Arc balancing / Bundle update / Changed turret colors
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@@ -1125,13 +1125,12 @@ public class Blocks implements ContentList{
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arc = new PowerTurret("arc"){{
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requirements(Category.turret, ItemStack.with(Items.copper, 70, Items.lead, 60));
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shootType = Bullets.arc;
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reload = 85f;
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shootShake = 1f;
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reload = 20f;
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shootCone = 40f;
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rotatespeed = 8f;
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powerUsed = 1f / 3f;
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consumes.powerBuffered(300f);
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range = 150f;
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powerUsed = 1f / 2f;
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consumes.powerBuffered(50f);
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range = 80f;
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shootEffect = Fx.lightningShoot;
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heatColor = Color.RED;
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recoil = 1f;
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@@ -618,7 +618,7 @@ public class Bullets implements ContentList{
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}
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};
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arc = new BulletType(0.001f, 26){{
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arc = new BulletType(0.001f, 20){{
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lifetime = 1;
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despawnEffect = Fx.none;
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hitEffect = Fx.hitLancer;
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@@ -629,7 +629,7 @@ public class Bullets implements ContentList{
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@Override
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public void init(Bullet b){
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Lightning.create(b.getTeam(), Palette.lancerLaser, damage, b.x, b.y, b.rot(), 36);
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Lightning.create(b.getTeam(), Palette.lancerLaser, damage, b.x, b.y, b.rot(), 14);
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}
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};
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