Arc balancing / Bundle update / Changed turret colors

This commit is contained in:
Anuken
2019-02-05 22:36:20 -05:00
parent 6ea90ea828
commit 1bdea1b8d8
29 changed files with 826 additions and 531 deletions

View File

@@ -1125,13 +1125,12 @@ public class Blocks implements ContentList{
arc = new PowerTurret("arc"){{
requirements(Category.turret, ItemStack.with(Items.copper, 70, Items.lead, 60));
shootType = Bullets.arc;
reload = 85f;
shootShake = 1f;
reload = 20f;
shootCone = 40f;
rotatespeed = 8f;
powerUsed = 1f / 3f;
consumes.powerBuffered(300f);
range = 150f;
powerUsed = 1f / 2f;
consumes.powerBuffered(50f);
range = 80f;
shootEffect = Fx.lightningShoot;
heatColor = Color.RED;
recoil = 1f;

View File

@@ -618,7 +618,7 @@ public class Bullets implements ContentList{
}
};
arc = new BulletType(0.001f, 26){{
arc = new BulletType(0.001f, 20){{
lifetime = 1;
despawnEffect = Fx.none;
hitEffect = Fx.hitLancer;
@@ -629,7 +629,7 @@ public class Bullets implements ContentList{
@Override
public void init(Bullet b){
Lightning.create(b.getTeam(), Palette.lancerLaser, damage, b.x, b.y, b.rot(), 36);
Lightning.create(b.getTeam(), Palette.lancerLaser, damage, b.x, b.y, b.rot(), 14);
}
};