Arc balancing / Bundle update / Changed turret colors
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@@ -31,12 +31,15 @@ deconstruction.title = Návod k dekonstrukci bloků.
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deconstruction = Právě jsi vybral [accent]Mód dekonstrukce bloků[].\n\nK boření staveb, jednoduše vyber blok poblíž tvé lodi.\nJakmile jsis vybral nějaké bloky, stiskni pole potvrzení, a tvoje loď je začne sama dekonstruovat.\n\n- [accent]Odstranění bloků[] z tvého výběru kliknutím na ně.\n- [accent]Odstranění bloků v oblasti[] provedeš stisknutím prázdného pole a přetažením do jakéhokoliv směru.\n- [accent]Zrušení dekonstrukce nebo výběru[] stisknutím X v levém dolním rohu.
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deconstruction = Právě jsi vybral [accent]Mód dekonstrukce bloků[].\n\nK boření staveb, jednoduše vyber blok poblíž tvé lodi.\nJakmile jsis vybral nějaké bloky, stiskni pole potvrzení, a tvoje loď je začne sama dekonstruovat.\n\n- [accent]Odstranění bloků[] z tvého výběru kliknutím na ně.\n- [accent]Odstranění bloků v oblasti[] provedeš stisknutím prázdného pole a přetažením do jakéhokoliv směru.\n- [accent]Zrušení dekonstrukce nebo výběru[] stisknutím X v levém dolním rohu.
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showagain = Znovu neukazovat !
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showagain = Znovu neukazovat !
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coreattack = < Jádro je pod útokem! >
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coreattack = < Jádro je pod útokem! >
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nearpoint = [[ [scarlet]LEAVE DROP POINT IMMEDIATELY[] ]\nannihilation imminent
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outofbounds = [[ OUT OF BOUNDS ]\n[]self-destruct in {0}
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database = Core Database
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database = Core Database
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savegame = Uložit hru
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savegame = Uložit hru
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loadgame = Načíst hru
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loadgame = Načíst hru
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joingame = Připojit se ke hře
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joingame = Připojit se ke hře
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addplayers = Přidat/Odebrat hráče
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addplayers = Přidat/Odebrat hráče
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customgame = Vlastní hra
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customgame = Vlastní hra
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newgame = New Game
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none = <none>
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none = <none>
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close = Zavřít
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close = Zavřít
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quit = Ukončit
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quit = Ukončit
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@@ -245,6 +248,8 @@ resume = Resume Zone:\n[LIGHT_GRAY]{0}
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bestwave = [LIGHT_GRAY]Best: {0}
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bestwave = [LIGHT_GRAY]Best: {0}
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launch = Launch
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launch = Launch
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launch.title = Launch Successful
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launch.title = Launch Successful
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launch.next = [LIGHT_GRAY]next opportunity at wave {0}
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launch.unable = [scarlet]Unable to LAUNCH.[] Enemies.
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zone.unlocked = [LIGHT_GRAY]{0} unlocked.
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zone.unlocked = [LIGHT_GRAY]{0} unlocked.
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connectfail = [crimson]Nepovedlo se připojení k serveru:\n\n[accent]{0}
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connectfail = [crimson]Nepovedlo se připojení k serveru:\n\n[accent]{0}
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error.unreachable = Server je nedostupný.\nJe adresa napsaná správně?
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error.unreachable = Server je nedostupný.\nJe adresa napsaná správně?
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@@ -261,7 +266,7 @@ zone.frozenForest.name = Frozen Forest
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zone.ruinousShores.name = Ruinous Shores
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zone.ruinousShores.name = Ruinous Shores
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zone.crags.name = Crags
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zone.crags.name = Crags
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zone.stainedMountains.name = Stained Mountains
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zone.stainedMountains.name = Stained Mountains
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zone.impact.name = Impact 0079
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zone.impact0079.name = Impact 0079
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zone.desolateRift.name = Desolate Rift
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zone.desolateRift.name = Desolate Rift
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zone.arcticDesert.name = Arctic Desert
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zone.arcticDesert.name = Arctic Desert
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zone.dryWastes.name = Dry Wastes
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zone.dryWastes.name = Dry Wastes
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@@ -315,12 +320,15 @@ blocks.liquidoutput = Výstup tekutin
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blocks.liquidoutputspeed = Rychlost výstupu tekutin
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blocks.liquidoutputspeed = Rychlost výstupu tekutin
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blocks.liquiduse = Spotřebuje tekutin
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blocks.liquiduse = Spotřebuje tekutin
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blocks.coolant = Chlazení
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blocks.coolant = Chlazení
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blocks.liquid = Liquid
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blocks.coolantuse = Spotřeba chlazení
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blocks.coolantuse = Spotřeba chlazení
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blocks.inputliquidfuel = Palivo-tekutina
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blocks.inputliquidfuel = Palivo-tekutina
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blocks.liquidfueluse = Spotřeba Paliva-tekutiny
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blocks.liquidfueluse = Spotřeba Paliva-tekutiny
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blocks.boostitem = Předmět pro zrychlení
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blocks.boostitem = Předmět pro zrychlení
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blocks.boostliquid = Tekutina pro zrychlení
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blocks.boostliquid = Tekutina pro zrychlení
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blocks.health = Životy
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blocks.health = Životy
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blocks.power = Power
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blocks.power.satisfaction = Power Satisfaction
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blocks.inaccuracy = Nepřesnost/výchylka
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blocks.inaccuracy = Nepřesnost/výchylka
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blocks.shots = Střely
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blocks.shots = Střely
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blocks.reload = Střely za sekundu
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blocks.reload = Střely za sekundu
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@@ -386,6 +394,7 @@ keybind.screenshot.name = Sníměk mapy
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keybind.move_x.name = Pohyb na X
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keybind.move_x.name = Pohyb na X
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keybind.move_y.name = Pohyb na Y
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keybind.move_y.name = Pohyb na Y
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keybind.select.name = Vybrat/Střílet
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keybind.select.name = Vybrat/Střílet
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keybind.pick.name = Pick Block
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keybind.break.name = Ničit
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keybind.break.name = Ničit
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keybind.deselect.name = Odznačit
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keybind.deselect.name = Odznačit
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keybind.shoot.name = Střílet
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keybind.shoot.name = Střílet
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@@ -487,11 +496,10 @@ mech.glaive-ship.weapon = Plamenný Opakovač
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item.explosiveness = [LIGHT_GRAY]Výbušnost: {0}%
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item.explosiveness = [LIGHT_GRAY]Výbušnost: {0}%
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item.flammability = [LIGHT_GRAY]Zápalnost: {0}%
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item.flammability = [LIGHT_GRAY]Zápalnost: {0}%
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item.radioactivity = [LIGHT_GRAY]Radioaktivita: {0}%
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item.radioactivity = [LIGHT_GRAY]Radioaktivita: {0}%
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item.fluxiness = [LIGHT_GRAY]Tok energie: {0}%
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unit.health = [LIGHT_GRAY]Životy: {0}
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unit.health = [LIGHT_GRAY]Životy: {0}
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unit.speed = [LIGHT_GRAY]Rychlost: {0}
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unit.speed = [LIGHT_GRAY]Rychlost: {0}
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mech.weapon = [LIGHT_GRAY]Zbraň: {0}
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mech.weapon = [LIGHT_GRAY]Zbraň: {0}
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mech.armor = [LIGHT_GRAY]Brnění: {0}
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mech.health = [LIGHT_GRAY]Health: {0}
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mech.itemcapacity = [LIGHT_GRAY]Kapacita předmětů: {0}
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mech.itemcapacity = [LIGHT_GRAY]Kapacita předmětů: {0}
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mech.minespeed = [LIGHT_GRAY]Rychlost těžení: {0}
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mech.minespeed = [LIGHT_GRAY]Rychlost těžení: {0}
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mech.minepower = [LIGHT_GRAY]Síla těžení: {0}
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mech.minepower = [LIGHT_GRAY]Síla těžení: {0}
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@@ -499,10 +507,15 @@ mech.ability = [LIGHT_GRAY]Schopnost: {0}
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liquid.heatcapacity = [LIGHT_GRAY]Kapacita teploty: {0}
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liquid.heatcapacity = [LIGHT_GRAY]Kapacita teploty: {0}
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liquid.viscosity = [LIGHT_GRAY]Viskozita: {0}
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liquid.viscosity = [LIGHT_GRAY]Viskozita: {0}
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liquid.temperature = [LIGHT_GRAY]Teplota: {0}
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liquid.temperature = [LIGHT_GRAY]Teplota: {0}
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block.kiln.name = Kiln
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block.kiln.description = Smelts sand and lead into metaglass. Requires small amounts of power.
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block.graphite-press.name = Graphite Press
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block.graphite-press.name = Graphite Press
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block.multi-press.name = Multi-Press
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block.constructing = {0} [LIGHT_GRAY](Constructing)
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block.constructing = {0} [LIGHT_GRAY](Constructing)
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block.spawn.name = Nepřátelský Spawn
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block.spawn.name = Nepřátelský Spawn
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block.core.name = Jádro
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block.core-shard.name = Core: Shard
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block.core-foundation.name = Core: Foundation
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block.core-nucleus.name = Core: Nucleus
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block.metalfloor.name = Kovová podlaha
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block.metalfloor.name = Kovová podlaha
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block.deepwater.name = Hluboká voda
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block.deepwater.name = Hluboká voda
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block.water.name = Voda
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block.water.name = Voda
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@@ -555,17 +568,19 @@ block.separator.name = Separátor
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block.centrifuge.name = Centrifuga
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block.centrifuge.name = Centrifuga
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block.power-node.name = Energetický uzel
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block.power-node.name = Energetický uzel
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block.power-node-large.name = Velký energetický uzel
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block.power-node-large.name = Velký energetický uzel
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block.surge-tower.name = Surge Tower
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block.battery.name = Baterie
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block.battery.name = Baterie
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block.battery-large.name = Velká baterie
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block.battery-large.name = Velká baterie
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block.combustion-generator.name = Spalovací generátor
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block.combustion-generator.name = Spalovací generátor
|
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block.turbine-generator.name = Turbínový generátor
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block.turbine-generator.name = Turbínový generátor
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block.differential-generator.name = Differential Generator
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block.impact-reactor.name = Impact Reactor
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block.mechanical-drill.name = Mechanický vrt
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block.mechanical-drill.name = Mechanický vrt
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block.pneumatic-drill.name = Pneumatický vrt
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block.pneumatic-drill.name = Pneumatický vrt
|
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block.laser-drill.name = Laserový vrt
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block.laser-drill.name = Laserový vrt
|
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block.water-extractor.name = Vodní extraktor
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block.water-extractor.name = Vodní extraktor
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block.cultivator.name = Kultivátor
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block.cultivator.name = Kultivátor
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block.alpha-mech-pad.name = Plošina pro Alfa Mech
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block.alpha-dart-mech-pad.name = Alpha-Dart Mech Pad
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block.dart-ship-pad.name = Plošina pro Šipka Mech
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block.delta-mech-pad.name = Plošina pro Delta Mech
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block.delta-mech-pad.name = Plošina pro Delta Mech
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block.javelin-ship-pad.name = Plošina pro Oštěp Mech
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block.javelin-ship-pad.name = Plošina pro Oštěp Mech
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block.trident-ship-pad.name = Plošina pro loď Trojzubec
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block.trident-ship-pad.name = Plošina pro loď Trojzubec
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@@ -630,7 +645,6 @@ block.rtg-generator.name = RTG Generátor
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block.spectre.name = Spektr
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block.spectre.name = Spektr
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block.meltdown.name = Meltdown
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block.meltdown.name = Meltdown
|
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block.container.name = Kontejnér
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block.container.name = Kontejnér
|
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block.core.description = Ta nejdůležitější stavba ve hře.
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block.launch-pad.name = Launch Pad
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block.launch-pad.name = Launch Pad
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team.blue.name = modrá
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team.blue.name = modrá
|
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team.red.name = červená
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team.red.name = červená
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@@ -645,6 +659,7 @@ unit.phantom.name = Fantom Dron
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unit.phantom.description = Pokročilý dron. Automaticky těží rudy a opravuje stavby. Podstatně víc efektivní než Spirit dron.
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unit.phantom.description = Pokročilý dron. Automaticky těží rudy a opravuje stavby. Podstatně víc efektivní než Spirit dron.
|
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unit.dagger.name = Dagger
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unit.dagger.name = Dagger
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unit.dagger.description = Základní pozemní jednotka. Efektivní ve velkém počtu.
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unit.dagger.description = Základní pozemní jednotka. Efektivní ve velkém počtu.
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unit.crawler.name = Crawler
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unit.titan.name = Titán
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unit.titan.name = Titán
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unit.titan.description = Pokročilá, obrněná pozemní jednotka. Útočí jak na pozemní tak vzdušné nepřátelské jednotky.
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unit.titan.description = Pokročilá, obrněná pozemní jednotka. Útočí jak na pozemní tak vzdušné nepřátelské jednotky.
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unit.ghoul.name = Ghůl Bombardér
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unit.ghoul.name = Ghůl Bombardér
|
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@@ -654,7 +669,11 @@ unit.wraith.description = Rychlý, udeř a uteč stíhací letoun.
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unit.fortress.name = Pevnost
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unit.fortress.name = Pevnost
|
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unit.fortress.description = Težká, pozemní artilérní jednotka.
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unit.fortress.description = Težká, pozemní artilérní jednotka.
|
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unit.revenant.name = Revenant
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unit.revenant.name = Revenant
|
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unit.revenant.description = Težká laserová plošina.
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unit.eruptor.name = Eruptor
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unit.chaos-array.name = Chaos Array
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unit.eradicator.name = Eradicator
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unit.lich.name = Lich
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unit.reaper.name = Reaper
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tutorial.begin = Tvá mise tady je vyhladit [LIGHT_GRAY] nepřítele[].\n\nZačneš tím že[accent] budeš těžit měd[]. Klikni na měděnou rudu poblíž tvého jádra pro těžbu.
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tutorial.begin = Tvá mise tady je vyhladit [LIGHT_GRAY] nepřítele[].\n\nZačneš tím že[accent] budeš těžit měd[]. Klikni na měděnou rudu poblíž tvého jádra pro těžbu.
|
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tutorial.drill = Manuální zěžba je neefektivní.\n[accent]Vrty []budou těžit automaticky.\npolož jeden na měděnou rudu.
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tutorial.drill = Manuální zěžba je neefektivní.\n[accent]Vrty []budou těžit automaticky.\npolož jeden na měděnou rudu.
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tutorial.conveyor = [accent]Dopravníky[] jsou zapotřebí k dopravě materiálu k jádru.\nVytvoř řadu dopravníku od vrtu až k jádru.
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tutorial.conveyor = [accent]Dopravníky[] jsou zapotřebí k dopravě materiálu k jádru.\nVytvoř řadu dopravníku od vrtu až k jádru.
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@@ -31,12 +31,15 @@ deconstruction.title = Abbruchanleitung für Blöcke
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deconstruction = Du hast soeben den [accent]Abbruchmodus für Blöcke[] aktiviert.\n\nUm mit dem Abriss zu beginnen, tippe einfach auf einen Block in der Nähe deines Schiffs.\nSobald du einige Blöcke ausgewählt hast, drücke zum Bestätigen auf den Haken, und dein Schiff wird mit dem Abriss beginnen.\n\n- [accent]Entferne einen Block[] von deiner Selektion, indem du darauf tippst.\n- [accent]Reiße Blöcke in einem Gebiet ab[], indem du einen leeren Platz gedrückt hältst, und in eine Richtung ziehst.\n- [accent]Breche den Abriss or die Selektion ab[], indem du das X links unten drückst.
|
deconstruction = Du hast soeben den [accent]Abbruchmodus für Blöcke[] aktiviert.\n\nUm mit dem Abriss zu beginnen, tippe einfach auf einen Block in der Nähe deines Schiffs.\nSobald du einige Blöcke ausgewählt hast, drücke zum Bestätigen auf den Haken, und dein Schiff wird mit dem Abriss beginnen.\n\n- [accent]Entferne einen Block[] von deiner Selektion, indem du darauf tippst.\n- [accent]Reiße Blöcke in einem Gebiet ab[], indem du einen leeren Platz gedrückt hältst, und in eine Richtung ziehst.\n- [accent]Breche den Abriss or die Selektion ab[], indem du das X links unten drückst.
|
||||||
showagain = Nächstes mal nicht mehr anzeigen
|
showagain = Nächstes mal nicht mehr anzeigen
|
||||||
coreattack = < Die Basis wird angegriffen! >
|
coreattack = < Die Basis wird angegriffen! >
|
||||||
|
nearpoint = [[ [scarlet]LEAVE DROP POINT IMMEDIATELY[] ]\nannihilation imminent
|
||||||
|
outofbounds = [[ OUT OF BOUNDS ]\n[]self-destruct in {0}
|
||||||
database = Core Database
|
database = Core Database
|
||||||
savegame = Spiel speichern
|
savegame = Spiel speichern
|
||||||
loadgame = Spiel laden
|
loadgame = Spiel laden
|
||||||
joingame = Spiel beitreten
|
joingame = Spiel beitreten
|
||||||
addplayers = Hinzufügen/Entfernen von Spielern
|
addplayers = Hinzufügen/Entfernen von Spielern
|
||||||
customgame = Benutzerdefiniertes Spiel
|
customgame = Benutzerdefiniertes Spiel
|
||||||
|
newgame = New Game
|
||||||
none = <nichts>
|
none = <nichts>
|
||||||
close = Schließen
|
close = Schließen
|
||||||
quit = Verlassen
|
quit = Verlassen
|
||||||
@@ -245,6 +248,8 @@ resume = Resume Zone:\n[LIGHT_GRAY]{0}
|
|||||||
bestwave = [LIGHT_GRAY]Best: {0}
|
bestwave = [LIGHT_GRAY]Best: {0}
|
||||||
launch = Launch
|
launch = Launch
|
||||||
launch.title = Launch Successful
|
launch.title = Launch Successful
|
||||||
|
launch.next = [LIGHT_GRAY]next opportunity at wave {0}
|
||||||
|
launch.unable = [scarlet]Unable to LAUNCH.[] Enemies.
|
||||||
zone.unlocked = [LIGHT_GRAY]{0} unlocked.
|
zone.unlocked = [LIGHT_GRAY]{0} unlocked.
|
||||||
connectfail = [crimson] Verbindung zum Server konnte nicht hergestellt werden: [accent]{0}
|
connectfail = [crimson] Verbindung zum Server konnte nicht hergestellt werden: [accent]{0}
|
||||||
error.unreachable = Server nicht erreichbar.
|
error.unreachable = Server nicht erreichbar.
|
||||||
@@ -261,7 +266,7 @@ zone.frozenForest.name = Frozen Forest
|
|||||||
zone.ruinousShores.name = Ruinous Shores
|
zone.ruinousShores.name = Ruinous Shores
|
||||||
zone.crags.name = Crags
|
zone.crags.name = Crags
|
||||||
zone.stainedMountains.name = Stained Mountains
|
zone.stainedMountains.name = Stained Mountains
|
||||||
zone.impact.name = Impact 0079
|
zone.impact0079.name = Impact 0079
|
||||||
zone.desolateRift.name = Desolate Rift
|
zone.desolateRift.name = Desolate Rift
|
||||||
zone.arcticDesert.name = Arctic Desert
|
zone.arcticDesert.name = Arctic Desert
|
||||||
zone.dryWastes.name = Dry Wastes
|
zone.dryWastes.name = Dry Wastes
|
||||||
@@ -315,12 +320,15 @@ blocks.liquidoutput = Erzeugte Flüssigkeit
|
|||||||
blocks.liquidoutputspeed = Ausgabegeschwindigkeit
|
blocks.liquidoutputspeed = Ausgabegeschwindigkeit
|
||||||
blocks.liquiduse = Flüssigkeitsverbrauch
|
blocks.liquiduse = Flüssigkeitsverbrauch
|
||||||
blocks.coolant = Kühlmittel
|
blocks.coolant = Kühlmittel
|
||||||
|
blocks.liquid = Liquid
|
||||||
blocks.coolantuse = Kühlmittelverbrauch
|
blocks.coolantuse = Kühlmittelverbrauch
|
||||||
blocks.inputliquidfuel = Kraftstoff
|
blocks.inputliquidfuel = Kraftstoff
|
||||||
blocks.liquidfueluse = Kraftstoffverbrauch
|
blocks.liquidfueluse = Kraftstoffverbrauch
|
||||||
blocks.boostitem = Boost Item
|
blocks.boostitem = Boost Item
|
||||||
blocks.boostliquid = Boost Liquid
|
blocks.boostliquid = Boost Liquid
|
||||||
blocks.health = Lebenspunkte
|
blocks.health = Lebenspunkte
|
||||||
|
blocks.power = Power
|
||||||
|
blocks.power.satisfaction = Power Satisfaction
|
||||||
blocks.inaccuracy = Ungenauigkeit
|
blocks.inaccuracy = Ungenauigkeit
|
||||||
blocks.shots = Schüsse
|
blocks.shots = Schüsse
|
||||||
blocks.reload = Schüsse/Sekunde
|
blocks.reload = Schüsse/Sekunde
|
||||||
@@ -386,6 +394,7 @@ keybind.screenshot.name = Map Screenshot
|
|||||||
keybind.move_x.name = X-Achse
|
keybind.move_x.name = X-Achse
|
||||||
keybind.move_y.name = Y-Achse
|
keybind.move_y.name = Y-Achse
|
||||||
keybind.select.name = Auswählen/Schießen
|
keybind.select.name = Auswählen/Schießen
|
||||||
|
keybind.pick.name = Pick Block
|
||||||
keybind.break.name = Abreißen
|
keybind.break.name = Abreißen
|
||||||
keybind.deselect.name = Auswahl aufheben
|
keybind.deselect.name = Auswahl aufheben
|
||||||
keybind.shoot.name = Schießen
|
keybind.shoot.name = Schießen
|
||||||
@@ -487,11 +496,10 @@ mech.glaive-ship.weapon = Flammen-Mehrlader
|
|||||||
item.explosiveness = [LIGHT_GRAY]Explosivität: {0}
|
item.explosiveness = [LIGHT_GRAY]Explosivität: {0}
|
||||||
item.flammability = [LIGHT_GRAY]Entflammbarkeit: {0}
|
item.flammability = [LIGHT_GRAY]Entflammbarkeit: {0}
|
||||||
item.radioactivity = [LIGHT_GRAY]Radioaktivität: {0}
|
item.radioactivity = [LIGHT_GRAY]Radioaktivität: {0}
|
||||||
item.fluxiness = [LIGHT_GRAY]Strömungskraft: {0}
|
|
||||||
unit.health = [LIGHT_GRAY]Lebenskraft: {0}
|
unit.health = [LIGHT_GRAY]Lebenskraft: {0}
|
||||||
unit.speed = [LIGHT_GRAY]Geschwindigkeit: {0}
|
unit.speed = [LIGHT_GRAY]Geschwindigkeit: {0}
|
||||||
mech.weapon = [LIGHT_GRAY]Waffe: {0}
|
mech.weapon = [LIGHT_GRAY]Waffe: {0}
|
||||||
mech.armor = [LIGHT_GRAY]Rüstung: {0}
|
mech.health = [LIGHT_GRAY]Health: {0}
|
||||||
mech.itemcapacity = [LIGHT_GRAY]Materialkapazität: {0}
|
mech.itemcapacity = [LIGHT_GRAY]Materialkapazität: {0}
|
||||||
mech.minespeed = [LIGHT_GRAY]Erzabbaugeschwindigkeit: {0}
|
mech.minespeed = [LIGHT_GRAY]Erzabbaugeschwindigkeit: {0}
|
||||||
mech.minepower = [LIGHT_GRAY]Erzabbaukraft: {0}
|
mech.minepower = [LIGHT_GRAY]Erzabbaukraft: {0}
|
||||||
@@ -499,10 +507,15 @@ mech.ability = [LIGHT_GRAY]Fähigkeit: {0}
|
|||||||
liquid.heatcapacity = [LIGHT_GRAY]Wärmekapazität: {0}
|
liquid.heatcapacity = [LIGHT_GRAY]Wärmekapazität: {0}
|
||||||
liquid.viscosity = [LIGHT_GRAY]Viskosität: {0}
|
liquid.viscosity = [LIGHT_GRAY]Viskosität: {0}
|
||||||
liquid.temperature = [LIGHT_GRAY]Temperatur: {0}
|
liquid.temperature = [LIGHT_GRAY]Temperatur: {0}
|
||||||
|
block.kiln.name = Kiln
|
||||||
|
block.kiln.description = Smelts sand and lead into metaglass. Requires small amounts of power.
|
||||||
block.graphite-press.name = Graphite Press
|
block.graphite-press.name = Graphite Press
|
||||||
|
block.multi-press.name = Multi-Press
|
||||||
block.constructing = {0}\n[LIGHT_GRAY](Constructing)
|
block.constructing = {0}\n[LIGHT_GRAY](Constructing)
|
||||||
block.spawn.name = Gegnerischer Startpunkt
|
block.spawn.name = Gegnerischer Startpunkt
|
||||||
block.core.name = Basis
|
block.core-shard.name = Core: Shard
|
||||||
|
block.core-foundation.name = Core: Foundation
|
||||||
|
block.core-nucleus.name = Core: Nucleus
|
||||||
block.metalfloor.name = Metallboden
|
block.metalfloor.name = Metallboden
|
||||||
block.deepwater.name = Tiefes Wasser
|
block.deepwater.name = Tiefes Wasser
|
||||||
block.water.name = Wasser
|
block.water.name = Wasser
|
||||||
@@ -555,17 +568,19 @@ block.separator.name = Separierer
|
|||||||
block.centrifuge.name = Zentrifuge
|
block.centrifuge.name = Zentrifuge
|
||||||
block.power-node.name = Stromknoten
|
block.power-node.name = Stromknoten
|
||||||
block.power-node-large.name = Großer Stromknoten
|
block.power-node-large.name = Großer Stromknoten
|
||||||
|
block.surge-tower.name = Surge Tower
|
||||||
block.battery.name = Batterie
|
block.battery.name = Batterie
|
||||||
block.battery-large.name = Große Batterie
|
block.battery-large.name = Große Batterie
|
||||||
block.combustion-generator.name = Verbrennungsgenerator
|
block.combustion-generator.name = Verbrennungsgenerator
|
||||||
block.turbine-generator.name = Turbinengenerator
|
block.turbine-generator.name = Turbinengenerator
|
||||||
|
block.differential-generator.name = Differential Generator
|
||||||
|
block.impact-reactor.name = Impact Reactor
|
||||||
block.mechanical-drill.name = Mechanischer Bohrer
|
block.mechanical-drill.name = Mechanischer Bohrer
|
||||||
block.pneumatic-drill.name = Pneumatischer Bohrer
|
block.pneumatic-drill.name = Pneumatischer Bohrer
|
||||||
block.laser-drill.name = Laser-Bohrer
|
block.laser-drill.name = Laser-Bohrer
|
||||||
block.water-extractor.name = Wasser-Extraktor
|
block.water-extractor.name = Wasser-Extraktor
|
||||||
block.cultivator.name = Kultivierer
|
block.cultivator.name = Kultivierer
|
||||||
block.alpha-mech-pad.name = Alpha Mech Pad
|
block.alpha-dart-mech-pad.name = Alpha-Dart Mech Pad
|
||||||
block.dart-ship-pad.name = Dart Ship Pad
|
|
||||||
block.delta-mech-pad.name = Delta Mech Pad
|
block.delta-mech-pad.name = Delta Mech Pad
|
||||||
block.javelin-ship-pad.name = Javelin Ship Pad
|
block.javelin-ship-pad.name = Javelin Ship Pad
|
||||||
block.trident-ship-pad.name = Trident Ship Pad
|
block.trident-ship-pad.name = Trident Ship Pad
|
||||||
@@ -630,7 +645,6 @@ block.rtg-generator.name = RTG Generator
|
|||||||
block.spectre.name = Spectre
|
block.spectre.name = Spectre
|
||||||
block.meltdown.name = Meltdown
|
block.meltdown.name = Meltdown
|
||||||
block.container.name = Container
|
block.container.name = Container
|
||||||
block.core.description = Das wichtigste Gebäude im Spiel
|
|
||||||
block.launch-pad.name = Launch Pad
|
block.launch-pad.name = Launch Pad
|
||||||
team.blue.name = Blau
|
team.blue.name = Blau
|
||||||
team.red.name = Rot
|
team.red.name = Rot
|
||||||
@@ -645,6 +659,7 @@ unit.phantom.name = Phantom Drohne
|
|||||||
unit.phantom.description = Eine fortgeschrittene Drohne. Baut automatisch Erz ab, sammelt Materialien und repariert Blöcke. Deutlich effizienter als die Drohne.
|
unit.phantom.description = Eine fortgeschrittene Drohne. Baut automatisch Erz ab, sammelt Materialien und repariert Blöcke. Deutlich effizienter als die Drohne.
|
||||||
unit.dagger.name = Dagger
|
unit.dagger.name = Dagger
|
||||||
unit.dagger.description = Eine Standard-Bodeneinheit. Nützlich in Schwärmen.
|
unit.dagger.description = Eine Standard-Bodeneinheit. Nützlich in Schwärmen.
|
||||||
|
unit.crawler.name = Crawler
|
||||||
unit.titan.name = Titan
|
unit.titan.name = Titan
|
||||||
unit.titan.description = Eine fortgeschrittene gepanzerte Bodeneinheit. Greift sowohl Boden- als auch Luftziele an.
|
unit.titan.description = Eine fortgeschrittene gepanzerte Bodeneinheit. Greift sowohl Boden- als auch Luftziele an.
|
||||||
unit.ghoul.name = Ghoul Bomber
|
unit.ghoul.name = Ghoul Bomber
|
||||||
@@ -654,7 +669,11 @@ unit.wraith.description = Eine schneller Abfangjäger.
|
|||||||
unit.fortress.name = Fortress
|
unit.fortress.name = Fortress
|
||||||
unit.fortress.description = Eine schwere Artillerie-Bodeneinheit.
|
unit.fortress.description = Eine schwere Artillerie-Bodeneinheit.
|
||||||
unit.revenant.name = Revenant
|
unit.revenant.name = Revenant
|
||||||
unit.revenant.description = Eine schwere Laser-Platform.
|
unit.eruptor.name = Eruptor
|
||||||
|
unit.chaos-array.name = Chaos Array
|
||||||
|
unit.eradicator.name = Eradicator
|
||||||
|
unit.lich.name = Lich
|
||||||
|
unit.reaper.name = Reaper
|
||||||
tutorial.begin = Deine Mission ist es den [LIGHT_GRAY]Gegner[] auszurotten.\n\n Beginne damit [accent] Kupfer abzubauen[]. Beginne in dem du auf ein Kupfer Vorkommen nahe deines Kerns klickst.
|
tutorial.begin = Deine Mission ist es den [LIGHT_GRAY]Gegner[] auszurotten.\n\n Beginne damit [accent] Kupfer abzubauen[]. Beginne in dem du auf ein Kupfer Vorkommen nahe deines Kerns klickst.
|
||||||
tutorial.drill = Manuelles Abbauen von Ressourcen ist ineffizient.\n[accent]Bohrer[] können automatisch abbauen.\n Platziere einen auf einem Kupfer Vorkommen.
|
tutorial.drill = Manuelles Abbauen von Ressourcen ist ineffizient.\n[accent]Bohrer[] können automatisch abbauen.\n Platziere einen auf einem Kupfer Vorkommen.
|
||||||
tutorial.conveyor = [accent]Transportbänder[] werden dazu benutzt Materialien zum Kern zu transportieren.\n Erstelle eine Reihe von Transportbändern zum Kern.
|
tutorial.conveyor = [accent]Transportbänder[] werden dazu benutzt Materialien zum Kern zu transportieren.\n Erstelle eine Reihe von Transportbändern zum Kern.
|
||||||
|
|||||||
@@ -31,12 +31,15 @@ deconstruction.title = Guía de Deconstrucción de Bloques
|
|||||||
deconstruction = Acaba de seleccionar el [accent]modo de deconstrucción de blocks[].\n\nPara empezar a destruir, simplemente presione en un bloque cercano a su nave.\nCuando haya terminado de seleccionar algunos bloques, presiona la casilla para confirmar, y su nave empezara a de-construirlos.\n\n- [accent]Remueve bloques[] de tu selección presionando en ellos.\n- [accent]Remueve bloques en un area[] presionando y manteniendo en un espacio vacío, y arrastrando hacia cualquier dirección.\n- [accent]Cancela la deconstrucción o selección[] presionando la X abajo a la izquierda.
|
deconstruction = Acaba de seleccionar el [accent]modo de deconstrucción de blocks[].\n\nPara empezar a destruir, simplemente presione en un bloque cercano a su nave.\nCuando haya terminado de seleccionar algunos bloques, presiona la casilla para confirmar, y su nave empezara a de-construirlos.\n\n- [accent]Remueve bloques[] de tu selección presionando en ellos.\n- [accent]Remueve bloques en un area[] presionando y manteniendo en un espacio vacío, y arrastrando hacia cualquier dirección.\n- [accent]Cancela la deconstrucción o selección[] presionando la X abajo a la izquierda.
|
||||||
showagain = No mostrar otra vez en la próxima sesión
|
showagain = No mostrar otra vez en la próxima sesión
|
||||||
coreattack = < ¡El núcleo está bajo ataque! >
|
coreattack = < ¡El núcleo está bajo ataque! >
|
||||||
|
nearpoint = [[ [scarlet]LEAVE DROP POINT IMMEDIATELY[] ]\nannihilation imminent
|
||||||
|
outofbounds = [[ OUT OF BOUNDS ]\n[]self-destruct in {0}
|
||||||
database = Core Database
|
database = Core Database
|
||||||
savegame = Guardar Partida
|
savegame = Guardar Partida
|
||||||
loadgame = Cargar Partida
|
loadgame = Cargar Partida
|
||||||
joingame = Unirse a la Partida
|
joingame = Unirse a la Partida
|
||||||
addplayers = Agregar/Quitar Jugadores
|
addplayers = Agregar/Quitar Jugadores
|
||||||
customgame = Partida personalizada
|
customgame = Partida personalizada
|
||||||
|
newgame = New Game
|
||||||
none = <no hay>
|
none = <no hay>
|
||||||
close = Cerrar
|
close = Cerrar
|
||||||
quit = Salir
|
quit = Salir
|
||||||
@@ -245,6 +248,8 @@ resume = Resume Zone:\n[LIGHT_GRAY]{0}
|
|||||||
bestwave = [LIGHT_GRAY]Best: {0}
|
bestwave = [LIGHT_GRAY]Best: {0}
|
||||||
launch = Launch
|
launch = Launch
|
||||||
launch.title = Launch Successful
|
launch.title = Launch Successful
|
||||||
|
launch.next = [LIGHT_GRAY]next opportunity at wave {0}
|
||||||
|
launch.unable = [scarlet]Unable to LAUNCH.[] Enemies.
|
||||||
zone.unlocked = [LIGHT_GRAY]{0} unlocked.
|
zone.unlocked = [LIGHT_GRAY]{0} unlocked.
|
||||||
connectfail = [crimson]Ha fallado la conexión con el servidor: [accent]{0}
|
connectfail = [crimson]Ha fallado la conexión con el servidor: [accent]{0}
|
||||||
error.unreachable = Servidor inaccesible.
|
error.unreachable = Servidor inaccesible.
|
||||||
@@ -261,7 +266,7 @@ zone.frozenForest.name = Frozen Forest
|
|||||||
zone.ruinousShores.name = Ruinous Shores
|
zone.ruinousShores.name = Ruinous Shores
|
||||||
zone.crags.name = Crags
|
zone.crags.name = Crags
|
||||||
zone.stainedMountains.name = Stained Mountains
|
zone.stainedMountains.name = Stained Mountains
|
||||||
zone.impact.name = Impact 0079
|
zone.impact0079.name = Impact 0079
|
||||||
zone.desolateRift.name = Desolate Rift
|
zone.desolateRift.name = Desolate Rift
|
||||||
zone.arcticDesert.name = Arctic Desert
|
zone.arcticDesert.name = Arctic Desert
|
||||||
zone.dryWastes.name = Dry Wastes
|
zone.dryWastes.name = Dry Wastes
|
||||||
@@ -315,12 +320,15 @@ blocks.liquidoutput = Líquido de Salida
|
|||||||
blocks.liquidoutputspeed = Velocidad de Salida del Líquido
|
blocks.liquidoutputspeed = Velocidad de Salida del Líquido
|
||||||
blocks.liquiduse = Uso de Líquido
|
blocks.liquiduse = Uso de Líquido
|
||||||
blocks.coolant = Refrigerante
|
blocks.coolant = Refrigerante
|
||||||
|
blocks.liquid = Liquid
|
||||||
blocks.coolantuse = Uso del Refrigerante
|
blocks.coolantuse = Uso del Refrigerante
|
||||||
blocks.inputliquidfuel = Combustible Líquido
|
blocks.inputliquidfuel = Combustible Líquido
|
||||||
blocks.liquidfueluse = Uso del Combustible Líquido
|
blocks.liquidfueluse = Uso del Combustible Líquido
|
||||||
blocks.boostitem = Boost Item
|
blocks.boostitem = Boost Item
|
||||||
blocks.boostliquid = Boost Liquid
|
blocks.boostliquid = Boost Liquid
|
||||||
blocks.health = Vida
|
blocks.health = Vida
|
||||||
|
blocks.power = Power
|
||||||
|
blocks.power.satisfaction = Power Satisfaction
|
||||||
blocks.inaccuracy = Imprecisión
|
blocks.inaccuracy = Imprecisión
|
||||||
blocks.shots = Disparos
|
blocks.shots = Disparos
|
||||||
blocks.reload = Recarga
|
blocks.reload = Recarga
|
||||||
@@ -386,6 +394,7 @@ keybind.screenshot.name = Map Screenshot
|
|||||||
keybind.move_x.name = Mover x
|
keybind.move_x.name = Mover x
|
||||||
keybind.move_y.name = Mover y
|
keybind.move_y.name = Mover y
|
||||||
keybind.select.name = Seleccionar
|
keybind.select.name = Seleccionar
|
||||||
|
keybind.pick.name = Pick Block
|
||||||
keybind.break.name = Romper
|
keybind.break.name = Romper
|
||||||
keybind.deselect.name = Deseleccionar
|
keybind.deselect.name = Deseleccionar
|
||||||
keybind.shoot.name = Disparar
|
keybind.shoot.name = Disparar
|
||||||
@@ -487,11 +496,10 @@ mech.glaive-ship.weapon = Flame Repeater
|
|||||||
item.explosiveness = [LIGHT_GRAY]Explosividad: {0}
|
item.explosiveness = [LIGHT_GRAY]Explosividad: {0}
|
||||||
item.flammability = [LIGHT_GRAY]Inflamabilidad: {0}
|
item.flammability = [LIGHT_GRAY]Inflamabilidad: {0}
|
||||||
item.radioactivity = [LIGHT_GRAY]Radioactividad: {0}
|
item.radioactivity = [LIGHT_GRAY]Radioactividad: {0}
|
||||||
item.fluxiness = [LIGHT_GRAY]Poder como Fundente: {0}
|
|
||||||
unit.health = [LIGHT_GRAY]Vida: {0}
|
unit.health = [LIGHT_GRAY]Vida: {0}
|
||||||
unit.speed = [LIGHT_GRAY]Velocidad: {0}
|
unit.speed = [LIGHT_GRAY]Velocidad: {0}
|
||||||
mech.weapon = [LIGHT_GRAY]Arma: {0}
|
mech.weapon = [LIGHT_GRAY]Arma: {0}
|
||||||
mech.armor = [LIGHT_GRAY]Armadura: {0}
|
mech.health = [LIGHT_GRAY]Health: {0}
|
||||||
mech.itemcapacity = [LIGHT_GRAY]Capacidad de objetos: {0}
|
mech.itemcapacity = [LIGHT_GRAY]Capacidad de objetos: {0}
|
||||||
mech.minespeed = [LIGHT_GRAY]Velocidad de minado: {0}
|
mech.minespeed = [LIGHT_GRAY]Velocidad de minado: {0}
|
||||||
mech.minepower = [LIGHT_GRAY]Potencia de minado: {0}
|
mech.minepower = [LIGHT_GRAY]Potencia de minado: {0}
|
||||||
@@ -499,10 +507,15 @@ mech.ability = [LIGHT_GRAY]Hablidad: {0}
|
|||||||
liquid.heatcapacity = [LIGHT_GRAY]Capacidad Térmica: {0}
|
liquid.heatcapacity = [LIGHT_GRAY]Capacidad Térmica: {0}
|
||||||
liquid.viscosity = [LIGHT_GRAY]Viscosidad: {0}
|
liquid.viscosity = [LIGHT_GRAY]Viscosidad: {0}
|
||||||
liquid.temperature = [LIGHT_GRAY]Temperatura: {0}
|
liquid.temperature = [LIGHT_GRAY]Temperatura: {0}
|
||||||
|
block.kiln.name = Kiln
|
||||||
|
block.kiln.description = Smelts sand and lead into metaglass. Requires small amounts of power.
|
||||||
block.graphite-press.name = Graphite Press
|
block.graphite-press.name = Graphite Press
|
||||||
|
block.multi-press.name = Multi-Press
|
||||||
block.constructing = {0}\n[LIGHT_GRAY](Construyendo)
|
block.constructing = {0}\n[LIGHT_GRAY](Construyendo)
|
||||||
block.spawn.name = Punto de generación
|
block.spawn.name = Punto de generación
|
||||||
block.core.name = Núcleo
|
block.core-shard.name = Core: Shard
|
||||||
|
block.core-foundation.name = Core: Foundation
|
||||||
|
block.core-nucleus.name = Core: Nucleus
|
||||||
block.metalfloor.name = Suelo de Metal
|
block.metalfloor.name = Suelo de Metal
|
||||||
block.deepwater.name = Aguas profundas
|
block.deepwater.name = Aguas profundas
|
||||||
block.water.name = Agua
|
block.water.name = Agua
|
||||||
@@ -555,17 +568,19 @@ block.separator.name = Separador
|
|||||||
block.centrifuge.name = Centrifugadora
|
block.centrifuge.name = Centrifugadora
|
||||||
block.power-node.name = Nodo de Energía
|
block.power-node.name = Nodo de Energía
|
||||||
block.power-node-large.name = Nodo de Energía Grande
|
block.power-node-large.name = Nodo de Energía Grande
|
||||||
|
block.surge-tower.name = Surge Tower
|
||||||
block.battery.name = Batería
|
block.battery.name = Batería
|
||||||
block.battery-large.name = Batería Grande
|
block.battery-large.name = Batería Grande
|
||||||
block.combustion-generator.name = Generador de Combustión
|
block.combustion-generator.name = Generador de Combustión
|
||||||
block.turbine-generator.name = Turbina
|
block.turbine-generator.name = Turbina
|
||||||
|
block.differential-generator.name = Differential Generator
|
||||||
|
block.impact-reactor.name = Impact Reactor
|
||||||
block.mechanical-drill.name = Taladro mecánico
|
block.mechanical-drill.name = Taladro mecánico
|
||||||
block.pneumatic-drill.name = Taladro neumático
|
block.pneumatic-drill.name = Taladro neumático
|
||||||
block.laser-drill.name = Taladro Laser
|
block.laser-drill.name = Taladro Laser
|
||||||
block.water-extractor.name = Extractor de Agua
|
block.water-extractor.name = Extractor de Agua
|
||||||
block.cultivator.name = Cultivador
|
block.cultivator.name = Cultivador
|
||||||
block.alpha-mech-pad.name = Pad de mecanoide Alpha
|
block.alpha-dart-mech-pad.name = Alpha-Dart Mech Pad
|
||||||
block.dart-ship-pad.name = Pad de nave de dardos
|
|
||||||
block.delta-mech-pad.name = Pad de mecanoide Delta
|
block.delta-mech-pad.name = Pad de mecanoide Delta
|
||||||
block.javelin-ship-pad.name = Pad de nave Jabalina
|
block.javelin-ship-pad.name = Pad de nave Jabalina
|
||||||
block.trident-ship-pad.name = Pad de nave Tridente
|
block.trident-ship-pad.name = Pad de nave Tridente
|
||||||
@@ -630,7 +645,6 @@ block.rtg-generator.name = Generador RTG
|
|||||||
block.spectre.name = Espectro
|
block.spectre.name = Espectro
|
||||||
block.meltdown.name = Meltdown
|
block.meltdown.name = Meltdown
|
||||||
block.container.name = Contenedor
|
block.container.name = Contenedor
|
||||||
block.core.description = The most important building in the game.
|
|
||||||
block.launch-pad.name = Launch Pad
|
block.launch-pad.name = Launch Pad
|
||||||
team.blue.name = Azul
|
team.blue.name = Azul
|
||||||
team.red.name = Rojo
|
team.red.name = Rojo
|
||||||
@@ -645,6 +659,7 @@ unit.phantom.name = Dron Fantasmal
|
|||||||
unit.phantom.description = Un dron avanzado. Mina automáticamente minerales, recoge objetos y repra bloques. Bastante más efectivo que un dron normal.
|
unit.phantom.description = Un dron avanzado. Mina automáticamente minerales, recoge objetos y repra bloques. Bastante más efectivo que un dron normal.
|
||||||
unit.dagger.name = Daga
|
unit.dagger.name = Daga
|
||||||
unit.dagger.description = Una unidad de terreno. Útil con enjambres.
|
unit.dagger.description = Una unidad de terreno. Útil con enjambres.
|
||||||
|
unit.crawler.name = Crawler
|
||||||
unit.titan.name = Titán
|
unit.titan.name = Titán
|
||||||
unit.titan.description = Una unidad blindada de terreno, avanzada. Ataca blancos de aire y de terreno.
|
unit.titan.description = Una unidad blindada de terreno, avanzada. Ataca blancos de aire y de terreno.
|
||||||
unit.ghoul.name = Ghoul Bomber
|
unit.ghoul.name = Ghoul Bomber
|
||||||
@@ -654,7 +669,11 @@ unit.wraith.description = Una unidad interceptora rápida.
|
|||||||
unit.fortress.name = Fortress
|
unit.fortress.name = Fortress
|
||||||
unit.fortress.description = Una unidad terrestre pesada de artillería.
|
unit.fortress.description = Una unidad terrestre pesada de artillería.
|
||||||
unit.revenant.name = Revenant
|
unit.revenant.name = Revenant
|
||||||
unit.revenant.description = Una plataforma láser pesada.
|
unit.eruptor.name = Eruptor
|
||||||
|
unit.chaos-array.name = Chaos Array
|
||||||
|
unit.eradicator.name = Eradicator
|
||||||
|
unit.lich.name = Lich
|
||||||
|
unit.reaper.name = Reaper
|
||||||
tutorial.begin = Tu objetivo aquí es erradicar el[LIGHT_GRAY] enemy[].\n\nComienza[accent]minando copper[]. Toca una veta de cobre cerca de tu núcleo para hacer esto.
|
tutorial.begin = Tu objetivo aquí es erradicar el[LIGHT_GRAY] enemy[].\n\nComienza[accent]minando copper[]. Toca una veta de cobre cerca de tu núcleo para hacer esto.
|
||||||
tutorial.drill = Minar manualmente es ineficiente.\nLos [accent]taladros pueden minar automáticamente.\nColoca uno en una veta de cobre.
|
tutorial.drill = Minar manualmente es ineficiente.\nLos [accent]taladros pueden minar automáticamente.\nColoca uno en una veta de cobre.
|
||||||
tutorial.conveyor = Los [accent]Conveyors[] se usan para transportar objetos al núcleo.\nConstruye una línea de transportadores del taladro al núcleo.
|
tutorial.conveyor = Los [accent]Conveyors[] se usan para transportar objetos al núcleo.\nConstruye una línea de transportadores del taladro al núcleo.
|
||||||
|
|||||||
@@ -31,12 +31,15 @@ deconstruction.title = Guide de destruction de blocs
|
|||||||
deconstruction = Vous venez de sélectionner le mode [accent]destruction de blocs[].\n\nPour commencez à détruire des blocs, appuyez simplement sur un bloc proche de votre vaisseau.\nUne fois que vous avez sélectionné quelques blocs, Appuyez sur le bouton valider pour confirmer, et votre vaisseau commencera à détruire.\n\n- [accent]Enlevez des blocs[] de votre sélection en appuyant dessus.\n- [accent]Déplacez la sélection[] en restant appuyé puis en déplaçant n'importe quel bloc de la sélection.\n- [accent]Placez les blocs en ligne[] En restant appuyé sur un espace vide, puis en étirant dans une direction.\n- [accent]Annulez la construction ou la sélection[] en appuyant sur le X en bas à droite.
|
deconstruction = Vous venez de sélectionner le mode [accent]destruction de blocs[].\n\nPour commencez à détruire des blocs, appuyez simplement sur un bloc proche de votre vaisseau.\nUne fois que vous avez sélectionné quelques blocs, Appuyez sur le bouton valider pour confirmer, et votre vaisseau commencera à détruire.\n\n- [accent]Enlevez des blocs[] de votre sélection en appuyant dessus.\n- [accent]Déplacez la sélection[] en restant appuyé puis en déplaçant n'importe quel bloc de la sélection.\n- [accent]Placez les blocs en ligne[] En restant appuyé sur un espace vide, puis en étirant dans une direction.\n- [accent]Annulez la construction ou la sélection[] en appuyant sur le X en bas à droite.
|
||||||
showagain = Ne pas montrer la prochaine fois
|
showagain = Ne pas montrer la prochaine fois
|
||||||
coreattack = [scarlet]<La base est sous les feux ennemis>
|
coreattack = [scarlet]<La base est sous les feux ennemis>
|
||||||
|
nearpoint = [[ [scarlet]LEAVE DROP POINT IMMEDIATELY[] ]\nannihilation imminent
|
||||||
|
outofbounds = [[ OUT OF BOUNDS ]\n[]self-destruct in {0}
|
||||||
database = Core Database
|
database = Core Database
|
||||||
savegame = Sauvegarder la partie
|
savegame = Sauvegarder la partie
|
||||||
loadgame = Charger la partie
|
loadgame = Charger la partie
|
||||||
joingame = Rejoindre une partie
|
joingame = Rejoindre une partie
|
||||||
addplayers = Ajouter/Enlever des joueurs
|
addplayers = Ajouter/Enlever des joueurs
|
||||||
customgame = Partie personnalisée
|
customgame = Partie personnalisée
|
||||||
|
newgame = New Game
|
||||||
none = <vide>
|
none = <vide>
|
||||||
close = Fermer
|
close = Fermer
|
||||||
quit = Quitter
|
quit = Quitter
|
||||||
@@ -245,6 +248,8 @@ resume = Resume Zone:\n[LIGHT_GRAY]{0}
|
|||||||
bestwave = [LIGHT_GRAY]Best: {0}
|
bestwave = [LIGHT_GRAY]Best: {0}
|
||||||
launch = Launch
|
launch = Launch
|
||||||
launch.title = Launch Successful
|
launch.title = Launch Successful
|
||||||
|
launch.next = [LIGHT_GRAY]next opportunity at wave {0}
|
||||||
|
launch.unable = [scarlet]Unable to LAUNCH.[] Enemies.
|
||||||
zone.unlocked = [LIGHT_GRAY]{0} unlocked.
|
zone.unlocked = [LIGHT_GRAY]{0} unlocked.
|
||||||
connectfail = [crimson]Échec de la connexion au serveur : [accent]{0}
|
connectfail = [crimson]Échec de la connexion au serveur : [accent]{0}
|
||||||
error.unreachable = Server injoignable.
|
error.unreachable = Server injoignable.
|
||||||
@@ -261,7 +266,7 @@ zone.frozenForest.name = Frozen Forest
|
|||||||
zone.ruinousShores.name = Ruinous Shores
|
zone.ruinousShores.name = Ruinous Shores
|
||||||
zone.crags.name = Crags
|
zone.crags.name = Crags
|
||||||
zone.stainedMountains.name = Stained Mountains
|
zone.stainedMountains.name = Stained Mountains
|
||||||
zone.impact.name = Impact 0079
|
zone.impact0079.name = Impact 0079
|
||||||
zone.desolateRift.name = Desolate Rift
|
zone.desolateRift.name = Desolate Rift
|
||||||
zone.arcticDesert.name = Arctic Desert
|
zone.arcticDesert.name = Arctic Desert
|
||||||
zone.dryWastes.name = Dry Wastes
|
zone.dryWastes.name = Dry Wastes
|
||||||
@@ -315,12 +320,15 @@ blocks.liquidoutput = Liquide en sortie
|
|||||||
blocks.liquidoutputspeed = Vitesse de production de liquide
|
blocks.liquidoutputspeed = Vitesse de production de liquide
|
||||||
blocks.liquiduse = Quantité de liquide utilisée
|
blocks.liquiduse = Quantité de liquide utilisée
|
||||||
blocks.coolant = Liquide de refroidissement
|
blocks.coolant = Liquide de refroidissement
|
||||||
|
blocks.liquid = Liquid
|
||||||
blocks.coolantuse = Quantité de liquide de refroidissement utilisée
|
blocks.coolantuse = Quantité de liquide de refroidissement utilisée
|
||||||
blocks.inputliquidfuel = Carburant liquide
|
blocks.inputliquidfuel = Carburant liquide
|
||||||
blocks.liquidfueluse = Quantité de carburant liquide utilisé
|
blocks.liquidfueluse = Quantité de carburant liquide utilisé
|
||||||
blocks.boostitem = Boost Item
|
blocks.boostitem = Boost Item
|
||||||
blocks.boostliquid = Boost Liquid
|
blocks.boostliquid = Boost Liquid
|
||||||
blocks.health = Santé
|
blocks.health = Santé
|
||||||
|
blocks.power = Power
|
||||||
|
blocks.power.satisfaction = Power Satisfaction
|
||||||
blocks.inaccuracy = Précision
|
blocks.inaccuracy = Précision
|
||||||
blocks.shots = Tir
|
blocks.shots = Tir
|
||||||
blocks.reload = Tirs/Seconde
|
blocks.reload = Tirs/Seconde
|
||||||
@@ -386,6 +394,7 @@ keybind.screenshot.name = Map Screenshot
|
|||||||
keybind.move_x.name = mouvement x
|
keybind.move_x.name = mouvement x
|
||||||
keybind.move_y.name = mouvement y
|
keybind.move_y.name = mouvement y
|
||||||
keybind.select.name = sélectionner
|
keybind.select.name = sélectionner
|
||||||
|
keybind.pick.name = Pick Block
|
||||||
keybind.break.name = Pause
|
keybind.break.name = Pause
|
||||||
keybind.deselect.name = Déselectionner
|
keybind.deselect.name = Déselectionner
|
||||||
keybind.shoot.name = tirer
|
keybind.shoot.name = tirer
|
||||||
@@ -487,11 +496,10 @@ mech.glaive-ship.weapon = Fusil automatique incendiaire
|
|||||||
item.explosiveness = [LIGHT_GRAY]Explosivité: {0}
|
item.explosiveness = [LIGHT_GRAY]Explosivité: {0}
|
||||||
item.flammability = [LIGHT_GRAY]Inflammabilité: {0}
|
item.flammability = [LIGHT_GRAY]Inflammabilité: {0}
|
||||||
item.radioactivity = [LIGHT_GRAY]Radioactivité: {0}
|
item.radioactivity = [LIGHT_GRAY]Radioactivité: {0}
|
||||||
item.fluxiness = [LIGHT_GRAY]Flux de Puissance: {0}
|
|
||||||
unit.health = [LIGHT_GRAY]Santé: {0}
|
unit.health = [LIGHT_GRAY]Santé: {0}
|
||||||
unit.speed = [LIGHT_GRAY]Rapidité: {0}
|
unit.speed = [LIGHT_GRAY]Rapidité: {0}
|
||||||
mech.weapon = [LIGHT_GRAY]Arme: {0}
|
mech.weapon = [LIGHT_GRAY]Arme: {0}
|
||||||
mech.armor = [LIGHT_GRAY]Armure: {0}
|
mech.health = [LIGHT_GRAY]Health: {0}
|
||||||
mech.itemcapacity = [LIGHT_GRAY]Capacité de stockage: {0}
|
mech.itemcapacity = [LIGHT_GRAY]Capacité de stockage: {0}
|
||||||
mech.minespeed = [LIGHT_GRAY]Vitesse de minage: {0}
|
mech.minespeed = [LIGHT_GRAY]Vitesse de minage: {0}
|
||||||
mech.minepower = [LIGHT_GRAY]Puissance du minage: {0}
|
mech.minepower = [LIGHT_GRAY]Puissance du minage: {0}
|
||||||
@@ -499,10 +507,15 @@ mech.ability = [LIGHT_GRAY]Compétence: {0}
|
|||||||
liquid.heatcapacity = [LIGHT_GRAY]Capacité Thermique: {0}
|
liquid.heatcapacity = [LIGHT_GRAY]Capacité Thermique: {0}
|
||||||
liquid.viscosity = [LIGHT_GRAY]Viscosité: {0}
|
liquid.viscosity = [LIGHT_GRAY]Viscosité: {0}
|
||||||
liquid.temperature = [LIGHT_GRAY]Température: {0}
|
liquid.temperature = [LIGHT_GRAY]Température: {0}
|
||||||
|
block.kiln.name = Kiln
|
||||||
|
block.kiln.description = Smelts sand and lead into metaglass. Requires small amounts of power.
|
||||||
block.graphite-press.name = Graphite Press
|
block.graphite-press.name = Graphite Press
|
||||||
|
block.multi-press.name = Multi-Press
|
||||||
block.constructing = {0}\n[LIGHT_GRAY](En Construction)
|
block.constructing = {0}\n[LIGHT_GRAY](En Construction)
|
||||||
block.spawn.name = Générateur d'ennemis
|
block.spawn.name = Générateur d'ennemis
|
||||||
block.core.name = Base
|
block.core-shard.name = Core: Shard
|
||||||
|
block.core-foundation.name = Core: Foundation
|
||||||
|
block.core-nucleus.name = Core: Nucleus
|
||||||
block.metalfloor.name = Sol en métal
|
block.metalfloor.name = Sol en métal
|
||||||
block.deepwater.name = Eau profonde
|
block.deepwater.name = Eau profonde
|
||||||
block.water.name = Eau
|
block.water.name = Eau
|
||||||
@@ -555,17 +568,19 @@ block.separator.name = Séparateur
|
|||||||
block.centrifuge.name = Centrifugeuse
|
block.centrifuge.name = Centrifugeuse
|
||||||
block.power-node.name = Transmetteur énergétique
|
block.power-node.name = Transmetteur énergétique
|
||||||
block.power-node-large.name = Gros transmetteur énergétique
|
block.power-node-large.name = Gros transmetteur énergétique
|
||||||
|
block.surge-tower.name = Surge Tower
|
||||||
block.battery.name = Batterie
|
block.battery.name = Batterie
|
||||||
block.battery-large.name = Batterie large
|
block.battery-large.name = Batterie large
|
||||||
block.combustion-generator.name = Générateur à combustion
|
block.combustion-generator.name = Générateur à combustion
|
||||||
block.turbine-generator.name = Générateur à Turbine
|
block.turbine-generator.name = Générateur à Turbine
|
||||||
|
block.differential-generator.name = Differential Generator
|
||||||
|
block.impact-reactor.name = Impact Reactor
|
||||||
block.mechanical-drill.name = Foreuse mécanique
|
block.mechanical-drill.name = Foreuse mécanique
|
||||||
block.pneumatic-drill.name = Foreuse à vérin
|
block.pneumatic-drill.name = Foreuse à vérin
|
||||||
block.laser-drill.name = Foreuse Laser
|
block.laser-drill.name = Foreuse Laser
|
||||||
block.water-extractor.name = Extracteur d'eau
|
block.water-extractor.name = Extracteur d'eau
|
||||||
block.cultivator.name = Cultivateur
|
block.cultivator.name = Cultivateur
|
||||||
block.alpha-mech-pad.name = Reconstructeur de mécha "Alpha"
|
block.alpha-dart-mech-pad.name = Alpha-Dart Mech Pad
|
||||||
block.dart-ship-pad.name = Reconstructeur de vaisseau "Dard"
|
|
||||||
block.delta-mech-pad.name = Reconstructeur de mécha "Delta"
|
block.delta-mech-pad.name = Reconstructeur de mécha "Delta"
|
||||||
block.javelin-ship-pad.name = Reconstructeur de vaisseau "Javelin"
|
block.javelin-ship-pad.name = Reconstructeur de vaisseau "Javelin"
|
||||||
block.trident-ship-pad.name = Reconstructeur de vaisseau "Trident"
|
block.trident-ship-pad.name = Reconstructeur de vaisseau "Trident"
|
||||||
@@ -630,7 +645,6 @@ block.rtg-generator.name = G.T.R.
|
|||||||
block.spectre.name = Spectre
|
block.spectre.name = Spectre
|
||||||
block.meltdown.name = Meltdown
|
block.meltdown.name = Meltdown
|
||||||
block.container.name = Conteneur
|
block.container.name = Conteneur
|
||||||
block.core.description = Le batiment le plus important du jeu.
|
|
||||||
block.launch-pad.name = Launch Pad
|
block.launch-pad.name = Launch Pad
|
||||||
team.blue.name = Bleu
|
team.blue.name = Bleu
|
||||||
team.red.name = Rouge
|
team.red.name = Rouge
|
||||||
@@ -645,6 +659,7 @@ unit.phantom.name = Drone Fantôme
|
|||||||
unit.phantom.description = Une unité de soutien avancée. Mine automatiquement les minerais, récupère les objets au sol et répare les blocs. Bien plus efficace qu'un drone spirituel.
|
unit.phantom.description = Une unité de soutien avancée. Mine automatiquement les minerais, récupère les objets au sol et répare les blocs. Bien plus efficace qu'un drone spirituel.
|
||||||
unit.dagger.name = Poignard
|
unit.dagger.name = Poignard
|
||||||
unit.dagger.description = Une unité terrestre basiquee. Utile en armée.
|
unit.dagger.description = Une unité terrestre basiquee. Utile en armée.
|
||||||
|
unit.crawler.name = Crawler
|
||||||
unit.titan.name = Titan
|
unit.titan.name = Titan
|
||||||
unit.titan.description = Une unité terrestre cuirassée avancée. Attaque les unités terrestres comme aériennes.
|
unit.titan.description = Une unité terrestre cuirassée avancée. Attaque les unités terrestres comme aériennes.
|
||||||
unit.ghoul.name = Bombardier goule
|
unit.ghoul.name = Bombardier goule
|
||||||
@@ -654,7 +669,11 @@ unit.wraith.description = Une unité volante rapide harcelant les ennemis .Utili
|
|||||||
unit.fortress.name = Forteresse
|
unit.fortress.name = Forteresse
|
||||||
unit.fortress.description = Une unité terrestre d'artillerie lourde .
|
unit.fortress.description = Une unité terrestre d'artillerie lourde .
|
||||||
unit.revenant.name = Revenant
|
unit.revenant.name = Revenant
|
||||||
unit.revenant.description = Une plateforme laser lourde.
|
unit.eruptor.name = Eruptor
|
||||||
|
unit.chaos-array.name = Chaos Array
|
||||||
|
unit.eradicator.name = Eradicator
|
||||||
|
unit.lich.name = Lich
|
||||||
|
unit.reaper.name = Reaper
|
||||||
tutorial.begin = Votre mission, si vous l'acceptez est de détruire [LIGHT_GRAY]l'ennemi[].\n\nCommencez par [accent] miner du cuivre[]. Appuyer sur un filon de cuivre proche de votre base pour faire ceci.
|
tutorial.begin = Votre mission, si vous l'acceptez est de détruire [LIGHT_GRAY]l'ennemi[].\n\nCommencez par [accent] miner du cuivre[]. Appuyer sur un filon de cuivre proche de votre base pour faire ceci.
|
||||||
tutorial.drill = Le minage manuel est inefficace.\n[accent]Des foreuses[]peuvent miner automatiquement.\nPlacez-en une sur un filon de cuivre.
|
tutorial.drill = Le minage manuel est inefficace.\n[accent]Des foreuses[]peuvent miner automatiquement.\nPlacez-en une sur un filon de cuivre.
|
||||||
tutorial.conveyor = [accent]Les Tapis roulants[] sont utilisés pour transporter des objets jusqu'à la base.\nFaites une ligne de tapis roulants de la foreuse à la base .
|
tutorial.conveyor = [accent]Les Tapis roulants[] sont utilisés pour transporter des objets jusqu'à la base.\nFaites une ligne de tapis roulants de la foreuse à la base .
|
||||||
|
|||||||
@@ -31,12 +31,15 @@ deconstruction.title = Guide de déconstruction de blocs
|
|||||||
deconstruction = Vous venez de sélectionner le [accent]mode de destruction de blocs[].\n\nPour détruire, tapez simplement un bloc près de votre vaisseau (vous).\nUne fois que vous avez sélectionné des blocs, appuyez sur le "check" pour confirmer, et votre vaisseau commencera à les détruire.\n\n- [accent]Retirez les blocs[] de votre sélection en les touchant.\n- [accent]Détruisez les blocs dans une aire[] en sélectionnant et en maintenant un emplacement vide, ensuite glissez votre doigt dans une direction.\n- [accent]Annulez une destruction ou une sélection[] en appuyant sur "X" dans le coin en bas à gauche.
|
deconstruction = Vous venez de sélectionner le [accent]mode de destruction de blocs[].\n\nPour détruire, tapez simplement un bloc près de votre vaisseau (vous).\nUne fois que vous avez sélectionné des blocs, appuyez sur le "check" pour confirmer, et votre vaisseau commencera à les détruire.\n\n- [accent]Retirez les blocs[] de votre sélection en les touchant.\n- [accent]Détruisez les blocs dans une aire[] en sélectionnant et en maintenant un emplacement vide, ensuite glissez votre doigt dans une direction.\n- [accent]Annulez une destruction ou une sélection[] en appuyant sur "X" dans le coin en bas à gauche.
|
||||||
showagain = Ne plus montrer la prochaine fois.
|
showagain = Ne plus montrer la prochaine fois.
|
||||||
coreattack = <Le base subis une attaque>
|
coreattack = <Le base subis une attaque>
|
||||||
|
nearpoint = [[ [scarlet]LEAVE DROP POINT IMMEDIATELY[] ]\nannihilation imminent
|
||||||
|
outofbounds = [[ OUT OF BOUNDS ]\n[]self-destruct in {0}
|
||||||
database = Core Database
|
database = Core Database
|
||||||
savegame = Sauvegarder la partie
|
savegame = Sauvegarder la partie
|
||||||
loadgame = Charger la partie
|
loadgame = Charger la partie
|
||||||
joingame = Rejoindre la partie
|
joingame = Rejoindre la partie
|
||||||
addplayers = Ajouter/Enlever des joueurs
|
addplayers = Ajouter/Enlever des joueurs
|
||||||
customgame = Partie personnalisée
|
customgame = Partie personnalisée
|
||||||
|
newgame = New Game
|
||||||
none = <Vide>
|
none = <Vide>
|
||||||
close = Fermer
|
close = Fermer
|
||||||
quit = Quitter
|
quit = Quitter
|
||||||
@@ -245,6 +248,8 @@ resume = Resume Zone:\n[LIGHT_GRAY]{0}
|
|||||||
bestwave = [LIGHT_GRAY]Best: {0}
|
bestwave = [LIGHT_GRAY]Best: {0}
|
||||||
launch = Launch
|
launch = Launch
|
||||||
launch.title = Launch Successful
|
launch.title = Launch Successful
|
||||||
|
launch.next = [LIGHT_GRAY]next opportunity at wave {0}
|
||||||
|
launch.unable = [scarlet]Unable to LAUNCH.[] Enemies.
|
||||||
zone.unlocked = [LIGHT_GRAY]{0} unlocked.
|
zone.unlocked = [LIGHT_GRAY]{0} unlocked.
|
||||||
connectfail = [crimson]Échec de la connexion au serveur: [accent]{0}
|
connectfail = [crimson]Échec de la connexion au serveur: [accent]{0}
|
||||||
error.unreachable = Serveur inaccessible.
|
error.unreachable = Serveur inaccessible.
|
||||||
@@ -261,7 +266,7 @@ zone.frozenForest.name = Frozen Forest
|
|||||||
zone.ruinousShores.name = Ruinous Shores
|
zone.ruinousShores.name = Ruinous Shores
|
||||||
zone.crags.name = Crags
|
zone.crags.name = Crags
|
||||||
zone.stainedMountains.name = Stained Mountains
|
zone.stainedMountains.name = Stained Mountains
|
||||||
zone.impact.name = Impact 0079
|
zone.impact0079.name = Impact 0079
|
||||||
zone.desolateRift.name = Desolate Rift
|
zone.desolateRift.name = Desolate Rift
|
||||||
zone.arcticDesert.name = Arctic Desert
|
zone.arcticDesert.name = Arctic Desert
|
||||||
zone.dryWastes.name = Dry Wastes
|
zone.dryWastes.name = Dry Wastes
|
||||||
@@ -315,12 +320,15 @@ blocks.liquidoutput = Liquide en sortie
|
|||||||
blocks.liquidoutputspeed = Vitesse de sortie du liquide
|
blocks.liquidoutputspeed = Vitesse de sortie du liquide
|
||||||
blocks.liquiduse = Quantité de liquide utilisé
|
blocks.liquiduse = Quantité de liquide utilisé
|
||||||
blocks.coolant = Liquide de refroidissement
|
blocks.coolant = Liquide de refroidissement
|
||||||
|
blocks.liquid = Liquid
|
||||||
blocks.coolantuse = Quantité de liquide de refroidissement utilisé
|
blocks.coolantuse = Quantité de liquide de refroidissement utilisé
|
||||||
blocks.inputliquidfuel = Carburant liquide
|
blocks.inputliquidfuel = Carburant liquide
|
||||||
blocks.liquidfueluse = Quantité de carburant liquide utilisé
|
blocks.liquidfueluse = Quantité de carburant liquide utilisé
|
||||||
blocks.boostitem = Objet boostant la production
|
blocks.boostitem = Objet boostant la production
|
||||||
blocks.boostliquid = Liquide boostant la production
|
blocks.boostliquid = Liquide boostant la production
|
||||||
blocks.health = Santé
|
blocks.health = Santé
|
||||||
|
blocks.power = Power
|
||||||
|
blocks.power.satisfaction = Power Satisfaction
|
||||||
blocks.inaccuracy = Précision
|
blocks.inaccuracy = Précision
|
||||||
blocks.shots = Tirs
|
blocks.shots = Tirs
|
||||||
blocks.reload = Tirs/Seconde
|
blocks.reload = Tirs/Seconde
|
||||||
@@ -386,6 +394,7 @@ keybind.screenshot.name = Map Screenshot
|
|||||||
keybind.move_x.name = Mouvement X
|
keybind.move_x.name = Mouvement X
|
||||||
keybind.move_y.name = Mouvement Y
|
keybind.move_y.name = Mouvement Y
|
||||||
keybind.select.name = Sélectionner/Tirer
|
keybind.select.name = Sélectionner/Tirer
|
||||||
|
keybind.pick.name = Pick Block
|
||||||
keybind.break.name = Pause
|
keybind.break.name = Pause
|
||||||
keybind.deselect.name = Déselectionner
|
keybind.deselect.name = Déselectionner
|
||||||
keybind.shoot.name = Tirer
|
keybind.shoot.name = Tirer
|
||||||
@@ -487,11 +496,10 @@ mech.glaive-ship.weapon = Fusil automatique incendiaire
|
|||||||
item.explosiveness = [LIGHT_GRAY]Explosivité: {0}
|
item.explosiveness = [LIGHT_GRAY]Explosivité: {0}
|
||||||
item.flammability = [LIGHT_GRAY]Inflammabilité: {0}
|
item.flammability = [LIGHT_GRAY]Inflammabilité: {0}
|
||||||
item.radioactivity = [LIGHT_GRAY]Radioactivité: {0}
|
item.radioactivity = [LIGHT_GRAY]Radioactivité: {0}
|
||||||
item.fluxiness = [LIGHT_GRAY]Flux de Puissance: {0}
|
|
||||||
unit.health = [LIGHT_GRAY]Santé: {0}
|
unit.health = [LIGHT_GRAY]Santé: {0}
|
||||||
unit.speed = [LIGHT_GRAY]Vitesse: {0}
|
unit.speed = [LIGHT_GRAY]Vitesse: {0}
|
||||||
mech.weapon = [LIGHT_GRAY]Arme: {0}
|
mech.weapon = [LIGHT_GRAY]Arme: {0}
|
||||||
mech.armor = [LIGHT_GRAY]Armure: {0}
|
mech.health = [LIGHT_GRAY]Health: {0}
|
||||||
mech.itemcapacity = [LIGHT_GRAY]Capacité de stockage: {0}
|
mech.itemcapacity = [LIGHT_GRAY]Capacité de stockage: {0}
|
||||||
mech.minespeed = [LIGHT_GRAY]Vitesse de minage: {0}
|
mech.minespeed = [LIGHT_GRAY]Vitesse de minage: {0}
|
||||||
mech.minepower = [LIGHT_GRAY]Puissance du minage: {0}
|
mech.minepower = [LIGHT_GRAY]Puissance du minage: {0}
|
||||||
@@ -499,10 +507,15 @@ mech.ability = [LIGHT_GRAY]Compétence: {0}
|
|||||||
liquid.heatcapacity = [LIGHT_GRAY]Capacité Thermique {0}
|
liquid.heatcapacity = [LIGHT_GRAY]Capacité Thermique {0}
|
||||||
liquid.viscosity = [LIGHT_GRAY]Viscosité: {0}
|
liquid.viscosity = [LIGHT_GRAY]Viscosité: {0}
|
||||||
liquid.temperature = [LIGHT_GRAY]Température: {0}
|
liquid.temperature = [LIGHT_GRAY]Température: {0}
|
||||||
|
block.kiln.name = Kiln
|
||||||
|
block.kiln.description = Smelts sand and lead into metaglass. Requires small amounts of power.
|
||||||
block.graphite-press.name = Graphite Press
|
block.graphite-press.name = Graphite Press
|
||||||
|
block.multi-press.name = Multi-Press
|
||||||
block.constructing = {0}\n[LIGHT_GRAY](En construction)
|
block.constructing = {0}\n[LIGHT_GRAY](En construction)
|
||||||
block.spawn.name = Générateur d'ennemi
|
block.spawn.name = Générateur d'ennemi
|
||||||
block.core.name = Base
|
block.core-shard.name = Core: Shard
|
||||||
|
block.core-foundation.name = Core: Foundation
|
||||||
|
block.core-nucleus.name = Core: Nucleus
|
||||||
block.metalfloor.name = Sol en métal
|
block.metalfloor.name = Sol en métal
|
||||||
block.deepwater.name = Eau profonde
|
block.deepwater.name = Eau profonde
|
||||||
block.water.name = Eau
|
block.water.name = Eau
|
||||||
@@ -555,17 +568,19 @@ block.separator.name = Séparateur
|
|||||||
block.centrifuge.name = Centrifugeuse
|
block.centrifuge.name = Centrifugeuse
|
||||||
block.power-node.name = Transmetteur énergétique
|
block.power-node.name = Transmetteur énergétique
|
||||||
block.power-node-large.name = Grand transmetteur énergétique
|
block.power-node-large.name = Grand transmetteur énergétique
|
||||||
|
block.surge-tower.name = Surge Tower
|
||||||
block.battery.name = Batterie
|
block.battery.name = Batterie
|
||||||
block.battery-large.name = Batterie large
|
block.battery-large.name = Batterie large
|
||||||
block.combustion-generator.name = Générateur à combustion
|
block.combustion-generator.name = Générateur à combustion
|
||||||
block.turbine-generator.name = Générateur à Turbine
|
block.turbine-generator.name = Générateur à Turbine
|
||||||
|
block.differential-generator.name = Differential Generator
|
||||||
|
block.impact-reactor.name = Impact Reactor
|
||||||
block.mechanical-drill.name = Foreuse mécanique
|
block.mechanical-drill.name = Foreuse mécanique
|
||||||
block.pneumatic-drill.name = Foreuse à vérin
|
block.pneumatic-drill.name = Foreuse à vérin
|
||||||
block.laser-drill.name = Foreuse Laser
|
block.laser-drill.name = Foreuse Laser
|
||||||
block.water-extractor.name = Extracteur d'eau
|
block.water-extractor.name = Extracteur d'eau
|
||||||
block.cultivator.name = Cultivateur
|
block.cultivator.name = Cultivateur
|
||||||
block.alpha-mech-pad.name = Alpha Mech Pad
|
block.alpha-dart-mech-pad.name = Alpha-Dart Mech Pad
|
||||||
block.dart-ship-pad.name = Dart Ship Pad
|
|
||||||
block.delta-mech-pad.name = Delta Mech Pad
|
block.delta-mech-pad.name = Delta Mech Pad
|
||||||
block.javelin-ship-pad.name = Javelin Ship Pad
|
block.javelin-ship-pad.name = Javelin Ship Pad
|
||||||
block.trident-ship-pad.name = Trident Ship Pad
|
block.trident-ship-pad.name = Trident Ship Pad
|
||||||
@@ -630,7 +645,6 @@ block.rtg-generator.name = G.T.R.
|
|||||||
block.spectre.name = Spectre
|
block.spectre.name = Spectre
|
||||||
block.meltdown.name = Meltdown
|
block.meltdown.name = Meltdown
|
||||||
block.container.name = Conteneur
|
block.container.name = Conteneur
|
||||||
block.core.description = Sert de point de base pour le/les joueur(s). Ce bâtiment est le plus [scarlet]important[] du jeu !
|
|
||||||
block.launch-pad.name = Launch Pad
|
block.launch-pad.name = Launch Pad
|
||||||
team.blue.name = Bleu
|
team.blue.name = Bleu
|
||||||
team.red.name = Rouge
|
team.red.name = Rouge
|
||||||
@@ -645,6 +659,7 @@ unit.phantom.name = Drone Fantôme
|
|||||||
unit.phantom.description = Une unité de soutien avancée. Mine automatiquement les minerais, récupère les objets au sol et répare les blocs. Bien plus efficace qu'un drone spirituel.
|
unit.phantom.description = Une unité de soutien avancée. Mine automatiquement les minerais, récupère les objets au sol et répare les blocs. Bien plus efficace qu'un drone spirituel.
|
||||||
unit.dagger.name = Poignard
|
unit.dagger.name = Poignard
|
||||||
unit.dagger.description = Une unité terrestre de base. Utile en essaims.
|
unit.dagger.description = Une unité terrestre de base. Utile en essaims.
|
||||||
|
unit.crawler.name = Crawler
|
||||||
unit.titan.name = Titan
|
unit.titan.name = Titan
|
||||||
unit.titan.description = Une unité terrestre cuirassée avancée. Utilise de l'alliage lourd pour munition. Attaque les unités aérinnes comme terrestres.
|
unit.titan.description = Une unité terrestre cuirassée avancée. Utilise de l'alliage lourd pour munition. Attaque les unités aérinnes comme terrestres.
|
||||||
unit.ghoul.name = Bombardier goule
|
unit.ghoul.name = Bombardier goule
|
||||||
@@ -654,7 +669,11 @@ unit.wraith.description = Une unité volante rapide harcelant les ennemis. Utili
|
|||||||
unit.fortress.name = Forteresse
|
unit.fortress.name = Forteresse
|
||||||
unit.fortress.description = Une unité terrestre d'artillerie lourde.
|
unit.fortress.description = Une unité terrestre d'artillerie lourde.
|
||||||
unit.revenant.name = Revenant
|
unit.revenant.name = Revenant
|
||||||
unit.revenant.description = Une plateforme de laser lourd.
|
unit.eruptor.name = Eruptor
|
||||||
|
unit.chaos-array.name = Chaos Array
|
||||||
|
unit.eradicator.name = Eradicator
|
||||||
|
unit.lich.name = Lich
|
||||||
|
unit.reaper.name = Reaper
|
||||||
tutorial.begin = Votre mission, si vous l'acceptez est de détruire [LIGHT_GRAY]l'ennemi[].\n\nCommencez par [accent] miner du cuivre[]. Appuyer sur un filon de cuivre proche de votre base pour faire ceci.
|
tutorial.begin = Votre mission, si vous l'acceptez est de détruire [LIGHT_GRAY]l'ennemi[].\n\nCommencez par [accent] miner du cuivre[]. Appuyer sur un filon de cuivre proche de votre base pour faire ceci.
|
||||||
tutorial.drill = Le minage manuel est inefficace.\n[accent]Des foreuses[]peuvent miner automatiquement.\nPlacez-en une sur un filon de cuivre.
|
tutorial.drill = Le minage manuel est inefficace.\n[accent]Des foreuses[]peuvent miner automatiquement.\nPlacez-en une sur un filon de cuivre.
|
||||||
tutorial.conveyor = [accent]Les Tapis roulants[] sont utilisés pour transporter des objets jusqu'à la base.\nFaites une ligne de tapis roulants de la foreuse à la base .
|
tutorial.conveyor = [accent]Les Tapis roulants[] sont utilisés pour transporter des objets jusqu'à la base.\nFaites une ligne de tapis roulants de la foreuse à la base .
|
||||||
|
|||||||
@@ -31,12 +31,15 @@ deconstruction.title = Block Deconstruction Guide
|
|||||||
deconstruction = You've just selected [accent]block deconstruction mode[].\n\nTo begin breaking, simply tap a block near your ship.\nOnce you have selected some blocks, press the checkbox to confirm, and your ship will begin de-constructing them.\n\n- [accent]Remove blocks[] from your selection by tapping them.\n- [accent]Remove blocks in an area[] by tapping and holding an empty spot, then dragging in a direction.\n- [accent]Cancel deconstruction or selection[] by pressing the X at the bottom left.
|
deconstruction = You've just selected [accent]block deconstruction mode[].\n\nTo begin breaking, simply tap a block near your ship.\nOnce you have selected some blocks, press the checkbox to confirm, and your ship will begin de-constructing them.\n\n- [accent]Remove blocks[] from your selection by tapping them.\n- [accent]Remove blocks in an area[] by tapping and holding an empty spot, then dragging in a direction.\n- [accent]Cancel deconstruction or selection[] by pressing the X at the bottom left.
|
||||||
showagain = Jangan tampilkan lagi di sesi berikutnya
|
showagain = Jangan tampilkan lagi di sesi berikutnya
|
||||||
coreattack = < Intinya sedang diserang! >
|
coreattack = < Intinya sedang diserang! >
|
||||||
|
nearpoint = [[ [scarlet]LEAVE DROP POINT IMMEDIATELY[] ]\nannihilation imminent
|
||||||
|
outofbounds = [[ OUT OF BOUNDS ]\n[]self-destruct in {0}
|
||||||
database = Core Database
|
database = Core Database
|
||||||
savegame = Simpan Permainan
|
savegame = Simpan Permainan
|
||||||
loadgame = Lanjutkan
|
loadgame = Lanjutkan
|
||||||
joingame = Bermain Bersama
|
joingame = Bermain Bersama
|
||||||
addplayers = Tambah/Hapus Pemain
|
addplayers = Tambah/Hapus Pemain
|
||||||
customgame = Game Bebas
|
customgame = Game Bebas
|
||||||
|
newgame = New Game
|
||||||
none = <kosong>
|
none = <kosong>
|
||||||
close = Tutup
|
close = Tutup
|
||||||
quit = Keluar
|
quit = Keluar
|
||||||
@@ -245,6 +248,8 @@ resume = Resume Zone:\n[LIGHT_GRAY]{0}
|
|||||||
bestwave = [LIGHT_GRAY]Best: {0}
|
bestwave = [LIGHT_GRAY]Best: {0}
|
||||||
launch = Launch
|
launch = Launch
|
||||||
launch.title = Launch Successful
|
launch.title = Launch Successful
|
||||||
|
launch.next = [LIGHT_GRAY]next opportunity at wave {0}
|
||||||
|
launch.unable = [scarlet]Unable to LAUNCH.[] Enemies.
|
||||||
zone.unlocked = [LIGHT_GRAY]{0} unlocked.
|
zone.unlocked = [LIGHT_GRAY]{0} unlocked.
|
||||||
connectfail = [crimson]Gagal terhubung ke server: [accent]{0}
|
connectfail = [crimson]Gagal terhubung ke server: [accent]{0}
|
||||||
error.unreachable = Server unreachable.
|
error.unreachable = Server unreachable.
|
||||||
@@ -261,7 +266,7 @@ zone.frozenForest.name = Frozen Forest
|
|||||||
zone.ruinousShores.name = Ruinous Shores
|
zone.ruinousShores.name = Ruinous Shores
|
||||||
zone.crags.name = Crags
|
zone.crags.name = Crags
|
||||||
zone.stainedMountains.name = Stained Mountains
|
zone.stainedMountains.name = Stained Mountains
|
||||||
zone.impact.name = Impact 0079
|
zone.impact0079.name = Impact 0079
|
||||||
zone.desolateRift.name = Desolate Rift
|
zone.desolateRift.name = Desolate Rift
|
||||||
zone.arcticDesert.name = Arctic Desert
|
zone.arcticDesert.name = Arctic Desert
|
||||||
zone.dryWastes.name = Dry Wastes
|
zone.dryWastes.name = Dry Wastes
|
||||||
@@ -315,12 +320,15 @@ blocks.liquidoutput = Liquid Output
|
|||||||
blocks.liquidoutputspeed = Liquid Output Speed
|
blocks.liquidoutputspeed = Liquid Output Speed
|
||||||
blocks.liquiduse = Liquid Use
|
blocks.liquiduse = Liquid Use
|
||||||
blocks.coolant = Coolant
|
blocks.coolant = Coolant
|
||||||
|
blocks.liquid = Liquid
|
||||||
blocks.coolantuse = Coolant Use
|
blocks.coolantuse = Coolant Use
|
||||||
blocks.inputliquidfuel = Fuel Liquid
|
blocks.inputliquidfuel = Fuel Liquid
|
||||||
blocks.liquidfueluse = Liquid Fuel Use
|
blocks.liquidfueluse = Liquid Fuel Use
|
||||||
blocks.boostitem = Boost Item
|
blocks.boostitem = Boost Item
|
||||||
blocks.boostliquid = Boost Liquid
|
blocks.boostliquid = Boost Liquid
|
||||||
blocks.health = Darah
|
blocks.health = Darah
|
||||||
|
blocks.power = Power
|
||||||
|
blocks.power.satisfaction = Power Satisfaction
|
||||||
blocks.inaccuracy = Ketidaktelitian
|
blocks.inaccuracy = Ketidaktelitian
|
||||||
blocks.shots = Tembakan
|
blocks.shots = Tembakan
|
||||||
blocks.reload = Reload
|
blocks.reload = Reload
|
||||||
@@ -386,6 +394,7 @@ keybind.screenshot.name = Map Screenshot
|
|||||||
keybind.move_x.name = gerak_x
|
keybind.move_x.name = gerak_x
|
||||||
keybind.move_y.name = gerak_y
|
keybind.move_y.name = gerak_y
|
||||||
keybind.select.name = pilih
|
keybind.select.name = pilih
|
||||||
|
keybind.pick.name = Pick Block
|
||||||
keybind.break.name = hapus
|
keybind.break.name = hapus
|
||||||
keybind.deselect.name = Deselect
|
keybind.deselect.name = Deselect
|
||||||
keybind.shoot.name = tembak
|
keybind.shoot.name = tembak
|
||||||
@@ -487,11 +496,10 @@ mech.glaive-ship.weapon = Flame Repeater
|
|||||||
item.explosiveness = [LIGHT_GRAY]Explosiveness: {0}
|
item.explosiveness = [LIGHT_GRAY]Explosiveness: {0}
|
||||||
item.flammability = [LIGHT_GRAY]Flammability: {0}
|
item.flammability = [LIGHT_GRAY]Flammability: {0}
|
||||||
item.radioactivity = [LIGHT_GRAY]Radioactivity: {0}
|
item.radioactivity = [LIGHT_GRAY]Radioactivity: {0}
|
||||||
item.fluxiness = [LIGHT_GRAY]Flux Power: {0}
|
|
||||||
unit.health = [LIGHT_GRAY]Health: {0}
|
unit.health = [LIGHT_GRAY]Health: {0}
|
||||||
unit.speed = [LIGHT_GRAY]Speed: {0}
|
unit.speed = [LIGHT_GRAY]Speed: {0}
|
||||||
mech.weapon = [LIGHT_GRAY]Weapon: {0}
|
mech.weapon = [LIGHT_GRAY]Weapon: {0}
|
||||||
mech.armor = [LIGHT_GRAY]Armor: {0}
|
mech.health = [LIGHT_GRAY]Health: {0}
|
||||||
mech.itemcapacity = [LIGHT_GRAY]Item Capacity: {0}
|
mech.itemcapacity = [LIGHT_GRAY]Item Capacity: {0}
|
||||||
mech.minespeed = [LIGHT_GRAY]Mining Speed: {0}
|
mech.minespeed = [LIGHT_GRAY]Mining Speed: {0}
|
||||||
mech.minepower = [LIGHT_GRAY]Mining Power: {0}
|
mech.minepower = [LIGHT_GRAY]Mining Power: {0}
|
||||||
@@ -499,10 +507,15 @@ mech.ability = [LIGHT_GRAY]Ability: {0}
|
|||||||
liquid.heatcapacity = [LIGHT_GRAY]Heat Capacity: {0}
|
liquid.heatcapacity = [LIGHT_GRAY]Heat Capacity: {0}
|
||||||
liquid.viscosity = [LIGHT_GRAY]Viscosity: {0}
|
liquid.viscosity = [LIGHT_GRAY]Viscosity: {0}
|
||||||
liquid.temperature = [LIGHT_GRAY]Temperature: {0}
|
liquid.temperature = [LIGHT_GRAY]Temperature: {0}
|
||||||
|
block.kiln.name = Kiln
|
||||||
|
block.kiln.description = Smelts sand and lead into metaglass. Requires small amounts of power.
|
||||||
block.graphite-press.name = Graphite Press
|
block.graphite-press.name = Graphite Press
|
||||||
|
block.multi-press.name = Multi-Press
|
||||||
block.constructing = {0}\n[LIGHT_GRAY](Constructing)
|
block.constructing = {0}\n[LIGHT_GRAY](Constructing)
|
||||||
block.spawn.name = Enemy Spawn
|
block.spawn.name = Enemy Spawn
|
||||||
block.core.name = Core
|
block.core-shard.name = Core: Shard
|
||||||
|
block.core-foundation.name = Core: Foundation
|
||||||
|
block.core-nucleus.name = Core: Nucleus
|
||||||
block.metalfloor.name = Metal Floor
|
block.metalfloor.name = Metal Floor
|
||||||
block.deepwater.name = deepwater
|
block.deepwater.name = deepwater
|
||||||
block.water.name = water
|
block.water.name = water
|
||||||
@@ -555,17 +568,19 @@ block.separator.name = Separator
|
|||||||
block.centrifuge.name = Centrifuge
|
block.centrifuge.name = Centrifuge
|
||||||
block.power-node.name = Power Node
|
block.power-node.name = Power Node
|
||||||
block.power-node-large.name = Large Power Node
|
block.power-node-large.name = Large Power Node
|
||||||
|
block.surge-tower.name = Surge Tower
|
||||||
block.battery.name = Battery
|
block.battery.name = Battery
|
||||||
block.battery-large.name = Large Battery
|
block.battery-large.name = Large Battery
|
||||||
block.combustion-generator.name = Combustion Generator
|
block.combustion-generator.name = Combustion Generator
|
||||||
block.turbine-generator.name = Turbine Generator
|
block.turbine-generator.name = Turbine Generator
|
||||||
|
block.differential-generator.name = Differential Generator
|
||||||
|
block.impact-reactor.name = Impact Reactor
|
||||||
block.mechanical-drill.name = Mechanical Drill
|
block.mechanical-drill.name = Mechanical Drill
|
||||||
block.pneumatic-drill.name = Pneumatic Drill
|
block.pneumatic-drill.name = Pneumatic Drill
|
||||||
block.laser-drill.name = Laser Drill
|
block.laser-drill.name = Laser Drill
|
||||||
block.water-extractor.name = Water Extractor
|
block.water-extractor.name = Water Extractor
|
||||||
block.cultivator.name = Cultivator
|
block.cultivator.name = Cultivator
|
||||||
block.alpha-mech-pad.name = Alpha Mech Pad
|
block.alpha-dart-mech-pad.name = Alpha-Dart Mech Pad
|
||||||
block.dart-ship-pad.name = Dart Ship Pad
|
|
||||||
block.delta-mech-pad.name = Delta Mech Pad
|
block.delta-mech-pad.name = Delta Mech Pad
|
||||||
block.javelin-ship-pad.name = Javelin Ship Pad
|
block.javelin-ship-pad.name = Javelin Ship Pad
|
||||||
block.trident-ship-pad.name = Trident Ship Pad
|
block.trident-ship-pad.name = Trident Ship Pad
|
||||||
@@ -630,7 +645,6 @@ block.rtg-generator.name = RTG Generator
|
|||||||
block.spectre.name = Spectre
|
block.spectre.name = Spectre
|
||||||
block.meltdown.name = Meltdown
|
block.meltdown.name = Meltdown
|
||||||
block.container.name = Container
|
block.container.name = Container
|
||||||
block.core.description = The most important building in the game.
|
|
||||||
block.launch-pad.name = Launch Pad
|
block.launch-pad.name = Launch Pad
|
||||||
team.blue.name = blue
|
team.blue.name = blue
|
||||||
team.red.name = red
|
team.red.name = red
|
||||||
@@ -645,6 +659,7 @@ unit.phantom.name = Phantom Drone
|
|||||||
unit.phantom.description = An advanced drone unit. Automatically mines ores, collects items and repairs blocks. Significantly more effective than a drone.
|
unit.phantom.description = An advanced drone unit. Automatically mines ores, collects items and repairs blocks. Significantly more effective than a drone.
|
||||||
unit.dagger.name = Dagger
|
unit.dagger.name = Dagger
|
||||||
unit.dagger.description = A basic ground unit. Useful in swarms.
|
unit.dagger.description = A basic ground unit. Useful in swarms.
|
||||||
|
unit.crawler.name = Crawler
|
||||||
unit.titan.name = Titan
|
unit.titan.name = Titan
|
||||||
unit.titan.description = An advanced armored ground unit. Uses carbide as ammo. Attacks both ground and air targets.
|
unit.titan.description = An advanced armored ground unit. Uses carbide as ammo. Attacks both ground and air targets.
|
||||||
unit.ghoul.name = Ghoul Bomber
|
unit.ghoul.name = Ghoul Bomber
|
||||||
@@ -654,7 +669,11 @@ unit.wraith.description = A fast, hit-and-run interceptor unit.
|
|||||||
unit.fortress.name = Fortress
|
unit.fortress.name = Fortress
|
||||||
unit.fortress.description = A heavy artillery ground unit.
|
unit.fortress.description = A heavy artillery ground unit.
|
||||||
unit.revenant.name = Revenant
|
unit.revenant.name = Revenant
|
||||||
unit.revenant.description = A heavy laser platform.
|
unit.eruptor.name = Eruptor
|
||||||
|
unit.chaos-array.name = Chaos Array
|
||||||
|
unit.eradicator.name = Eradicator
|
||||||
|
unit.lich.name = Lich
|
||||||
|
unit.reaper.name = Reaper
|
||||||
tutorial.begin = Your mission here is to eradicate the[LIGHT_GRAY] enemy[].\n\nBegin by[accent] mining copper[]. Tap a copper ore vein near your core to do this.
|
tutorial.begin = Your mission here is to eradicate the[LIGHT_GRAY] enemy[].\n\nBegin by[accent] mining copper[]. Tap a copper ore vein near your core to do this.
|
||||||
tutorial.drill = Mining manually is inefficient.\n[accent]Drills []can mine automatically.\nPlace one on a copper vein.
|
tutorial.drill = Mining manually is inefficient.\n[accent]Drills []can mine automatically.\nPlace one on a copper vein.
|
||||||
tutorial.conveyor = [accent]Conveyors[] are used to transport items to the core.\nMake a line of conveyors from the drill to the core.
|
tutorial.conveyor = [accent]Conveyors[] are used to transport items to the core.\nMake a line of conveyors from the drill to the core.
|
||||||
|
|||||||
@@ -31,12 +31,15 @@ deconstruction.title = Guida distruzione blocchi
|
|||||||
deconstruction = Hai appena selezionato la [accent]modalità di distruzione [].\n\nPer iniziare a distruggere, premi sui blocchi interessati.\n Poi premi conferma(✔), e la tua navicella inizierà A INIZIARE\n\n- [accent]Rimuovi i blocchi[] dalla tua selezione cliccandoci sopra.\n- [accent]Per rimuovere più blocchi in un area[] tieni premuto in un punto, poi trascina in modo da selexionare ciò che ti interessa.\n- [accent]Cancella la distruzione[] premendo la X in basso a sinistra.
|
deconstruction = Hai appena selezionato la [accent]modalità di distruzione [].\n\nPer iniziare a distruggere, premi sui blocchi interessati.\n Poi premi conferma(✔), e la tua navicella inizierà A INIZIARE\n\n- [accent]Rimuovi i blocchi[] dalla tua selezione cliccandoci sopra.\n- [accent]Per rimuovere più blocchi in un area[] tieni premuto in un punto, poi trascina in modo da selexionare ciò che ti interessa.\n- [accent]Cancella la distruzione[] premendo la X in basso a sinistra.
|
||||||
showagain = non mostrare più
|
showagain = non mostrare più
|
||||||
coreattack = < Il nucleo è sotto attacco! >
|
coreattack = < Il nucleo è sotto attacco! >
|
||||||
|
nearpoint = [[ [scarlet]LEAVE DROP POINT IMMEDIATELY[] ]\nannihilation imminent
|
||||||
|
outofbounds = [[ OUT OF BOUNDS ]\n[]self-destruct in {0}
|
||||||
database = Core Database
|
database = Core Database
|
||||||
savegame = Salva
|
savegame = Salva
|
||||||
loadgame = Carica
|
loadgame = Carica
|
||||||
joingame = Unisciti al gioco
|
joingame = Unisciti al gioco
|
||||||
addplayers = Aggiungi/rimuovi giocatori
|
addplayers = Aggiungi/rimuovi giocatori
|
||||||
customgame = Gioco personalizzato
|
customgame = Gioco personalizzato
|
||||||
|
newgame = New Game
|
||||||
none = <Niente . . . >
|
none = <Niente . . . >
|
||||||
close = Chiuso
|
close = Chiuso
|
||||||
quit = Esci
|
quit = Esci
|
||||||
@@ -245,6 +248,8 @@ resume = Resume Zone:\n[LIGHT_GRAY]{0}
|
|||||||
bestwave = [LIGHT_GRAY]Best: {0}
|
bestwave = [LIGHT_GRAY]Best: {0}
|
||||||
launch = Launch
|
launch = Launch
|
||||||
launch.title = Launch Successful
|
launch.title = Launch Successful
|
||||||
|
launch.next = [LIGHT_GRAY]next opportunity at wave {0}
|
||||||
|
launch.unable = [scarlet]Unable to LAUNCH.[] Enemies.
|
||||||
zone.unlocked = [LIGHT_GRAY]{0} unlocked.
|
zone.unlocked = [LIGHT_GRAY]{0} unlocked.
|
||||||
connectfail = [crimson] Impossibile connettersi al server: [accent] {0}
|
connectfail = [crimson] Impossibile connettersi al server: [accent] {0}
|
||||||
error.unreachable = Server unreachable.
|
error.unreachable = Server unreachable.
|
||||||
@@ -261,7 +266,7 @@ zone.frozenForest.name = Frozen Forest
|
|||||||
zone.ruinousShores.name = Ruinous Shores
|
zone.ruinousShores.name = Ruinous Shores
|
||||||
zone.crags.name = Crags
|
zone.crags.name = Crags
|
||||||
zone.stainedMountains.name = Stained Mountains
|
zone.stainedMountains.name = Stained Mountains
|
||||||
zone.impact.name = Impact 0079
|
zone.impact0079.name = Impact 0079
|
||||||
zone.desolateRift.name = Desolate Rift
|
zone.desolateRift.name = Desolate Rift
|
||||||
zone.arcticDesert.name = Arctic Desert
|
zone.arcticDesert.name = Arctic Desert
|
||||||
zone.dryWastes.name = Dry Wastes
|
zone.dryWastes.name = Dry Wastes
|
||||||
@@ -315,12 +320,15 @@ blocks.liquidoutput = Uscita liquidi
|
|||||||
blocks.liquidoutputspeed = Liquid Output Speed
|
blocks.liquidoutputspeed = Liquid Output Speed
|
||||||
blocks.liquiduse = Uso liquidi
|
blocks.liquiduse = Uso liquidi
|
||||||
blocks.coolant = Refrigerante
|
blocks.coolant = Refrigerante
|
||||||
|
blocks.liquid = Liquid
|
||||||
blocks.coolantuse = uso refrigerante
|
blocks.coolantuse = uso refrigerante
|
||||||
blocks.inputliquidfuel = carburante liquido
|
blocks.inputliquidfuel = carburante liquido
|
||||||
blocks.liquidfueluse = Utilizzo carburante liquido
|
blocks.liquidfueluse = Utilizzo carburante liquido
|
||||||
blocks.boostitem = Boost Item
|
blocks.boostitem = Boost Item
|
||||||
blocks.boostliquid = Boost Liquid
|
blocks.boostliquid = Boost Liquid
|
||||||
blocks.health = Salute
|
blocks.health = Salute
|
||||||
|
blocks.power = Power
|
||||||
|
blocks.power.satisfaction = Power Satisfaction
|
||||||
blocks.inaccuracy = Inaccuratezza
|
blocks.inaccuracy = Inaccuratezza
|
||||||
blocks.shots = Colpi
|
blocks.shots = Colpi
|
||||||
blocks.reload = Ricarica
|
blocks.reload = Ricarica
|
||||||
@@ -386,6 +394,7 @@ keybind.screenshot.name = Map Screenshot
|
|||||||
keybind.move_x.name = Sposta_x
|
keybind.move_x.name = Sposta_x
|
||||||
keybind.move_y.name = Sposta_y
|
keybind.move_y.name = Sposta_y
|
||||||
keybind.select.name = seleziona
|
keybind.select.name = seleziona
|
||||||
|
keybind.pick.name = Pick Block
|
||||||
keybind.break.name = rompi
|
keybind.break.name = rompi
|
||||||
keybind.deselect.name = Deselect
|
keybind.deselect.name = Deselect
|
||||||
keybind.shoot.name = spara
|
keybind.shoot.name = spara
|
||||||
@@ -487,11 +496,10 @@ mech.glaive-ship.weapon = Ripetitore di fiamma
|
|||||||
item.explosiveness = [LIGHT_GRAY]Esplosività: {0}
|
item.explosiveness = [LIGHT_GRAY]Esplosività: {0}
|
||||||
item.flammability = [LIGHT_GRAY]Infiammabilità: {0}
|
item.flammability = [LIGHT_GRAY]Infiammabilità: {0}
|
||||||
item.radioactivity = [LIGHT_GRAY]Radioattività: {0}
|
item.radioactivity = [LIGHT_GRAY]Radioattività: {0}
|
||||||
item.fluxiness = [LIGHT_GRAY]Portata: {0}
|
|
||||||
unit.health = [LIGHT_GRAY]Vita: {0}
|
unit.health = [LIGHT_GRAY]Vita: {0}
|
||||||
unit.speed = [LIGHT_GRAY]Velocità: {0}
|
unit.speed = [LIGHT_GRAY]Velocità: {0}
|
||||||
mech.weapon = [LIGHT_GRAY]Armi: {0}
|
mech.weapon = [LIGHT_GRAY]Armi: {0}
|
||||||
mech.armor = [LIGHT_GRAY]Protezione: {0}
|
mech.health = [LIGHT_GRAY]Health: {0}
|
||||||
mech.itemcapacity = [LIGHT_GRAY]Capacità oggetti: {0}
|
mech.itemcapacity = [LIGHT_GRAY]Capacità oggetti: {0}
|
||||||
mech.minespeed = [LIGHT_GRAY]Velocità di scavo: {0}
|
mech.minespeed = [LIGHT_GRAY]Velocità di scavo: {0}
|
||||||
mech.minepower = [LIGHT_GRAY]Potenza di scavo: {0}
|
mech.minepower = [LIGHT_GRAY]Potenza di scavo: {0}
|
||||||
@@ -499,10 +507,15 @@ mech.ability = [LIGHT_GRAY]Abilità: {0}
|
|||||||
liquid.heatcapacity = [LIGHT_GRAY]Capacità calorifica: {0}
|
liquid.heatcapacity = [LIGHT_GRAY]Capacità calorifica: {0}
|
||||||
liquid.viscosity = [LIGHT_GRAY]Viscosità: {0}
|
liquid.viscosity = [LIGHT_GRAY]Viscosità: {0}
|
||||||
liquid.temperature = [LIGHT_GRAY]Temperatura: {0}
|
liquid.temperature = [LIGHT_GRAY]Temperatura: {0}
|
||||||
|
block.kiln.name = Kiln
|
||||||
|
block.kiln.description = Smelts sand and lead into metaglass. Requires small amounts of power.
|
||||||
block.graphite-press.name = Graphite Press
|
block.graphite-press.name = Graphite Press
|
||||||
|
block.multi-press.name = Multi-Press
|
||||||
block.constructing = {0}\n[LIGHT_GRAY](Constructing)
|
block.constructing = {0}\n[LIGHT_GRAY](Constructing)
|
||||||
block.spawn.name = Enemy Spawn
|
block.spawn.name = Enemy Spawn
|
||||||
block.core.name = Nucleo
|
block.core-shard.name = Core: Shard
|
||||||
|
block.core-foundation.name = Core: Foundation
|
||||||
|
block.core-nucleus.name = Core: Nucleus
|
||||||
block.metalfloor.name = Pavimento di ferro
|
block.metalfloor.name = Pavimento di ferro
|
||||||
block.deepwater.name = acqua profonda
|
block.deepwater.name = acqua profonda
|
||||||
block.water.name = acqua
|
block.water.name = acqua
|
||||||
@@ -555,17 +568,19 @@ block.separator.name = Separatore
|
|||||||
block.centrifuge.name = Centrifugatore
|
block.centrifuge.name = Centrifugatore
|
||||||
block.power-node.name = Snodo energetico
|
block.power-node.name = Snodo energetico
|
||||||
block.power-node-large.name = Snodo energetico grande
|
block.power-node-large.name = Snodo energetico grande
|
||||||
|
block.surge-tower.name = Surge Tower
|
||||||
block.battery.name = Batteria
|
block.battery.name = Batteria
|
||||||
block.battery-large.name = Batteria grossa
|
block.battery-large.name = Batteria grossa
|
||||||
block.combustion-generator.name = generatore a carbone
|
block.combustion-generator.name = generatore a carbone
|
||||||
block.turbine-generator.name = Turbina
|
block.turbine-generator.name = Turbina
|
||||||
|
block.differential-generator.name = Differential Generator
|
||||||
|
block.impact-reactor.name = Impact Reactor
|
||||||
block.mechanical-drill.name = Trapano meccanico
|
block.mechanical-drill.name = Trapano meccanico
|
||||||
block.pneumatic-drill.name = Trapano pneumatico
|
block.pneumatic-drill.name = Trapano pneumatico
|
||||||
block.laser-drill.name = Estrattore laser
|
block.laser-drill.name = Estrattore laser
|
||||||
block.water-extractor.name = Estrattore d'acqua
|
block.water-extractor.name = Estrattore d'acqua
|
||||||
block.cultivator.name = Coltivatore
|
block.cultivator.name = Coltivatore
|
||||||
block.alpha-mech-pad.name = Alpha Mech Pad
|
block.alpha-dart-mech-pad.name = Alpha-Dart Mech Pad
|
||||||
block.dart-ship-pad.name = Dart Ship Pad
|
|
||||||
block.delta-mech-pad.name = Delta Mech Pad
|
block.delta-mech-pad.name = Delta Mech Pad
|
||||||
block.javelin-ship-pad.name = Javelin Ship Pad
|
block.javelin-ship-pad.name = Javelin Ship Pad
|
||||||
block.trident-ship-pad.name = Trident Ship Pad
|
block.trident-ship-pad.name = Trident Ship Pad
|
||||||
@@ -630,7 +645,6 @@ block.rtg-generator.name = RTG Generator
|
|||||||
block.spectre.name = Spectre
|
block.spectre.name = Spectre
|
||||||
block.meltdown.name = Meltdown
|
block.meltdown.name = Meltdown
|
||||||
block.container.name = Container
|
block.container.name = Container
|
||||||
block.core.description = The most important building in the game.
|
|
||||||
block.launch-pad.name = Launch Pad
|
block.launch-pad.name = Launch Pad
|
||||||
team.blue.name = blue
|
team.blue.name = blue
|
||||||
team.red.name = red
|
team.red.name = red
|
||||||
@@ -645,6 +659,7 @@ unit.phantom.name = Phantom Drone
|
|||||||
unit.phantom.description = An advanced drone unit. Automatically mines ores, collects items and repairs blocks. Significantly more effective than a drone.
|
unit.phantom.description = An advanced drone unit. Automatically mines ores, collects items and repairs blocks. Significantly more effective than a drone.
|
||||||
unit.dagger.name = Pericolo
|
unit.dagger.name = Pericolo
|
||||||
unit.dagger.description = Un unità terrena base, molto più efficiente se in branco.
|
unit.dagger.description = Un unità terrena base, molto più efficiente se in branco.
|
||||||
|
unit.crawler.name = Crawler
|
||||||
unit.titan.name = Titano
|
unit.titan.name = Titano
|
||||||
unit.titan.description = Un'unità di terra corazzata avanzata. Utilizza carburo come munizione. Attacca sia bersagli terrestri che aerei.
|
unit.titan.description = Un'unità di terra corazzata avanzata. Utilizza carburo come munizione. Attacca sia bersagli terrestri che aerei.
|
||||||
unit.ghoul.name = Ghoul Bomber
|
unit.ghoul.name = Ghoul Bomber
|
||||||
@@ -654,7 +669,11 @@ unit.wraith.description = A fast, hit-and-run interceptor unit.
|
|||||||
unit.fortress.name = Fortress
|
unit.fortress.name = Fortress
|
||||||
unit.fortress.description = A heavy artillery ground unit.
|
unit.fortress.description = A heavy artillery ground unit.
|
||||||
unit.revenant.name = Revenant
|
unit.revenant.name = Revenant
|
||||||
unit.revenant.description = A heavy laser platform.
|
unit.eruptor.name = Eruptor
|
||||||
|
unit.chaos-array.name = Chaos Array
|
||||||
|
unit.eradicator.name = Eradicator
|
||||||
|
unit.lich.name = Lich
|
||||||
|
unit.reaper.name = Reaper
|
||||||
tutorial.begin = Your mission here is to eradicate the[LIGHT_GRAY] enemy[].\n\nBegin by[accent] mining copper[]. Tap a copper ore vein near your core to do this.
|
tutorial.begin = Your mission here is to eradicate the[LIGHT_GRAY] enemy[].\n\nBegin by[accent] mining copper[]. Tap a copper ore vein near your core to do this.
|
||||||
tutorial.drill = Mining manually is inefficient.\n[accent]Drills []can mine automatically.\nPlace one on a copper vein.
|
tutorial.drill = Mining manually is inefficient.\n[accent]Drills []can mine automatically.\nPlace one on a copper vein.
|
||||||
tutorial.conveyor = [accent]Conveyors[] are used to transport items to the core.\nMake a line of conveyors from the drill to the core.
|
tutorial.conveyor = [accent]Conveyors[] are used to transport items to the core.\nMake a line of conveyors from the drill to the core.
|
||||||
|
|||||||
@@ -31,12 +31,15 @@ deconstruction.title = ブロック撤去ガイド
|
|||||||
deconstruction = [accent]ブロック撤去モード[]になりました。\n\nブロックを撤去するには、機体の近くのブロックをタップしてください。\nブロックを選択した状態で、チェックボタンを押して確認すると、機体がブロックの撤去を始めます。\n\n- [accent]ブロックを撤去[]するには、タップして範囲を選択してください。\n- [accent]範囲を選択してブロックを撤去[]するには、 タップで空いている場所を長押しして、伸ばしたい方向にドラッグしてください\n- [accent]撤去や範囲選択をキャンセル[]するには、左下の X ボタンを押してください。
|
deconstruction = [accent]ブロック撤去モード[]になりました。\n\nブロックを撤去するには、機体の近くのブロックをタップしてください。\nブロックを選択した状態で、チェックボタンを押して確認すると、機体がブロックの撤去を始めます。\n\n- [accent]ブロックを撤去[]するには、タップして範囲を選択してください。\n- [accent]範囲を選択してブロックを撤去[]するには、 タップで空いている場所を長押しして、伸ばしたい方向にドラッグしてください\n- [accent]撤去や範囲選択をキャンセル[]するには、左下の X ボタンを押してください。
|
||||||
showagain = 次回以降表示しない
|
showagain = 次回以降表示しない
|
||||||
coreattack = < コアが攻撃を受けています! >
|
coreattack = < コアが攻撃を受けています! >
|
||||||
|
nearpoint = [[ [scarlet]LEAVE DROP POINT IMMEDIATELY[] ]\nannihilation imminent
|
||||||
|
outofbounds = [[ OUT OF BOUNDS ]\n[]self-destruct in {0}
|
||||||
database = Core Database
|
database = Core Database
|
||||||
savegame = ゲームを保存
|
savegame = ゲームを保存
|
||||||
loadgame = ゲームを読み込む
|
loadgame = ゲームを読み込む
|
||||||
joingame = ゲームに参加
|
joingame = ゲームに参加
|
||||||
addplayers = プレイヤーを追加/削除
|
addplayers = プレイヤーを追加/削除
|
||||||
customgame = カスタムゲーム
|
customgame = カスタムゲーム
|
||||||
|
newgame = New Game
|
||||||
none = <なし>
|
none = <なし>
|
||||||
close = 閉じる
|
close = 閉じる
|
||||||
quit = 終了
|
quit = 終了
|
||||||
@@ -245,6 +248,8 @@ resume = Resume Zone:\n[LIGHT_GRAY]{0}
|
|||||||
bestwave = [LIGHT_GRAY]Best: {0}
|
bestwave = [LIGHT_GRAY]Best: {0}
|
||||||
launch = Launch
|
launch = Launch
|
||||||
launch.title = Launch Successful
|
launch.title = Launch Successful
|
||||||
|
launch.next = [LIGHT_GRAY]next opportunity at wave {0}
|
||||||
|
launch.unable = [scarlet]Unable to LAUNCH.[] Enemies.
|
||||||
zone.unlocked = [LIGHT_GRAY]{0} unlocked.
|
zone.unlocked = [LIGHT_GRAY]{0} unlocked.
|
||||||
connectfail = [crimson]サーバーへの接続できませんでした:\n\n[accent]{0}
|
connectfail = [crimson]サーバーへの接続できませんでした:\n\n[accent]{0}
|
||||||
error.unreachable = サーバーに到達できません。\nアドレスは正しいですか?
|
error.unreachable = サーバーに到達できません。\nアドレスは正しいですか?
|
||||||
@@ -261,7 +266,7 @@ zone.frozenForest.name = Frozen Forest
|
|||||||
zone.ruinousShores.name = Ruinous Shores
|
zone.ruinousShores.name = Ruinous Shores
|
||||||
zone.crags.name = Crags
|
zone.crags.name = Crags
|
||||||
zone.stainedMountains.name = Stained Mountains
|
zone.stainedMountains.name = Stained Mountains
|
||||||
zone.impact.name = Impact 0079
|
zone.impact0079.name = Impact 0079
|
||||||
zone.desolateRift.name = Desolate Rift
|
zone.desolateRift.name = Desolate Rift
|
||||||
zone.arcticDesert.name = Arctic Desert
|
zone.arcticDesert.name = Arctic Desert
|
||||||
zone.dryWastes.name = Dry Wastes
|
zone.dryWastes.name = Dry Wastes
|
||||||
@@ -315,12 +320,15 @@ blocks.liquidoutput = 搬出液体
|
|||||||
blocks.liquidoutputspeed = 液体搬出速度
|
blocks.liquidoutputspeed = 液体搬出速度
|
||||||
blocks.liquiduse = 液体使用量
|
blocks.liquiduse = 液体使用量
|
||||||
blocks.coolant = 冷却
|
blocks.coolant = 冷却
|
||||||
|
blocks.liquid = Liquid
|
||||||
blocks.coolantuse = 冷却使用量
|
blocks.coolantuse = 冷却使用量
|
||||||
blocks.inputliquidfuel = 液体燃料
|
blocks.inputliquidfuel = 液体燃料
|
||||||
blocks.liquidfueluse = 液体燃料使用量
|
blocks.liquidfueluse = 液体燃料使用量
|
||||||
blocks.boostitem = 加速アイテム
|
blocks.boostitem = 加速アイテム
|
||||||
blocks.boostliquid = 加速液体
|
blocks.boostliquid = 加速液体
|
||||||
blocks.health = 耐久値
|
blocks.health = 耐久値
|
||||||
|
blocks.power = Power
|
||||||
|
blocks.power.satisfaction = Power Satisfaction
|
||||||
blocks.inaccuracy = 精度のずれ
|
blocks.inaccuracy = 精度のずれ
|
||||||
blocks.shots = ショット
|
blocks.shots = ショット
|
||||||
blocks.reload = ショット/秒
|
blocks.reload = ショット/秒
|
||||||
@@ -386,6 +394,7 @@ keybind.screenshot.name = スクリーンショット
|
|||||||
keybind.move_x.name = 左右移動
|
keybind.move_x.name = 左右移動
|
||||||
keybind.move_y.name = 上下移動
|
keybind.move_y.name = 上下移動
|
||||||
keybind.select.name = 選択/ショット
|
keybind.select.name = 選択/ショット
|
||||||
|
keybind.pick.name = Pick Block
|
||||||
keybind.break.name = 破壊
|
keybind.break.name = 破壊
|
||||||
keybind.deselect.name = 選択解除
|
keybind.deselect.name = 選択解除
|
||||||
keybind.shoot.name = ショット
|
keybind.shoot.name = ショット
|
||||||
@@ -487,11 +496,10 @@ mech.glaive-ship.weapon = 焼夷弾
|
|||||||
item.explosiveness = [LIGHT_GRAY]爆発性: {0}%
|
item.explosiveness = [LIGHT_GRAY]爆発性: {0}%
|
||||||
item.flammability = [LIGHT_GRAY]可燃性: {0}%
|
item.flammability = [LIGHT_GRAY]可燃性: {0}%
|
||||||
item.radioactivity = [LIGHT_GRAY]放射能: {0}%
|
item.radioactivity = [LIGHT_GRAY]放射能: {0}%
|
||||||
item.fluxiness = [LIGHT_GRAY]流動性: {0}%
|
|
||||||
unit.health = [LIGHT_GRAY]耐久値: {0}
|
unit.health = [LIGHT_GRAY]耐久値: {0}
|
||||||
unit.speed = [LIGHT_GRAY]速度: {0}
|
unit.speed = [LIGHT_GRAY]速度: {0}
|
||||||
mech.weapon = [LIGHT_GRAY]武器: {0}
|
mech.weapon = [LIGHT_GRAY]武器: {0}
|
||||||
mech.armor = [LIGHT_GRAY]装備: {0}
|
mech.health = [LIGHT_GRAY]Health: {0}
|
||||||
mech.itemcapacity = [LIGHT_GRAY]アイテム容量: {0}
|
mech.itemcapacity = [LIGHT_GRAY]アイテム容量: {0}
|
||||||
mech.minespeed = [LIGHT_GRAY]採掘速度: {0}
|
mech.minespeed = [LIGHT_GRAY]採掘速度: {0}
|
||||||
mech.minepower = [LIGHT_GRAY]採掘力: {0}
|
mech.minepower = [LIGHT_GRAY]採掘力: {0}
|
||||||
@@ -499,10 +507,15 @@ mech.ability = [LIGHT_GRAY]能力: {0}
|
|||||||
liquid.heatcapacity = [LIGHT_GRAY]熱容量: {0}
|
liquid.heatcapacity = [LIGHT_GRAY]熱容量: {0}
|
||||||
liquid.viscosity = [LIGHT_GRAY]粘度: {0}
|
liquid.viscosity = [LIGHT_GRAY]粘度: {0}
|
||||||
liquid.temperature = [LIGHT_GRAY]温度: {0}
|
liquid.temperature = [LIGHT_GRAY]温度: {0}
|
||||||
|
block.kiln.name = Kiln
|
||||||
|
block.kiln.description = Smelts sand and lead into metaglass. Requires small amounts of power.
|
||||||
block.graphite-press.name = Graphite Press
|
block.graphite-press.name = Graphite Press
|
||||||
|
block.multi-press.name = Multi-Press
|
||||||
block.constructing = {0}\n[LIGHT_GRAY](建設中)
|
block.constructing = {0}\n[LIGHT_GRAY](建設中)
|
||||||
block.spawn.name = エネミースポーン
|
block.spawn.name = エネミースポーン
|
||||||
block.core.name = コア
|
block.core-shard.name = Core: Shard
|
||||||
|
block.core-foundation.name = Core: Foundation
|
||||||
|
block.core-nucleus.name = Core: Nucleus
|
||||||
block.metalfloor.name = 金属製の床
|
block.metalfloor.name = 金属製の床
|
||||||
block.deepwater.name = 深層水
|
block.deepwater.name = 深層水
|
||||||
block.water.name = 水
|
block.water.name = 水
|
||||||
@@ -555,17 +568,19 @@ block.separator.name = 分離機
|
|||||||
block.centrifuge.name = 遠心分離機
|
block.centrifuge.name = 遠心分離機
|
||||||
block.power-node.name = 電源ノード
|
block.power-node.name = 電源ノード
|
||||||
block.power-node-large.name = 大型電源ノード
|
block.power-node-large.name = 大型電源ノード
|
||||||
|
block.surge-tower.name = Surge Tower
|
||||||
block.battery.name = バッテリー
|
block.battery.name = バッテリー
|
||||||
block.battery-large.name = 大型バッテリー
|
block.battery-large.name = 大型バッテリー
|
||||||
block.combustion-generator.name = 火力発電機
|
block.combustion-generator.name = 火力発電機
|
||||||
block.turbine-generator.name = タービン発電機
|
block.turbine-generator.name = タービン発電機
|
||||||
|
block.differential-generator.name = Differential Generator
|
||||||
|
block.impact-reactor.name = Impact Reactor
|
||||||
block.mechanical-drill.name = 機械ドリル
|
block.mechanical-drill.name = 機械ドリル
|
||||||
block.pneumatic-drill.name = 空気圧ドリル
|
block.pneumatic-drill.name = 空気圧ドリル
|
||||||
block.laser-drill.name = レーザードリル
|
block.laser-drill.name = レーザードリル
|
||||||
block.water-extractor.name = ウォーターポンプ
|
block.water-extractor.name = ウォーターポンプ
|
||||||
block.cultivator.name = 耕作機
|
block.cultivator.name = 耕作機
|
||||||
block.alpha-mech-pad.name = アルファパッド
|
block.alpha-dart-mech-pad.name = Alpha-Dart Mech Pad
|
||||||
block.dart-ship-pad.name = ダーツパッド
|
|
||||||
block.delta-mech-pad.name = デルタパッド
|
block.delta-mech-pad.name = デルタパッド
|
||||||
block.javelin-ship-pad.name = ジャベリンパッド
|
block.javelin-ship-pad.name = ジャベリンパッド
|
||||||
block.trident-ship-pad.name = トライデントパッド
|
block.trident-ship-pad.name = トライデントパッド
|
||||||
@@ -630,7 +645,6 @@ block.rtg-generator.name = RTG発電機
|
|||||||
block.spectre.name = スペクター
|
block.spectre.name = スペクター
|
||||||
block.meltdown.name = メルトダウン
|
block.meltdown.name = メルトダウン
|
||||||
block.container.name = コンテナー
|
block.container.name = コンテナー
|
||||||
block.core.description = ゲームで最も重要な建物です。
|
|
||||||
block.launch-pad.name = Launch Pad
|
block.launch-pad.name = Launch Pad
|
||||||
team.blue.name = ブルー
|
team.blue.name = ブルー
|
||||||
team.red.name = レッド
|
team.red.name = レッド
|
||||||
@@ -645,6 +659,7 @@ unit.phantom.name = ファントムドローン
|
|||||||
unit.phantom.description = 強化されたユニットです。自動で鉱石の採掘やブロックの修理をします。スピリットドローンよりも効率的に行います。
|
unit.phantom.description = 強化されたユニットです。自動で鉱石の採掘やブロックの修理をします。スピリットドローンよりも効率的に行います。
|
||||||
unit.dagger.name = ダガー
|
unit.dagger.name = ダガー
|
||||||
unit.dagger.description = 一般的な地上ユニットです。集団になると便利です。
|
unit.dagger.description = 一般的な地上ユニットです。集団になると便利です。
|
||||||
|
unit.crawler.name = Crawler
|
||||||
unit.titan.name = タイタン
|
unit.titan.name = タイタン
|
||||||
unit.titan.description = 強化された地上戦闘ユニットです。地上と空の敵の両方に攻撃します。
|
unit.titan.description = 強化された地上戦闘ユニットです。地上と空の敵の両方に攻撃します。
|
||||||
unit.ghoul.name = グール爆撃機
|
unit.ghoul.name = グール爆撃機
|
||||||
@@ -654,7 +669,11 @@ unit.wraith.description = 高速な攻撃機ユニットです。
|
|||||||
unit.fortress.name = フォートレス
|
unit.fortress.name = フォートレス
|
||||||
unit.fortress.description = 砲撃地上ユニットです。
|
unit.fortress.description = 砲撃地上ユニットです。
|
||||||
unit.revenant.name = レベナント
|
unit.revenant.name = レベナント
|
||||||
unit.revenant.description = レーザープラットフォームです。
|
unit.eruptor.name = Eruptor
|
||||||
|
unit.chaos-array.name = Chaos Array
|
||||||
|
unit.eradicator.name = Eradicator
|
||||||
|
unit.lich.name = Lich
|
||||||
|
unit.reaper.name = Reaper
|
||||||
tutorial.begin = ここでのミッションは[LIGHT_GRAY]敵[]を倒すことです。\n\nまずは、[accent]銅の採掘[]から始めましょう。コアの近くの銅鉱石の鉱脈をタップしましょう。
|
tutorial.begin = ここでのミッションは[LIGHT_GRAY]敵[]を倒すことです。\n\nまずは、[accent]銅の採掘[]から始めましょう。コアの近くの銅鉱石の鉱脈をタップしましょう。
|
||||||
tutorial.drill = 手動で採掘するのは非効率的です。\n[accent]ドリル[]を使えば自動で採掘できます。\n銅鉱石の鉱脈の上に1つ置いてみましょう。
|
tutorial.drill = 手動で採掘するのは非効率的です。\n[accent]ドリル[]を使えば自動で採掘できます。\n銅鉱石の鉱脈の上に1つ置いてみましょう。
|
||||||
tutorial.conveyor = [accent]コンベアー[]はコアにアイテムを輸送することができます。\nドリルからコアまでコンベアー作りましょう。
|
tutorial.conveyor = [accent]コンベアー[]はコアにアイテムを輸送することができます。\nドリルからコアまでコンベアー作りましょう。
|
||||||
|
|||||||
@@ -31,12 +31,15 @@ deconstruction.title = 블록 삭제 안내서
|
|||||||
deconstruction = [accent]블록 삭제 모드[]를 선택하셨습니다\n\n블록을 삭제하고 싶다면, 자신의 건설 가능 범위 내에서 간단히 탭 하면 됩니다.\n일부 블록을 선택한 후에 확인 버튼을 누르면 배가 파괴 작업을 진행할 것입니다.\n\n- [accent]블록을 삭제[]하고 싶다면 배치하고 싶은 영역을 탭 하세요\n- [accent]블록을 넓은 범위로 삭제[]하고 싶다면 배치하고 싶은 시작 영역을 길게 누르며 드래그 하면 됩니다.\n- [accent]블록 삭제 모드를 취소[]하고 싶다면 화면 하단 왼쪽에 있는 X 버튼을 누르면 됩니다.
|
deconstruction = [accent]블록 삭제 모드[]를 선택하셨습니다\n\n블록을 삭제하고 싶다면, 자신의 건설 가능 범위 내에서 간단히 탭 하면 됩니다.\n일부 블록을 선택한 후에 확인 버튼을 누르면 배가 파괴 작업을 진행할 것입니다.\n\n- [accent]블록을 삭제[]하고 싶다면 배치하고 싶은 영역을 탭 하세요\n- [accent]블록을 넓은 범위로 삭제[]하고 싶다면 배치하고 싶은 시작 영역을 길게 누르며 드래그 하면 됩니다.\n- [accent]블록 삭제 모드를 취소[]하고 싶다면 화면 하단 왼쪽에 있는 X 버튼을 누르면 됩니다.
|
||||||
showagain = 다음 세션에서 이 메세지를 표시하지 않습니다
|
showagain = 다음 세션에서 이 메세지를 표시하지 않습니다
|
||||||
coreattack = < 코어가 공격받고 있습니다! >
|
coreattack = < 코어가 공격받고 있습니다! >
|
||||||
|
nearpoint = [[ [scarlet]LEAVE DROP POINT IMMEDIATELY[] ]\nannihilation imminent
|
||||||
|
outofbounds = [[ OUT OF BOUNDS ]\n[]self-destruct in {0}
|
||||||
database = Core Database
|
database = Core Database
|
||||||
savegame = 게임 저장
|
savegame = 게임 저장
|
||||||
loadgame = 게임 불러오기
|
loadgame = 게임 불러오기
|
||||||
joingame = 멀티플레이
|
joingame = 멀티플레이
|
||||||
addplayers = 플레이어 추가/제거
|
addplayers = 플레이어 추가/제거
|
||||||
customgame = 커스텀 게임
|
customgame = 커스텀 게임
|
||||||
|
newgame = New Game
|
||||||
none = <없음>
|
none = <없음>
|
||||||
close = 닫기
|
close = 닫기
|
||||||
quit = 나가기
|
quit = 나가기
|
||||||
@@ -245,6 +248,8 @@ resume = Resume Zone:\n[LIGHT_GRAY]{0}
|
|||||||
bestwave = [LIGHT_GRAY]Best: {0}
|
bestwave = [LIGHT_GRAY]Best: {0}
|
||||||
launch = Launch
|
launch = Launch
|
||||||
launch.title = Launch Successful
|
launch.title = Launch Successful
|
||||||
|
launch.next = [LIGHT_GRAY]next opportunity at wave {0}
|
||||||
|
launch.unable = [scarlet]Unable to LAUNCH.[] Enemies.
|
||||||
zone.unlocked = [LIGHT_GRAY]{0} unlocked.
|
zone.unlocked = [LIGHT_GRAY]{0} unlocked.
|
||||||
connectfail = [crimson]{0}[accent] 서버에 연결하지 못했습니다.[]
|
connectfail = [crimson]{0}[accent] 서버에 연결하지 못했습니다.[]
|
||||||
error.unreachable = 서버에 연결하지 못했습니다.
|
error.unreachable = 서버에 연결하지 못했습니다.
|
||||||
@@ -261,7 +266,7 @@ zone.frozenForest.name = Frozen Forest
|
|||||||
zone.ruinousShores.name = Ruinous Shores
|
zone.ruinousShores.name = Ruinous Shores
|
||||||
zone.crags.name = Crags
|
zone.crags.name = Crags
|
||||||
zone.stainedMountains.name = Stained Mountains
|
zone.stainedMountains.name = Stained Mountains
|
||||||
zone.impact.name = Impact 0079
|
zone.impact0079.name = Impact 0079
|
||||||
zone.desolateRift.name = Desolate Rift
|
zone.desolateRift.name = Desolate Rift
|
||||||
zone.arcticDesert.name = Arctic Desert
|
zone.arcticDesert.name = Arctic Desert
|
||||||
zone.dryWastes.name = Dry Wastes
|
zone.dryWastes.name = Dry Wastes
|
||||||
@@ -315,12 +320,15 @@ blocks.liquidoutput = 액체 출력
|
|||||||
blocks.liquidoutputspeed = 액체 출력속도
|
blocks.liquidoutputspeed = 액체 출력속도
|
||||||
blocks.liquiduse = 액체 사용량
|
blocks.liquiduse = 액체 사용량
|
||||||
blocks.coolant = 냉각제
|
blocks.coolant = 냉각제
|
||||||
|
blocks.liquid = Liquid
|
||||||
blocks.coolantuse = 냉각수 사용
|
blocks.coolantuse = 냉각수 사용
|
||||||
blocks.inputliquidfuel = 연료 액
|
blocks.inputliquidfuel = 연료 액
|
||||||
blocks.liquidfueluse = 액체 연료 사용
|
blocks.liquidfueluse = 액체 연료 사용
|
||||||
blocks.boostitem = 가속 아이템
|
blocks.boostitem = 가속 아이템
|
||||||
blocks.boostliquid = 가속 액체
|
blocks.boostliquid = 가속 액체
|
||||||
blocks.health = 체력
|
blocks.health = 체력
|
||||||
|
blocks.power = Power
|
||||||
|
blocks.power.satisfaction = Power Satisfaction
|
||||||
blocks.inaccuracy = 오차각
|
blocks.inaccuracy = 오차각
|
||||||
blocks.shots = 발포 횟수
|
blocks.shots = 발포 횟수
|
||||||
blocks.reload = 재장전
|
blocks.reload = 재장전
|
||||||
@@ -386,6 +394,7 @@ keybind.screenshot.name = Map Screenshot
|
|||||||
keybind.move_x.name = 오른쪽/왼쪽 이동
|
keybind.move_x.name = 오른쪽/왼쪽 이동
|
||||||
keybind.move_y.name = 위쪽/아래쪽 이동
|
keybind.move_y.name = 위쪽/아래쪽 이동
|
||||||
keybind.select.name = 선택
|
keybind.select.name = 선택
|
||||||
|
keybind.pick.name = Pick Block
|
||||||
keybind.break.name = 파괴
|
keybind.break.name = 파괴
|
||||||
keybind.deselect.name = 선택해제
|
keybind.deselect.name = 선택해제
|
||||||
keybind.shoot.name = 사격
|
keybind.shoot.name = 사격
|
||||||
@@ -487,11 +496,10 @@ mech.glaive-ship.weapon = 방화총
|
|||||||
item.explosiveness = [LIGHT_GRAY]폭발성 : {0}
|
item.explosiveness = [LIGHT_GRAY]폭발성 : {0}
|
||||||
item.flammability = [LIGHT_GRAY]인화성 : {0}
|
item.flammability = [LIGHT_GRAY]인화성 : {0}
|
||||||
item.radioactivity = [LIGHT_GRAY]방사능 : {0}
|
item.radioactivity = [LIGHT_GRAY]방사능 : {0}
|
||||||
item.fluxiness = [LIGHT_GRAY]유동성 : {0}
|
|
||||||
unit.health = [LIGHT_GRAY]체력 : {0}
|
unit.health = [LIGHT_GRAY]체력 : {0}
|
||||||
unit.speed = [LIGHT_GRAY]속도 : {0}
|
unit.speed = [LIGHT_GRAY]속도 : {0}
|
||||||
mech.weapon = [LIGHT_GRAY]무기 : {0}
|
mech.weapon = [LIGHT_GRAY]무기 : {0}
|
||||||
mech.armor = [LIGHT_GRAY]방어력 : {0}
|
mech.health = [LIGHT_GRAY]Health: {0}
|
||||||
mech.itemcapacity = [LIGHT_GRAY]아이템 수용 용량 : {0}
|
mech.itemcapacity = [LIGHT_GRAY]아이템 수용 용량 : {0}
|
||||||
mech.minespeed = [LIGHT_GRAY]채광 속도 : {0}
|
mech.minespeed = [LIGHT_GRAY]채광 속도 : {0}
|
||||||
mech.minepower = [LIGHT_GRAY]채광 레벨 : {0}
|
mech.minepower = [LIGHT_GRAY]채광 레벨 : {0}
|
||||||
@@ -499,10 +507,15 @@ mech.ability = [LIGHT_GRAY]능력 : {0}
|
|||||||
liquid.heatcapacity = [LIGHT_GRAY]발열량 : {0}
|
liquid.heatcapacity = [LIGHT_GRAY]발열량 : {0}
|
||||||
liquid.viscosity = [LIGHT_GRAY]점도 : {0}
|
liquid.viscosity = [LIGHT_GRAY]점도 : {0}
|
||||||
liquid.temperature = [LIGHT_GRAY]온도 : {0}
|
liquid.temperature = [LIGHT_GRAY]온도 : {0}
|
||||||
|
block.kiln.name = Kiln
|
||||||
|
block.kiln.description = Smelts sand and lead into metaglass. Requires small amounts of power.
|
||||||
block.graphite-press.name = Graphite Press
|
block.graphite-press.name = Graphite Press
|
||||||
|
block.multi-press.name = Multi-Press
|
||||||
block.constructing = {0}[LIGHT_GRAY](만드는중)
|
block.constructing = {0}[LIGHT_GRAY](만드는중)
|
||||||
block.spawn.name = 적 스폰지점
|
block.spawn.name = 적 스폰지점
|
||||||
block.core.name = 코어
|
block.core-shard.name = Core: Shard
|
||||||
|
block.core-foundation.name = Core: Foundation
|
||||||
|
block.core-nucleus.name = Core: Nucleus
|
||||||
block.metalfloor.name = 철판
|
block.metalfloor.name = 철판
|
||||||
block.deepwater.name = 깊은물
|
block.deepwater.name = 깊은물
|
||||||
block.water.name = 물
|
block.water.name = 물
|
||||||
@@ -555,17 +568,19 @@ block.separator.name = 셉터
|
|||||||
block.centrifuge.name = 원심 분리기
|
block.centrifuge.name = 원심 분리기
|
||||||
block.power-node.name = 전력 송신기
|
block.power-node.name = 전력 송신기
|
||||||
block.power-node-large.name = 대형 전력 송신기
|
block.power-node-large.name = 대형 전력 송신기
|
||||||
|
block.surge-tower.name = Surge Tower
|
||||||
block.battery.name = 배터리
|
block.battery.name = 배터리
|
||||||
block.battery-large.name = 대형 배터리
|
block.battery-large.name = 대형 배터리
|
||||||
block.combustion-generator.name = 석탄 발전기
|
block.combustion-generator.name = 석탄 발전기
|
||||||
block.turbine-generator.name = 터빈 발전기
|
block.turbine-generator.name = 터빈 발전기
|
||||||
|
block.differential-generator.name = Differential Generator
|
||||||
|
block.impact-reactor.name = Impact Reactor
|
||||||
block.mechanical-drill.name = 기계식 드릴
|
block.mechanical-drill.name = 기계식 드릴
|
||||||
block.pneumatic-drill.name = 강철 드릴
|
block.pneumatic-drill.name = 강철 드릴
|
||||||
block.laser-drill.name = 레이저 드릴
|
block.laser-drill.name = 레이저 드릴
|
||||||
block.water-extractor.name = 물 추출기
|
block.water-extractor.name = 물 추출기
|
||||||
block.cultivator.name = 온실
|
block.cultivator.name = 온실
|
||||||
block.alpha-mech-pad.name = 알파 기체 패드
|
block.alpha-dart-mech-pad.name = Alpha-Dart Mech Pad
|
||||||
block.dart-ship-pad.name = 다트 비행선 패드
|
|
||||||
block.delta-mech-pad.name = 델타 기체 패드
|
block.delta-mech-pad.name = 델타 기체 패드
|
||||||
block.javelin-ship-pad.name = 자비린 비행선 패드
|
block.javelin-ship-pad.name = 자비린 비행선 패드
|
||||||
block.trident-ship-pad.name = 삼지창 비행선 패드
|
block.trident-ship-pad.name = 삼지창 비행선 패드
|
||||||
@@ -630,7 +645,6 @@ block.rtg-generator.name = 토륨 발전소
|
|||||||
block.spectre.name = 스펙터
|
block.spectre.name = 스펙터
|
||||||
block.meltdown.name = 멜트다운
|
block.meltdown.name = 멜트다운
|
||||||
block.container.name = 컨테이너
|
block.container.name = 컨테이너
|
||||||
block.core.description = 게임에서 가장 중요한 건물.\n코어가 1개밖에 없을때 파괴되면 게임에서 패배합니다.
|
|
||||||
block.launch-pad.name = Launch Pad
|
block.launch-pad.name = Launch Pad
|
||||||
team.blue.name = 블루팀
|
team.blue.name = 블루팀
|
||||||
team.red.name = 레드팀
|
team.red.name = 레드팀
|
||||||
@@ -645,6 +659,7 @@ unit.phantom.name = 팬텀 드론
|
|||||||
unit.phantom.description = 첨단 드론 유닛.\n광석을 자동으로 채광하며, 아이템을 수집하고 블록을 수리합니다. 일반 드론보다 훨씬 효과적입니다.
|
unit.phantom.description = 첨단 드론 유닛.\n광석을 자동으로 채광하며, 아이템을 수집하고 블록을 수리합니다. 일반 드론보다 훨씬 효과적입니다.
|
||||||
unit.dagger.name = 디거
|
unit.dagger.name = 디거
|
||||||
unit.dagger.description = 기본 지상 유닛입니다.\n플레이어 기체처럼 드론을 소환하지는 않습니다.
|
unit.dagger.description = 기본 지상 유닛입니다.\n플레이어 기체처럼 드론을 소환하지는 않습니다.
|
||||||
|
unit.crawler.name = Crawler
|
||||||
unit.titan.name = 타이탄
|
unit.titan.name = 타이탄
|
||||||
unit.titan.description = 고급 지상 유닛입니다.\n원거리 총 대신에 근접 화염 방사기를 가지고 있으며, 지상과 공중 둘다 공격할 수 있습니다.
|
unit.titan.description = 고급 지상 유닛입니다.\n원거리 총 대신에 근접 화염 방사기를 가지고 있으며, 지상과 공중 둘다 공격할 수 있습니다.
|
||||||
unit.ghoul.name = 구울 폭격기
|
unit.ghoul.name = 구울 폭격기
|
||||||
@@ -654,7 +669,11 @@ unit.wraith.description = 적 핵심 건물 및 유닛을 집중적으로 공격
|
|||||||
unit.fortress.name = 포트리스
|
unit.fortress.name = 포트리스
|
||||||
unit.fortress.description = 중포 지상 유닛.\n높은 공격력을 가진 총과 높은 체력을 가지고 있습니다.
|
unit.fortress.description = 중포 지상 유닛.\n높은 공격력을 가진 총과 높은 체력을 가지고 있습니다.
|
||||||
unit.revenant.name = 레비던트
|
unit.revenant.name = 레비던트
|
||||||
unit.revenant.description = 튼튼하고 강력한 대형 레이저를 발사하는 공중 유닛입니다.
|
unit.eruptor.name = Eruptor
|
||||||
|
unit.chaos-array.name = Chaos Array
|
||||||
|
unit.eradicator.name = Eradicator
|
||||||
|
unit.lich.name = Lich
|
||||||
|
unit.reaper.name = Reaper
|
||||||
tutorial.begin = 플레이어의 주요 목표는 [LIGHT_GRAY]적군[]을 제거하는 것입니다.\n\n이 게임은 [accent]구리를 채광[]하는 것으로 시작합니다.\n이것을 하기 위해 플레이어의 중심부 근처에 있는 구리 광맥을 누르세요.
|
tutorial.begin = 플레이어의 주요 목표는 [LIGHT_GRAY]적군[]을 제거하는 것입니다.\n\n이 게임은 [accent]구리를 채광[]하는 것으로 시작합니다.\n이것을 하기 위해 플레이어의 중심부 근처에 있는 구리 광맥을 누르세요.
|
||||||
tutorial.drill = 수동으로 채광하는 것은 효율이 낮습니다.\n[accent]드릴[]은 자동으로 채광 작업을 합니다.\n구리 광맥에 표시된 영역에 드릴을 하나를 놓으세요.
|
tutorial.drill = 수동으로 채광하는 것은 효율이 낮습니다.\n[accent]드릴[]은 자동으로 채광 작업을 합니다.\n구리 광맥에 표시된 영역에 드릴을 하나를 놓으세요.
|
||||||
tutorial.conveyor = [accent]컨베이어[]를 사용하여 아이템을 코어로 운반합니다.\n드릴에서 코어까지 컨베이어 라인을 만드세요.
|
tutorial.conveyor = [accent]컨베이어[]를 사용하여 아이템을 코어로 운반합니다.\n드릴에서 코어까지 컨베이어 라인을 만드세요.
|
||||||
|
|||||||
@@ -31,12 +31,15 @@ deconstruction.title = Poradnik niszczenia bloków
|
|||||||
deconstruction = Wybrałeś [accent]tryb niszczenia bloków[].\n\nAby zacząć niszczenie, po prostu kliknij na blok obok twojego statku.\nKiedy wybrałeś kilka bloków, kliknij ptaszek i twój statek zacznie niszczyć bloki.\n\n- [accent]Anuluj bloki[] z twojej kolekcji przez klikanie ich(?)\n- [accent]Usuwaj bloki na obszrze[] przez zaznacznie ich.\n- [accent]Anuluj niszcznie [] przez kliknięcie X w lewym dolnym rogu.
|
deconstruction = Wybrałeś [accent]tryb niszczenia bloków[].\n\nAby zacząć niszczenie, po prostu kliknij na blok obok twojego statku.\nKiedy wybrałeś kilka bloków, kliknij ptaszek i twój statek zacznie niszczyć bloki.\n\n- [accent]Anuluj bloki[] z twojej kolekcji przez klikanie ich(?)\n- [accent]Usuwaj bloki na obszrze[] przez zaznacznie ich.\n- [accent]Anuluj niszcznie [] przez kliknięcie X w lewym dolnym rogu.
|
||||||
showagain = Nie pokazuj tego więcej
|
showagain = Nie pokazuj tego więcej
|
||||||
coreattack = < Rdzeń jest atakowany! >
|
coreattack = < Rdzeń jest atakowany! >
|
||||||
|
nearpoint = [[ [scarlet]LEAVE DROP POINT IMMEDIATELY[] ]\nannihilation imminent
|
||||||
|
outofbounds = [[ OUT OF BOUNDS ]\n[]self-destruct in {0}
|
||||||
database = Core Database
|
database = Core Database
|
||||||
savegame = Zapisz Grę
|
savegame = Zapisz Grę
|
||||||
loadgame = Wczytaj grę
|
loadgame = Wczytaj grę
|
||||||
joingame = Gra wieloosobowa
|
joingame = Gra wieloosobowa
|
||||||
addplayers = Dodaj/Usuń graczy
|
addplayers = Dodaj/Usuń graczy
|
||||||
customgame = Własna Gra
|
customgame = Własna Gra
|
||||||
|
newgame = New Game
|
||||||
none = <none>
|
none = <none>
|
||||||
close = Zamknij
|
close = Zamknij
|
||||||
quit = Wyjdź
|
quit = Wyjdź
|
||||||
@@ -245,6 +248,8 @@ resume = Resume Zone:\n[LIGHT_GRAY]{0}
|
|||||||
bestwave = [LIGHT_GRAY]Best: {0}
|
bestwave = [LIGHT_GRAY]Best: {0}
|
||||||
launch = Launch
|
launch = Launch
|
||||||
launch.title = Launch Successful
|
launch.title = Launch Successful
|
||||||
|
launch.next = [LIGHT_GRAY]next opportunity at wave {0}
|
||||||
|
launch.unable = [scarlet]Unable to LAUNCH.[] Enemies.
|
||||||
zone.unlocked = [LIGHT_GRAY]{0} unlocked.
|
zone.unlocked = [LIGHT_GRAY]{0} unlocked.
|
||||||
connectfail = [crimson]Nie można połączyć się z serwerem: [accent] {0}
|
connectfail = [crimson]Nie można połączyć się z serwerem: [accent] {0}
|
||||||
error.unreachable = Serwer niedostępny.
|
error.unreachable = Serwer niedostępny.
|
||||||
@@ -261,7 +266,7 @@ zone.frozenForest.name = Frozen Forest
|
|||||||
zone.ruinousShores.name = Ruinous Shores
|
zone.ruinousShores.name = Ruinous Shores
|
||||||
zone.crags.name = Crags
|
zone.crags.name = Crags
|
||||||
zone.stainedMountains.name = Stained Mountains
|
zone.stainedMountains.name = Stained Mountains
|
||||||
zone.impact.name = Impact 0079
|
zone.impact0079.name = Impact 0079
|
||||||
zone.desolateRift.name = Desolate Rift
|
zone.desolateRift.name = Desolate Rift
|
||||||
zone.arcticDesert.name = Arctic Desert
|
zone.arcticDesert.name = Arctic Desert
|
||||||
zone.dryWastes.name = Dry Wastes
|
zone.dryWastes.name = Dry Wastes
|
||||||
@@ -315,12 +320,15 @@ blocks.liquidoutput = Wyprodukowany płyn
|
|||||||
blocks.liquidoutputspeed = Prędkość odpływu cieczy
|
blocks.liquidoutputspeed = Prędkość odpływu cieczy
|
||||||
blocks.liquiduse = Zużycie płynów
|
blocks.liquiduse = Zużycie płynów
|
||||||
blocks.coolant = Płyn chłodzący
|
blocks.coolant = Płyn chłodzący
|
||||||
|
blocks.liquid = Liquid
|
||||||
blocks.coolantuse = Zużycie płynu chłodzącego
|
blocks.coolantuse = Zużycie płynu chłodzącego
|
||||||
blocks.inputliquidfuel = Paliwo
|
blocks.inputliquidfuel = Paliwo
|
||||||
blocks.liquidfueluse = Zużycie paliwa
|
blocks.liquidfueluse = Zużycie paliwa
|
||||||
blocks.boostitem = Boost Item
|
blocks.boostitem = Boost Item
|
||||||
blocks.boostliquid = Boost Liquid
|
blocks.boostliquid = Boost Liquid
|
||||||
blocks.health = Zdrowie
|
blocks.health = Zdrowie
|
||||||
|
blocks.power = Power
|
||||||
|
blocks.power.satisfaction = Power Satisfaction
|
||||||
blocks.inaccuracy = Niedokładność
|
blocks.inaccuracy = Niedokładność
|
||||||
blocks.shots = Strzały
|
blocks.shots = Strzały
|
||||||
blocks.reload = Przeładowanie
|
blocks.reload = Przeładowanie
|
||||||
@@ -386,6 +394,7 @@ keybind.screenshot.name = Map Screenshot
|
|||||||
keybind.move_x.name = Poruszanie w poziomie
|
keybind.move_x.name = Poruszanie w poziomie
|
||||||
keybind.move_y.name = Poruszanie w pionie
|
keybind.move_y.name = Poruszanie w pionie
|
||||||
keybind.select.name = Wybieranie
|
keybind.select.name = Wybieranie
|
||||||
|
keybind.pick.name = Pick Block
|
||||||
keybind.break.name = Niszczenie
|
keybind.break.name = Niszczenie
|
||||||
keybind.deselect.name = Deselect
|
keybind.deselect.name = Deselect
|
||||||
keybind.shoot.name = Strzelanie
|
keybind.shoot.name = Strzelanie
|
||||||
@@ -487,11 +496,10 @@ mech.glaive-ship.weapon = Flame Repeater
|
|||||||
item.explosiveness = [LIGHT_GRAY]Wybuchowość: {0}
|
item.explosiveness = [LIGHT_GRAY]Wybuchowość: {0}
|
||||||
item.flammability = [LIGHT_GRAY]Palność: {0}
|
item.flammability = [LIGHT_GRAY]Palność: {0}
|
||||||
item.radioactivity = [LIGHT_GRAY]Promieniotwórczość: {0}
|
item.radioactivity = [LIGHT_GRAY]Promieniotwórczość: {0}
|
||||||
item.fluxiness = [LIGHT_GRAY]Moc topnika: {0}
|
|
||||||
unit.health = [LIGHT_GRAY]Zdrowie: {0}
|
unit.health = [LIGHT_GRAY]Zdrowie: {0}
|
||||||
unit.speed = [LIGHT_GRAY]Prędkość: {0}
|
unit.speed = [LIGHT_GRAY]Prędkość: {0}
|
||||||
mech.weapon = [LIGHT_GRAY]Broń: {0}
|
mech.weapon = [LIGHT_GRAY]Broń: {0}
|
||||||
mech.armor = [LIGHT_GRAY]Uzbrojenie: {0}
|
mech.health = [LIGHT_GRAY]Health: {0}
|
||||||
mech.itemcapacity = [LIGHT_GRAY]Pojemność przedmiotów: {0}
|
mech.itemcapacity = [LIGHT_GRAY]Pojemność przedmiotów: {0}
|
||||||
mech.minespeed = [LIGHT_GRAY]Prędkość kopania: {0}
|
mech.minespeed = [LIGHT_GRAY]Prędkość kopania: {0}
|
||||||
mech.minepower = [LIGHT_GRAY]Moc kopania: {0}
|
mech.minepower = [LIGHT_GRAY]Moc kopania: {0}
|
||||||
@@ -499,10 +507,15 @@ mech.ability = [LIGHT_GRAY]Umiejętność: {0}
|
|||||||
liquid.heatcapacity = [LIGHT_GRAY]Wytrzymałość na przegrzewanie: {0}
|
liquid.heatcapacity = [LIGHT_GRAY]Wytrzymałość na przegrzewanie: {0}
|
||||||
liquid.viscosity = [LIGHT_GRAY]Lepkość: {0}
|
liquid.viscosity = [LIGHT_GRAY]Lepkość: {0}
|
||||||
liquid.temperature = [LIGHT_GRAY]Temperatura: {0}
|
liquid.temperature = [LIGHT_GRAY]Temperatura: {0}
|
||||||
|
block.kiln.name = Kiln
|
||||||
|
block.kiln.description = Smelts sand and lead into metaglass. Requires small amounts of power.
|
||||||
block.graphite-press.name = Graphite Press
|
block.graphite-press.name = Graphite Press
|
||||||
|
block.multi-press.name = Multi-Press
|
||||||
block.constructing = {0}\n[LIGHT_GRAY](Budowa)
|
block.constructing = {0}\n[LIGHT_GRAY](Budowa)
|
||||||
block.spawn.name = Spawn wrogów
|
block.spawn.name = Spawn wrogów
|
||||||
block.core.name = Rdzeń
|
block.core-shard.name = Core: Shard
|
||||||
|
block.core-foundation.name = Core: Foundation
|
||||||
|
block.core-nucleus.name = Core: Nucleus
|
||||||
block.metalfloor.name = Podłoga metalowa
|
block.metalfloor.name = Podłoga metalowa
|
||||||
block.deepwater.name = Głęboka woda
|
block.deepwater.name = Głęboka woda
|
||||||
block.water.name = Woda
|
block.water.name = Woda
|
||||||
@@ -555,17 +568,19 @@ block.separator.name = Separator
|
|||||||
block.centrifuge.name = Wirnik
|
block.centrifuge.name = Wirnik
|
||||||
block.power-node.name = Węzeł Prądu
|
block.power-node.name = Węzeł Prądu
|
||||||
block.power-node-large.name = Duży Węzeł Prądu
|
block.power-node-large.name = Duży Węzeł Prądu
|
||||||
|
block.surge-tower.name = Surge Tower
|
||||||
block.battery.name = Bateria
|
block.battery.name = Bateria
|
||||||
block.battery-large.name = Duża Bateria
|
block.battery-large.name = Duża Bateria
|
||||||
block.combustion-generator.name = Generator Spalinowy
|
block.combustion-generator.name = Generator Spalinowy
|
||||||
block.turbine-generator.name = Generator Turbinowy
|
block.turbine-generator.name = Generator Turbinowy
|
||||||
|
block.differential-generator.name = Differential Generator
|
||||||
|
block.impact-reactor.name = Impact Reactor
|
||||||
block.mechanical-drill.name = Wiertło Mechaniczne
|
block.mechanical-drill.name = Wiertło Mechaniczne
|
||||||
block.pneumatic-drill.name = Wiertło Pneumatyczne
|
block.pneumatic-drill.name = Wiertło Pneumatyczne
|
||||||
block.laser-drill.name = Wiertło Laserowe
|
block.laser-drill.name = Wiertło Laserowe
|
||||||
block.water-extractor.name = Ekstraktor Wody
|
block.water-extractor.name = Ekstraktor Wody
|
||||||
block.cultivator.name = Spluchniacz
|
block.cultivator.name = Spluchniacz
|
||||||
block.alpha-mech-pad.name = Alpha Mech Pad
|
block.alpha-dart-mech-pad.name = Alpha-Dart Mech Pad
|
||||||
block.dart-ship-pad.name = Dart Ship Pad
|
|
||||||
block.delta-mech-pad.name = Delta Mech Pad
|
block.delta-mech-pad.name = Delta Mech Pad
|
||||||
block.javelin-ship-pad.name = Javelin Ship Pad
|
block.javelin-ship-pad.name = Javelin Ship Pad
|
||||||
block.trident-ship-pad.name = Trident Ship Pad
|
block.trident-ship-pad.name = Trident Ship Pad
|
||||||
@@ -630,7 +645,6 @@ block.rtg-generator.name = Generator RTG
|
|||||||
block.spectre.name = Spectre
|
block.spectre.name = Spectre
|
||||||
block.meltdown.name = Meltdown
|
block.meltdown.name = Meltdown
|
||||||
block.container.name = Container
|
block.container.name = Container
|
||||||
block.core.description = Najważniejszy budynek w grze.
|
|
||||||
block.launch-pad.name = Launch Pad
|
block.launch-pad.name = Launch Pad
|
||||||
team.blue.name = niebieski
|
team.blue.name = niebieski
|
||||||
team.red.name = czerwony
|
team.red.name = czerwony
|
||||||
@@ -645,6 +659,7 @@ unit.phantom.name = Phantom Drone
|
|||||||
unit.phantom.description = An advanced drone unit. Automatically mines ores, collects items and repairs blocks. Significantly more effective than a drone.
|
unit.phantom.description = An advanced drone unit. Automatically mines ores, collects items and repairs blocks. Significantly more effective than a drone.
|
||||||
unit.dagger.name = Dagger
|
unit.dagger.name = Dagger
|
||||||
unit.dagger.description = A basic ground unit. Useful in swarms.
|
unit.dagger.description = A basic ground unit. Useful in swarms.
|
||||||
|
unit.crawler.name = Crawler
|
||||||
unit.titan.name = Titan
|
unit.titan.name = Titan
|
||||||
unit.titan.description = An advanced armored ground unit. Uses carbide as ammo. Attacks both ground and air targets.
|
unit.titan.description = An advanced armored ground unit. Uses carbide as ammo. Attacks both ground and air targets.
|
||||||
unit.ghoul.name = Ghoul Bomber
|
unit.ghoul.name = Ghoul Bomber
|
||||||
@@ -654,7 +669,11 @@ unit.wraith.description = A fast, hit-and-run interceptor unit.
|
|||||||
unit.fortress.name = Fortress
|
unit.fortress.name = Fortress
|
||||||
unit.fortress.description = A heavy artillery ground unit.
|
unit.fortress.description = A heavy artillery ground unit.
|
||||||
unit.revenant.name = Revenant
|
unit.revenant.name = Revenant
|
||||||
unit.revenant.description = A heavy laser platform.
|
unit.eruptor.name = Eruptor
|
||||||
|
unit.chaos-array.name = Chaos Array
|
||||||
|
unit.eradicator.name = Eradicator
|
||||||
|
unit.lich.name = Lich
|
||||||
|
unit.reaper.name = Reaper
|
||||||
tutorial.begin = Your mission here is to eradicate the[LIGHT_GRAY] enemy[].\n\nBegin by[accent] mining copper[]. Tap a copper ore vein near your core to do this.
|
tutorial.begin = Your mission here is to eradicate the[LIGHT_GRAY] enemy[].\n\nBegin by[accent] mining copper[]. Tap a copper ore vein near your core to do this.
|
||||||
tutorial.drill = Mining manually is inefficient.\n[accent]Drills []can mine automatically.\nPlace one on a copper vein.
|
tutorial.drill = Mining manually is inefficient.\n[accent]Drills []can mine automatically.\nPlace one on a copper vein.
|
||||||
tutorial.conveyor = [accent]Conveyors[] are used to transport items to the core.\nMake a line of conveyors from the drill to the core.
|
tutorial.conveyor = [accent]Conveyors[] are used to transport items to the core.\nMake a line of conveyors from the drill to the core.
|
||||||
|
|||||||
@@ -31,12 +31,15 @@ deconstruction.title = Block Deconstruction Guide
|
|||||||
deconstruction = Você selecionou [accent]O modo de destruição de blocos[].\n\nPara Começar a quebrar, Simplesmente clique num bloco perto da nave.\nQuando tiver selecionados alguns blocos, Aperte a caixa para confirmar, E sua nave vai começar a construir.\n\n- [accent]Remova blocos[] De sua seleção clicando neles.\n- [accent]Remova blocos em uma area[] Clicando e Apertando um lugar vazio então arraste numa direção.\n- [accent]Cancele a construção ou Seleção[] Apertando X no canto Esquerdo.
|
deconstruction = Você selecionou [accent]O modo de destruição de blocos[].\n\nPara Começar a quebrar, Simplesmente clique num bloco perto da nave.\nQuando tiver selecionados alguns blocos, Aperte a caixa para confirmar, E sua nave vai começar a construir.\n\n- [accent]Remova blocos[] De sua seleção clicando neles.\n- [accent]Remova blocos em uma area[] Clicando e Apertando um lugar vazio então arraste numa direção.\n- [accent]Cancele a construção ou Seleção[] Apertando X no canto Esquerdo.
|
||||||
showagain = Não mostrar na proxima sessão
|
showagain = Não mostrar na proxima sessão
|
||||||
coreattack = < A base está sobre ataque! >
|
coreattack = < A base está sobre ataque! >
|
||||||
|
nearpoint = [[ [scarlet]LEAVE DROP POINT IMMEDIATELY[] ]\nannihilation imminent
|
||||||
|
outofbounds = [[ OUT OF BOUNDS ]\n[]self-destruct in {0}
|
||||||
database = Core Database
|
database = Core Database
|
||||||
savegame = Salvar Jogo
|
savegame = Salvar Jogo
|
||||||
loadgame = Carregar Jogo
|
loadgame = Carregar Jogo
|
||||||
joingame = Entrar no Jogo
|
joingame = Entrar no Jogo
|
||||||
addplayers = Adicionar/Remover Jogador
|
addplayers = Adicionar/Remover Jogador
|
||||||
customgame = Jogo Customizado
|
customgame = Jogo Customizado
|
||||||
|
newgame = New Game
|
||||||
none = <none>
|
none = <none>
|
||||||
close = Fechar
|
close = Fechar
|
||||||
quit = Sair
|
quit = Sair
|
||||||
@@ -245,6 +248,8 @@ resume = Resume Zone:\n[LIGHT_GRAY]{0}
|
|||||||
bestwave = [LIGHT_GRAY]Best: {0}
|
bestwave = [LIGHT_GRAY]Best: {0}
|
||||||
launch = Launch
|
launch = Launch
|
||||||
launch.title = Launch Successful
|
launch.title = Launch Successful
|
||||||
|
launch.next = [LIGHT_GRAY]next opportunity at wave {0}
|
||||||
|
launch.unable = [scarlet]Unable to LAUNCH.[] Enemies.
|
||||||
zone.unlocked = [LIGHT_GRAY]{0} unlocked.
|
zone.unlocked = [LIGHT_GRAY]{0} unlocked.
|
||||||
connectfail = [crimson]Falha ao entrar no servidor: [accent]{0}
|
connectfail = [crimson]Falha ao entrar no servidor: [accent]{0}
|
||||||
error.unreachable = Servidor inalcançavel.
|
error.unreachable = Servidor inalcançavel.
|
||||||
@@ -261,7 +266,7 @@ zone.frozenForest.name = Frozen Forest
|
|||||||
zone.ruinousShores.name = Ruinous Shores
|
zone.ruinousShores.name = Ruinous Shores
|
||||||
zone.crags.name = Crags
|
zone.crags.name = Crags
|
||||||
zone.stainedMountains.name = Stained Mountains
|
zone.stainedMountains.name = Stained Mountains
|
||||||
zone.impact.name = Impact 0079
|
zone.impact0079.name = Impact 0079
|
||||||
zone.desolateRift.name = Desolate Rift
|
zone.desolateRift.name = Desolate Rift
|
||||||
zone.arcticDesert.name = Arctic Desert
|
zone.arcticDesert.name = Arctic Desert
|
||||||
zone.dryWastes.name = Dry Wastes
|
zone.dryWastes.name = Dry Wastes
|
||||||
@@ -315,12 +320,15 @@ blocks.liquidoutput = Saida de liquido
|
|||||||
blocks.liquidoutputspeed = Velocidade da saida de líquido
|
blocks.liquidoutputspeed = Velocidade da saida de líquido
|
||||||
blocks.liquiduse = Uso de liquido
|
blocks.liquiduse = Uso de liquido
|
||||||
blocks.coolant = Esfriador
|
blocks.coolant = Esfriador
|
||||||
|
blocks.liquid = Liquid
|
||||||
blocks.coolantuse = Uso do esfriador
|
blocks.coolantuse = Uso do esfriador
|
||||||
blocks.inputliquidfuel = Liquido de combustivel
|
blocks.inputliquidfuel = Liquido de combustivel
|
||||||
blocks.liquidfueluse = Uso do liquido de combustivel
|
blocks.liquidfueluse = Uso do liquido de combustivel
|
||||||
blocks.boostitem = Acelerar item
|
blocks.boostitem = Acelerar item
|
||||||
blocks.boostliquid = Acelerar líquido
|
blocks.boostliquid = Acelerar líquido
|
||||||
blocks.health = Saúde
|
blocks.health = Saúde
|
||||||
|
blocks.power = Power
|
||||||
|
blocks.power.satisfaction = Power Satisfaction
|
||||||
blocks.inaccuracy = Imprecisão
|
blocks.inaccuracy = Imprecisão
|
||||||
blocks.shots = Tiros
|
blocks.shots = Tiros
|
||||||
blocks.reload = Recarregar
|
blocks.reload = Recarregar
|
||||||
@@ -386,6 +394,7 @@ keybind.screenshot.name = Map Screenshot
|
|||||||
keybind.move_x.name = mover_x
|
keybind.move_x.name = mover_x
|
||||||
keybind.move_y.name = mover_y
|
keybind.move_y.name = mover_y
|
||||||
keybind.select.name = selecionar
|
keybind.select.name = selecionar
|
||||||
|
keybind.pick.name = Pick Block
|
||||||
keybind.break.name = quebrar
|
keybind.break.name = quebrar
|
||||||
keybind.deselect.name = Deselecionar
|
keybind.deselect.name = Deselecionar
|
||||||
keybind.shoot.name = Atirar
|
keybind.shoot.name = Atirar
|
||||||
@@ -487,11 +496,10 @@ mech.glaive-ship.weapon = Repetidor de fogo
|
|||||||
item.explosiveness = [LIGHT_GRAY]Explosividade: {0}
|
item.explosiveness = [LIGHT_GRAY]Explosividade: {0}
|
||||||
item.flammability = [LIGHT_GRAY]Inflamabilidade: {0}
|
item.flammability = [LIGHT_GRAY]Inflamabilidade: {0}
|
||||||
item.radioactivity = [LIGHT_GRAY]RadioAtividade: {0}
|
item.radioactivity = [LIGHT_GRAY]RadioAtividade: {0}
|
||||||
item.fluxiness = [LIGHT_GRAY]Poder do fluxo: {0}
|
|
||||||
unit.health = [LIGHT_GRAY]Vida: {0}
|
unit.health = [LIGHT_GRAY]Vida: {0}
|
||||||
unit.speed = [LIGHT_GRAY]Velocidade: {0}
|
unit.speed = [LIGHT_GRAY]Velocidade: {0}
|
||||||
mech.weapon = [LIGHT_GRAY]Arma: {0}
|
mech.weapon = [LIGHT_GRAY]Arma: {0}
|
||||||
mech.armor = [LIGHT_GRAY]Armadura: {0}
|
mech.health = [LIGHT_GRAY]Health: {0}
|
||||||
mech.itemcapacity = [LIGHT_GRAY]Capacidade de itens: {0}
|
mech.itemcapacity = [LIGHT_GRAY]Capacidade de itens: {0}
|
||||||
mech.minespeed = [LIGHT_GRAY]Velocidade de mineração: {0}
|
mech.minespeed = [LIGHT_GRAY]Velocidade de mineração: {0}
|
||||||
mech.minepower = [LIGHT_GRAY]Poder de mineração: {0}
|
mech.minepower = [LIGHT_GRAY]Poder de mineração: {0}
|
||||||
@@ -499,10 +507,15 @@ mech.ability = [LIGHT_GRAY]Habilidade: {0}
|
|||||||
liquid.heatcapacity = [LIGHT_GRAY]Capacidade de aquecimento: {0}
|
liquid.heatcapacity = [LIGHT_GRAY]Capacidade de aquecimento: {0}
|
||||||
liquid.viscosity = [LIGHT_GRAY]Viscosidade: {0}
|
liquid.viscosity = [LIGHT_GRAY]Viscosidade: {0}
|
||||||
liquid.temperature = [LIGHT_GRAY]Temperatura: {0}
|
liquid.temperature = [LIGHT_GRAY]Temperatura: {0}
|
||||||
|
block.kiln.name = Kiln
|
||||||
|
block.kiln.description = Smelts sand and lead into metaglass. Requires small amounts of power.
|
||||||
block.graphite-press.name = Graphite Press
|
block.graphite-press.name = Graphite Press
|
||||||
|
block.multi-press.name = Multi-Press
|
||||||
block.constructing = {0}\n[LIGHT_GRAY](Construindo)
|
block.constructing = {0}\n[LIGHT_GRAY](Construindo)
|
||||||
block.spawn.name = Spawn dos inimigos
|
block.spawn.name = Spawn dos inimigos
|
||||||
block.core.name = Core
|
block.core-shard.name = Core: Shard
|
||||||
|
block.core-foundation.name = Core: Foundation
|
||||||
|
block.core-nucleus.name = Core: Nucleus
|
||||||
block.metalfloor.name = Chão de metal
|
block.metalfloor.name = Chão de metal
|
||||||
block.deepwater.name = água funda
|
block.deepwater.name = água funda
|
||||||
block.water.name = água
|
block.water.name = água
|
||||||
@@ -555,17 +568,19 @@ block.separator.name = Separador
|
|||||||
block.centrifuge.name = Centrifuga
|
block.centrifuge.name = Centrifuga
|
||||||
block.power-node.name = Célula de energia
|
block.power-node.name = Célula de energia
|
||||||
block.power-node-large.name = Célula de energia Grande
|
block.power-node-large.name = Célula de energia Grande
|
||||||
|
block.surge-tower.name = Surge Tower
|
||||||
block.battery.name = Bateria
|
block.battery.name = Bateria
|
||||||
block.battery-large.name = Bateria Grande
|
block.battery-large.name = Bateria Grande
|
||||||
block.combustion-generator.name = Gerador de combustão
|
block.combustion-generator.name = Gerador de combustão
|
||||||
block.turbine-generator.name = Gerador de Turbina
|
block.turbine-generator.name = Gerador de Turbina
|
||||||
|
block.differential-generator.name = Differential Generator
|
||||||
|
block.impact-reactor.name = Impact Reactor
|
||||||
block.mechanical-drill.name = Furadera Mecânica
|
block.mechanical-drill.name = Furadera Mecânica
|
||||||
block.pneumatic-drill.name = Mineradora Pneumatica
|
block.pneumatic-drill.name = Mineradora Pneumatica
|
||||||
block.laser-drill.name = Broca a Laser
|
block.laser-drill.name = Broca a Laser
|
||||||
block.water-extractor.name = Extrator de Agua
|
block.water-extractor.name = Extrator de Agua
|
||||||
block.cultivator.name = Cultivador
|
block.cultivator.name = Cultivador
|
||||||
block.alpha-mech-pad.name = Controle do meca Alfa
|
block.alpha-dart-mech-pad.name = Alpha-Dart Mech Pad
|
||||||
block.dart-ship-pad.name = Controle do meca Dart
|
|
||||||
block.delta-mech-pad.name = Controle do meca Delta
|
block.delta-mech-pad.name = Controle do meca Delta
|
||||||
block.javelin-ship-pad.name = Controle do meca Javelin
|
block.javelin-ship-pad.name = Controle do meca Javelin
|
||||||
block.trident-ship-pad.name = Controle do meca Tridente
|
block.trident-ship-pad.name = Controle do meca Tridente
|
||||||
@@ -630,7 +645,6 @@ block.rtg-generator.name = Gerador RTG
|
|||||||
block.spectre.name = Espectra
|
block.spectre.name = Espectra
|
||||||
block.meltdown.name = Derreter
|
block.meltdown.name = Derreter
|
||||||
block.container.name = Container
|
block.container.name = Container
|
||||||
block.core.description = A mais importante construção do jogo.
|
|
||||||
block.launch-pad.name = Launch Pad
|
block.launch-pad.name = Launch Pad
|
||||||
team.blue.name = Azul
|
team.blue.name = Azul
|
||||||
team.red.name = Vermelho
|
team.red.name = Vermelho
|
||||||
@@ -645,6 +659,7 @@ unit.phantom.name = Drone Phantom
|
|||||||
unit.phantom.description = Uma unidade de drone avançada. Minera minérios automaticamente, Coleta itens e repara blocos automaticamente. Significantemente mais efetiva.
|
unit.phantom.description = Uma unidade de drone avançada. Minera minérios automaticamente, Coleta itens e repara blocos automaticamente. Significantemente mais efetiva.
|
||||||
unit.dagger.name = Dagger
|
unit.dagger.name = Dagger
|
||||||
unit.dagger.description = Unidade terrestre basica, Forte em grupos.
|
unit.dagger.description = Unidade terrestre basica, Forte em grupos.
|
||||||
|
unit.crawler.name = Crawler
|
||||||
unit.titan.name = Titan
|
unit.titan.name = Titan
|
||||||
unit.titan.description = Uma unidade armadurada terreste avancada. Usa carbide como munição. Ataca ambas as unidades de Aereas e terrestres.
|
unit.titan.description = Uma unidade armadurada terreste avancada. Usa carbide como munição. Ataca ambas as unidades de Aereas e terrestres.
|
||||||
unit.ghoul.name = Bombardeiro Ghoul
|
unit.ghoul.name = Bombardeiro Ghoul
|
||||||
@@ -654,7 +669,11 @@ unit.wraith.description = Uma unidade rapida, Interceptadora de bater e correr.
|
|||||||
unit.fortress.name = Fortaleza
|
unit.fortress.name = Fortaleza
|
||||||
unit.fortress.description = Uma unidade pesada de artilharia terrestre.
|
unit.fortress.description = Uma unidade pesada de artilharia terrestre.
|
||||||
unit.revenant.name = Revenant
|
unit.revenant.name = Revenant
|
||||||
unit.revenant.description = Uma plataforma de laser pesada.
|
unit.eruptor.name = Eruptor
|
||||||
|
unit.chaos-array.name = Chaos Array
|
||||||
|
unit.eradicator.name = Eradicator
|
||||||
|
unit.lich.name = Lich
|
||||||
|
unit.reaper.name = Reaper
|
||||||
tutorial.begin = Sua missão aqui é de erradicar[LIGHT_GRAY] Inimigo[].\n\nComeçe por[accent] Minerar cobre[]. Clique numa veia de cobre perto de seu core para fazer isso.
|
tutorial.begin = Sua missão aqui é de erradicar[LIGHT_GRAY] Inimigo[].\n\nComeçe por[accent] Minerar cobre[]. Clique numa veia de cobre perto de seu core para fazer isso.
|
||||||
tutorial.drill = Minerar manualmente é ineficiente.\n[accent]Mineradoras []podem minerar automaticamente.\nColoque uma numa veia de cobre.
|
tutorial.drill = Minerar manualmente é ineficiente.\n[accent]Mineradoras []podem minerar automaticamente.\nColoque uma numa veia de cobre.
|
||||||
tutorial.conveyor = [accent]Esteiras[] São usadas para transportar itens até o core.\nFaça uma linha de Esteiras da mineradora até o core.
|
tutorial.conveyor = [accent]Esteiras[] São usadas para transportar itens até o core.\nFaça uma linha de Esteiras da mineradora até o core.
|
||||||
|
|||||||
@@ -31,12 +31,15 @@ deconstruction.title = Руководство по разрушению блок
|
|||||||
deconstruction = Вы только что перешли в режим сноса[accent] блоков.[].\n\nЧтобы начать удалять, просто нажмите на блок рядом с вашим мехом.\nПосле того как вы выбрали несколько блоков, нажмите на галочку, чтобы подтвердить, и ваш мех начнёт их сносить.\n\n- [accent]Уберите блоки [] из вашего выбора, нажав на них.\n- [accent]Удалите блоки в области [], нажав и удерживая на пустом месте, а затем перетаскивая в нужном направлении.\n- [accent]Отменить снос или выбор [] можно нажав X в нижнем правом углу.
|
deconstruction = Вы только что перешли в режим сноса[accent] блоков.[].\n\nЧтобы начать удалять, просто нажмите на блок рядом с вашим мехом.\nПосле того как вы выбрали несколько блоков, нажмите на галочку, чтобы подтвердить, и ваш мех начнёт их сносить.\n\n- [accent]Уберите блоки [] из вашего выбора, нажав на них.\n- [accent]Удалите блоки в области [], нажав и удерживая на пустом месте, а затем перетаскивая в нужном направлении.\n- [accent]Отменить снос или выбор [] можно нажав X в нижнем правом углу.
|
||||||
showagain = Не показывать снова до следующей сессии
|
showagain = Не показывать снова до следующей сессии
|
||||||
coreattack = < Ядро находится под атакой! >
|
coreattack = < Ядро находится под атакой! >
|
||||||
|
nearpoint = [[ [scarlet]LEAVE DROP POINT IMMEDIATELY[] ]\nannihilation imminent
|
||||||
|
outofbounds = [[ OUT OF BOUNDS ]\n[]self-destruct in {0}
|
||||||
database = Core Database
|
database = Core Database
|
||||||
savegame = Сохранить игру
|
savegame = Сохранить игру
|
||||||
loadgame = Загрузить игру
|
loadgame = Загрузить игру
|
||||||
joingame = Присоеди\nниться
|
joingame = Присоеди\nниться
|
||||||
addplayers = Доб/удалить игроков
|
addplayers = Доб/удалить игроков
|
||||||
customgame = Пользовательская игра
|
customgame = Пользовательская игра
|
||||||
|
newgame = New Game
|
||||||
none = <нет>
|
none = <нет>
|
||||||
close = Закрыть
|
close = Закрыть
|
||||||
quit = Выход
|
quit = Выход
|
||||||
@@ -245,6 +248,8 @@ resume = Resume Zone:\n[LIGHT_GRAY]{0}
|
|||||||
bestwave = [LIGHT_GRAY]Best: {0}
|
bestwave = [LIGHT_GRAY]Best: {0}
|
||||||
launch = Launch
|
launch = Launch
|
||||||
launch.title = Launch Successful
|
launch.title = Launch Successful
|
||||||
|
launch.next = [LIGHT_GRAY]next opportunity at wave {0}
|
||||||
|
launch.unable = [scarlet]Unable to LAUNCH.[] Enemies.
|
||||||
zone.unlocked = [LIGHT_GRAY]{0} unlocked.
|
zone.unlocked = [LIGHT_GRAY]{0} unlocked.
|
||||||
connectfail = [crimson]Не удалось подключиться к серверу: [accent] {0}
|
connectfail = [crimson]Не удалось подключиться к серверу: [accent] {0}
|
||||||
error.unreachable = Сервер недоступен.
|
error.unreachable = Сервер недоступен.
|
||||||
@@ -261,7 +266,7 @@ zone.frozenForest.name = Frozen Forest
|
|||||||
zone.ruinousShores.name = Ruinous Shores
|
zone.ruinousShores.name = Ruinous Shores
|
||||||
zone.crags.name = Crags
|
zone.crags.name = Crags
|
||||||
zone.stainedMountains.name = Stained Mountains
|
zone.stainedMountains.name = Stained Mountains
|
||||||
zone.impact.name = Impact 0079
|
zone.impact0079.name = Impact 0079
|
||||||
zone.desolateRift.name = Desolate Rift
|
zone.desolateRift.name = Desolate Rift
|
||||||
zone.arcticDesert.name = Arctic Desert
|
zone.arcticDesert.name = Arctic Desert
|
||||||
zone.dryWastes.name = Dry Wastes
|
zone.dryWastes.name = Dry Wastes
|
||||||
@@ -315,12 +320,15 @@ blocks.liquidoutput = Выходящая жидкость
|
|||||||
blocks.liquidoutputspeed = Выходная скорость жидкости
|
blocks.liquidoutputspeed = Выходная скорость жидкости
|
||||||
blocks.liquiduse = Используется жидкости
|
blocks.liquiduse = Используется жидкости
|
||||||
blocks.coolant = Охлаждающая жидкость
|
blocks.coolant = Охлаждающая жидкость
|
||||||
|
blocks.liquid = Liquid
|
||||||
blocks.coolantuse = Охлажд. жидкости используется
|
blocks.coolantuse = Охлажд. жидкости используется
|
||||||
blocks.inputliquidfuel = Жидкое топливо
|
blocks.inputliquidfuel = Жидкое топливо
|
||||||
blocks.liquidfueluse = Жидкого топлива используется
|
blocks.liquidfueluse = Жидкого топлива используется
|
||||||
blocks.boostitem = Ускоряющий предмет
|
blocks.boostitem = Ускоряющий предмет
|
||||||
blocks.boostliquid = Ускоряющая жидкость
|
blocks.boostliquid = Ускоряющая жидкость
|
||||||
blocks.health = Здоровье
|
blocks.health = Здоровье
|
||||||
|
blocks.power = Power
|
||||||
|
blocks.power.satisfaction = Power Satisfaction
|
||||||
blocks.inaccuracy = Разброс
|
blocks.inaccuracy = Разброс
|
||||||
blocks.shots = Выстрелы
|
blocks.shots = Выстрелы
|
||||||
blocks.reload = Выстрелы/секунду
|
blocks.reload = Выстрелы/секунду
|
||||||
@@ -386,6 +394,7 @@ keybind.screenshot.name = Map Screenshot
|
|||||||
keybind.move_x.name = Движение по оси x
|
keybind.move_x.name = Движение по оси x
|
||||||
keybind.move_y.name = Движение по оси y
|
keybind.move_y.name = Движение по оси y
|
||||||
keybind.select.name = Выбор/Выстрел
|
keybind.select.name = Выбор/Выстрел
|
||||||
|
keybind.pick.name = Pick Block
|
||||||
keybind.break.name = Разрушение
|
keybind.break.name = Разрушение
|
||||||
keybind.deselect.name = Отмена
|
keybind.deselect.name = Отмена
|
||||||
keybind.shoot.name = Выстрел
|
keybind.shoot.name = Выстрел
|
||||||
@@ -487,11 +496,10 @@ mech.glaive-ship.weapon = Огненный пулемёт
|
|||||||
item.explosiveness = [LIGHT_GRAY]Взрывоопасность: {0}%
|
item.explosiveness = [LIGHT_GRAY]Взрывоопасность: {0}%
|
||||||
item.flammability = [LIGHT_GRAY]Воспламеняемость: {0}%
|
item.flammability = [LIGHT_GRAY]Воспламеняемость: {0}%
|
||||||
item.radioactivity = [LIGHT_GRAY]Радиоактивность: {0}%
|
item.radioactivity = [LIGHT_GRAY]Радиоактивность: {0}%
|
||||||
item.fluxiness = [LIGHT_GRAY]Осадочность: {0}%
|
|
||||||
unit.health = [LIGHT_GRAY]Здоровье: {0}
|
unit.health = [LIGHT_GRAY]Здоровье: {0}
|
||||||
unit.speed = [LIGHT_GRAY]Скорость: {0}
|
unit.speed = [LIGHT_GRAY]Скорость: {0}
|
||||||
mech.weapon = [LIGHT_GRAY]Оружие: {0}
|
mech.weapon = [LIGHT_GRAY]Оружие: {0}
|
||||||
mech.armor = [LIGHT_GRAY]Броня: {0}
|
mech.health = [LIGHT_GRAY]Health: {0}
|
||||||
mech.itemcapacity = [LIGHT_GRAY]Вместимость предметов: {0}
|
mech.itemcapacity = [LIGHT_GRAY]Вместимость предметов: {0}
|
||||||
mech.minespeed = [LIGHT_GRAY]Скорость добычи: {0}
|
mech.minespeed = [LIGHT_GRAY]Скорость добычи: {0}
|
||||||
mech.minepower = [LIGHT_GRAY]Мощность добычи: {0}
|
mech.minepower = [LIGHT_GRAY]Мощность добычи: {0}
|
||||||
@@ -499,10 +507,15 @@ mech.ability = [LIGHT_GRAY]Способность: {0}
|
|||||||
liquid.heatcapacity = [LIGHT_GRAY]Теплоёмкость: {0}
|
liquid.heatcapacity = [LIGHT_GRAY]Теплоёмкость: {0}
|
||||||
liquid.viscosity = [LIGHT_GRAY]Вязкость: {0}
|
liquid.viscosity = [LIGHT_GRAY]Вязкость: {0}
|
||||||
liquid.temperature = [LIGHT_GRAY]Температура: {0}
|
liquid.temperature = [LIGHT_GRAY]Температура: {0}
|
||||||
|
block.kiln.name = Kiln
|
||||||
|
block.kiln.description = Smelts sand and lead into metaglass. Requires small amounts of power.
|
||||||
block.graphite-press.name = Graphite Press
|
block.graphite-press.name = Graphite Press
|
||||||
|
block.multi-press.name = Multi-Press
|
||||||
block.constructing = {0}[LIGHT_GRAY](В процессе)
|
block.constructing = {0}[LIGHT_GRAY](В процессе)
|
||||||
block.spawn.name = Точка появления врагов
|
block.spawn.name = Точка появления врагов
|
||||||
block.core.name = Ядро
|
block.core-shard.name = Core: Shard
|
||||||
|
block.core-foundation.name = Core: Foundation
|
||||||
|
block.core-nucleus.name = Core: Nucleus
|
||||||
block.metalfloor.name = Металлическая плита
|
block.metalfloor.name = Металлическая плита
|
||||||
block.deepwater.name = Глубоководье
|
block.deepwater.name = Глубоководье
|
||||||
block.water.name = Вода
|
block.water.name = Вода
|
||||||
@@ -555,17 +568,19 @@ block.separator.name = Отделитель
|
|||||||
block.centrifuge.name = Центрифуга
|
block.centrifuge.name = Центрифуга
|
||||||
block.power-node.name = Силовой узел
|
block.power-node.name = Силовой узел
|
||||||
block.power-node-large.name = Большой силовой узел
|
block.power-node-large.name = Большой силовой узел
|
||||||
|
block.surge-tower.name = Surge Tower
|
||||||
block.battery.name = Аккумулятор
|
block.battery.name = Аккумулятор
|
||||||
block.battery-large.name = Большой аккумулятор
|
block.battery-large.name = Большой аккумулятор
|
||||||
block.combustion-generator.name = Генератор внутреннего сгорания
|
block.combustion-generator.name = Генератор внутреннего сгорания
|
||||||
block.turbine-generator.name = Турбинный генератор
|
block.turbine-generator.name = Турбинный генератор
|
||||||
|
block.differential-generator.name = Differential Generator
|
||||||
|
block.impact-reactor.name = Impact Reactor
|
||||||
block.mechanical-drill.name = Механический бур
|
block.mechanical-drill.name = Механический бур
|
||||||
block.pneumatic-drill.name = Пневматический бур
|
block.pneumatic-drill.name = Пневматический бур
|
||||||
block.laser-drill.name = Лазерный бур
|
block.laser-drill.name = Лазерный бур
|
||||||
block.water-extractor.name = Экстрактор воды
|
block.water-extractor.name = Экстрактор воды
|
||||||
block.cultivator.name = Культиватор
|
block.cultivator.name = Культиватор
|
||||||
block.alpha-mech-pad.name = Реконструктор мехов "Альфа"
|
block.alpha-dart-mech-pad.name = Alpha-Dart Mech Pad
|
||||||
block.dart-ship-pad.name = Реконструктор кораблей "Дротик"
|
|
||||||
block.delta-mech-pad.name = Реконструктор мехов "Дельта"
|
block.delta-mech-pad.name = Реконструктор мехов "Дельта"
|
||||||
block.javelin-ship-pad.name = Реконструктор кораблей "Джавелин"
|
block.javelin-ship-pad.name = Реконструктор кораблей "Джавелин"
|
||||||
block.trident-ship-pad.name = Реконструктор кораблей "Трезубeц"
|
block.trident-ship-pad.name = Реконструктор кораблей "Трезубeц"
|
||||||
@@ -630,7 +645,6 @@ block.rtg-generator.name = Радиоизотопный термоэлектри
|
|||||||
block.spectre.name = Призрак
|
block.spectre.name = Призрак
|
||||||
block.meltdown.name = Катастрофа
|
block.meltdown.name = Катастрофа
|
||||||
block.container.name = Склад
|
block.container.name = Склад
|
||||||
block.core.description = Самое главное здание в игре.
|
|
||||||
block.launch-pad.name = Launch Pad
|
block.launch-pad.name = Launch Pad
|
||||||
team.blue.name = Синяя
|
team.blue.name = Синяя
|
||||||
team.red.name = Красная
|
team.red.name = Красная
|
||||||
@@ -645,6 +659,7 @@ unit.phantom.name = Фантомный дрон
|
|||||||
unit.phantom.description = Продвинутый дрон. Автоматически добывает руды, собирает предметы, ремонтирует блоки. Значительнее эффективней нежели обычный дрон
|
unit.phantom.description = Продвинутый дрон. Автоматически добывает руды, собирает предметы, ремонтирует блоки. Значительнее эффективней нежели обычный дрон
|
||||||
unit.dagger.name = Разведчик
|
unit.dagger.name = Разведчик
|
||||||
unit.dagger.description = Основная наземная боевая единица. Может быть полезен в группах.
|
unit.dagger.description = Основная наземная боевая единица. Может быть полезен в группах.
|
||||||
|
unit.crawler.name = Crawler
|
||||||
unit.titan.name = Титан
|
unit.titan.name = Титан
|
||||||
unit.titan.description = Улучшенная бронированная наземная боевая единица. Атакует наземные и воздушные цели.
|
unit.titan.description = Улучшенная бронированная наземная боевая единица. Атакует наземные и воздушные цели.
|
||||||
unit.ghoul.name = Бомбардировщик "Гуль"
|
unit.ghoul.name = Бомбардировщик "Гуль"
|
||||||
@@ -654,7 +669,11 @@ unit.wraith.description = Быстрый перехватчик, который
|
|||||||
unit.fortress.name = Крепость
|
unit.fortress.name = Крепость
|
||||||
unit.fortress.description = Боевая единица с тяжёлой артилерийской установкой.
|
unit.fortress.description = Боевая единица с тяжёлой артилерийской установкой.
|
||||||
unit.revenant.name = Потусторонний убийца
|
unit.revenant.name = Потусторонний убийца
|
||||||
unit.revenant.description = Боевая единица с тяжёлой лазерной установкой.
|
unit.eruptor.name = Eruptor
|
||||||
|
unit.chaos-array.name = Chaos Array
|
||||||
|
unit.eradicator.name = Eradicator
|
||||||
|
unit.lich.name = Lich
|
||||||
|
unit.reaper.name = Reaper
|
||||||
tutorial.begin = Ваша миссия здесь состоит в том, чтобы уничтожить[LIGHT_GRAY] вашего врага[].\n\nНачните с[accent] добычи меди[]. Чтобы добыть её, коснитесь месторождения медной руды рядом с вашим ядром.
|
tutorial.begin = Ваша миссия здесь состоит в том, чтобы уничтожить[LIGHT_GRAY] вашего врага[].\n\nНачните с[accent] добычи меди[]. Чтобы добыть её, коснитесь месторождения медной руды рядом с вашим ядром.
|
||||||
tutorial.drill = Ручная работа не очень эффективна.\n[accent]Буры[] могут копать автоматически.\nПоставьте один на медной жиле.
|
tutorial.drill = Ручная работа не очень эффективна.\n[accent]Буры[] могут копать автоматически.\nПоставьте один на медной жиле.
|
||||||
tutorial.conveyor = [accent]Конвейеры[] используются для транспортировки предметов. \nСоздайте конвейеры от бура к ядру.
|
tutorial.conveyor = [accent]Конвейеры[] используются для транспортировки предметов. \nСоздайте конвейеры от бура к ядру.
|
||||||
|
|||||||
@@ -31,12 +31,15 @@ deconstruction.title = Yapi yikma egitimi
|
|||||||
deconstruction = Daha demin sen[accent]Yapi yikmak icin yikma moduna girdin..[].\n\nkirmak icin, unitinin cevresindeki bir yapiya/yapilara tikla.\nisin bitince, tamamlama tusuna tikla ve gemin onlari lirbaya basliyacak\n\n- [accent]Yapi yikmak [] icin uzerlerine tikla.\n- [accent]bir arazideki yapilari yikmak[] icin bir arazi sec ve tamamlama tusuna bas\n- [accent]yikma modundan cikmak[] icin kosedeki X tusuna bas
|
deconstruction = Daha demin sen[accent]Yapi yikmak icin yikma moduna girdin..[].\n\nkirmak icin, unitinin cevresindeki bir yapiya/yapilara tikla.\nisin bitince, tamamlama tusuna tikla ve gemin onlari lirbaya basliyacak\n\n- [accent]Yapi yikmak [] icin uzerlerine tikla.\n- [accent]bir arazideki yapilari yikmak[] icin bir arazi sec ve tamamlama tusuna bas\n- [accent]yikma modundan cikmak[] icin kosedeki X tusuna bas
|
||||||
showagain = Don't show again next session
|
showagain = Don't show again next session
|
||||||
coreattack = < Cekirdek Saldiri altinda! >
|
coreattack = < Cekirdek Saldiri altinda! >
|
||||||
|
nearpoint = [[ [scarlet]LEAVE DROP POINT IMMEDIATELY[] ]\nannihilation imminent
|
||||||
|
outofbounds = [[ OUT OF BOUNDS ]\n[]self-destruct in {0}
|
||||||
database = Core Database
|
database = Core Database
|
||||||
savegame = Oyunu kaydet
|
savegame = Oyunu kaydet
|
||||||
loadgame = Devam et
|
loadgame = Devam et
|
||||||
joingame = Oyuna katil
|
joingame = Oyuna katil
|
||||||
addplayers = Oyuncu ekle/cikar
|
addplayers = Oyuncu ekle/cikar
|
||||||
customgame = Ozel oyun
|
customgame = Ozel oyun
|
||||||
|
newgame = New Game
|
||||||
none = <none>
|
none = <none>
|
||||||
close = Kapat
|
close = Kapat
|
||||||
quit = Cik
|
quit = Cik
|
||||||
@@ -245,6 +248,8 @@ resume = Resume Zone:\n[LIGHT_GRAY]{0}
|
|||||||
bestwave = [LIGHT_GRAY]Best: {0}
|
bestwave = [LIGHT_GRAY]Best: {0}
|
||||||
launch = Launch
|
launch = Launch
|
||||||
launch.title = Launch Successful
|
launch.title = Launch Successful
|
||||||
|
launch.next = [LIGHT_GRAY]next opportunity at wave {0}
|
||||||
|
launch.unable = [scarlet]Unable to LAUNCH.[] Enemies.
|
||||||
zone.unlocked = [LIGHT_GRAY]{0} unlocked.
|
zone.unlocked = [LIGHT_GRAY]{0} unlocked.
|
||||||
connectfail = [crimson]Su Oyuna baglanilamadi: [accent]{0}
|
connectfail = [crimson]Su Oyuna baglanilamadi: [accent]{0}
|
||||||
error.unreachable = Server unreachable.
|
error.unreachable = Server unreachable.
|
||||||
@@ -261,7 +266,7 @@ zone.frozenForest.name = Frozen Forest
|
|||||||
zone.ruinousShores.name = Ruinous Shores
|
zone.ruinousShores.name = Ruinous Shores
|
||||||
zone.crags.name = Crags
|
zone.crags.name = Crags
|
||||||
zone.stainedMountains.name = Stained Mountains
|
zone.stainedMountains.name = Stained Mountains
|
||||||
zone.impact.name = Impact 0079
|
zone.impact0079.name = Impact 0079
|
||||||
zone.desolateRift.name = Desolate Rift
|
zone.desolateRift.name = Desolate Rift
|
||||||
zone.arcticDesert.name = Arctic Desert
|
zone.arcticDesert.name = Arctic Desert
|
||||||
zone.dryWastes.name = Dry Wastes
|
zone.dryWastes.name = Dry Wastes
|
||||||
@@ -315,12 +320,15 @@ blocks.liquidoutput = Sivi cikisi
|
|||||||
blocks.liquidoutputspeed = Liquid Output Speed
|
blocks.liquidoutputspeed = Liquid Output Speed
|
||||||
blocks.liquiduse = Sivi kullanimi
|
blocks.liquiduse = Sivi kullanimi
|
||||||
blocks.coolant = Sogutma sivisi
|
blocks.coolant = Sogutma sivisi
|
||||||
|
blocks.liquid = Liquid
|
||||||
blocks.coolantuse = Sogutma sivi kullanimi
|
blocks.coolantuse = Sogutma sivi kullanimi
|
||||||
blocks.inputliquidfuel = Yakit sivisi
|
blocks.inputliquidfuel = Yakit sivisi
|
||||||
blocks.liquidfueluse = Sivi yakit kullanimi
|
blocks.liquidfueluse = Sivi yakit kullanimi
|
||||||
blocks.boostitem = Boost Item
|
blocks.boostitem = Boost Item
|
||||||
blocks.boostliquid = Boost Liquid
|
blocks.boostliquid = Boost Liquid
|
||||||
blocks.health = Can
|
blocks.health = Can
|
||||||
|
blocks.power = Power
|
||||||
|
blocks.power.satisfaction = Power Satisfaction
|
||||||
blocks.inaccuracy = sekme
|
blocks.inaccuracy = sekme
|
||||||
blocks.shots = vuruslar
|
blocks.shots = vuruslar
|
||||||
blocks.reload = Yeniden doldurma
|
blocks.reload = Yeniden doldurma
|
||||||
@@ -386,6 +394,7 @@ keybind.screenshot.name = Map Screenshot
|
|||||||
keybind.move_x.name = Sol/Sag hareket
|
keybind.move_x.name = Sol/Sag hareket
|
||||||
keybind.move_y.name = Yukari/asagi hareket
|
keybind.move_y.name = Yukari/asagi hareket
|
||||||
keybind.select.name = Sec/silahi sik
|
keybind.select.name = Sec/silahi sik
|
||||||
|
keybind.pick.name = Pick Block
|
||||||
keybind.break.name = Kirma
|
keybind.break.name = Kirma
|
||||||
keybind.deselect.name = Eldeki yapiyi birak
|
keybind.deselect.name = Eldeki yapiyi birak
|
||||||
keybind.shoot.name = Sik
|
keybind.shoot.name = Sik
|
||||||
@@ -487,11 +496,10 @@ mech.glaive-ship.weapon = Orman yakici
|
|||||||
item.explosiveness = [LIGHT_GRAY]Patlayicilik: {0}
|
item.explosiveness = [LIGHT_GRAY]Patlayicilik: {0}
|
||||||
item.flammability = [LIGHT_GRAY]Yanbilirlik: {0}
|
item.flammability = [LIGHT_GRAY]Yanbilirlik: {0}
|
||||||
item.radioactivity = [LIGHT_GRAY]Radyoaktivite: {0}
|
item.radioactivity = [LIGHT_GRAY]Radyoaktivite: {0}
|
||||||
item.fluxiness = [LIGHT_GRAY]akis gucu: {0}
|
|
||||||
unit.health = [LIGHT_GRAY]Can: {0}
|
unit.health = [LIGHT_GRAY]Can: {0}
|
||||||
unit.speed = [LIGHT_GRAY]hiz: {0}
|
unit.speed = [LIGHT_GRAY]hiz: {0}
|
||||||
mech.weapon = [LIGHT_GRAY]silah: {0}
|
mech.weapon = [LIGHT_GRAY]silah: {0}
|
||||||
mech.armor = [LIGHT_GRAY]zirh: {0}
|
mech.health = [LIGHT_GRAY]Health: {0}
|
||||||
mech.itemcapacity = [LIGHT_GRAY]esya kapasitesi: {0}
|
mech.itemcapacity = [LIGHT_GRAY]esya kapasitesi: {0}
|
||||||
mech.minespeed = [LIGHT_GRAY]kazma hizi: {0}
|
mech.minespeed = [LIGHT_GRAY]kazma hizi: {0}
|
||||||
mech.minepower = [LIGHT_GRAY]kazma gucu: {0}
|
mech.minepower = [LIGHT_GRAY]kazma gucu: {0}
|
||||||
@@ -499,10 +507,15 @@ mech.ability = [LIGHT_GRAY]yetenek gucu: {0}
|
|||||||
liquid.heatcapacity = [LIGHT_GRAY]isinma kapasitesi: {0}
|
liquid.heatcapacity = [LIGHT_GRAY]isinma kapasitesi: {0}
|
||||||
liquid.viscosity = [LIGHT_GRAY]Yari sivilik: {0}
|
liquid.viscosity = [LIGHT_GRAY]Yari sivilik: {0}
|
||||||
liquid.temperature = [LIGHT_GRAY]isi: {0}
|
liquid.temperature = [LIGHT_GRAY]isi: {0}
|
||||||
|
block.kiln.name = Kiln
|
||||||
|
block.kiln.description = Smelts sand and lead into metaglass. Requires small amounts of power.
|
||||||
block.graphite-press.name = Graphite Press
|
block.graphite-press.name = Graphite Press
|
||||||
|
block.multi-press.name = Multi-Press
|
||||||
block.constructing = {0}\n[LIGHT_GRAY](Constructing)
|
block.constructing = {0}\n[LIGHT_GRAY](Constructing)
|
||||||
block.spawn.name = Enemy Spawn
|
block.spawn.name = Enemy Spawn
|
||||||
block.core.name = cekirdek
|
block.core-shard.name = Core: Shard
|
||||||
|
block.core-foundation.name = Core: Foundation
|
||||||
|
block.core-nucleus.name = Core: Nucleus
|
||||||
block.metalfloor.name = metal zemin
|
block.metalfloor.name = metal zemin
|
||||||
block.deepwater.name = su alti
|
block.deepwater.name = su alti
|
||||||
block.water.name = su
|
block.water.name = su
|
||||||
@@ -555,17 +568,19 @@ block.separator.name = separator
|
|||||||
block.centrifuge.name = Santrifuj
|
block.centrifuge.name = Santrifuj
|
||||||
block.power-node.name = Guc Dugumu
|
block.power-node.name = Guc Dugumu
|
||||||
block.power-node-large.name = buyuk Guc Dugumu
|
block.power-node-large.name = buyuk Guc Dugumu
|
||||||
|
block.surge-tower.name = Surge Tower
|
||||||
block.battery.name = batarya
|
block.battery.name = batarya
|
||||||
block.battery-large.name = buyuk batarya
|
block.battery-large.name = buyuk batarya
|
||||||
block.combustion-generator.name = sicaklik jenaratoru
|
block.combustion-generator.name = sicaklik jenaratoru
|
||||||
block.turbine-generator.name = termal jenaratoru
|
block.turbine-generator.name = termal jenaratoru
|
||||||
|
block.differential-generator.name = Differential Generator
|
||||||
|
block.impact-reactor.name = Impact Reactor
|
||||||
block.mechanical-drill.name = Mekanikal Kazici
|
block.mechanical-drill.name = Mekanikal Kazici
|
||||||
block.pneumatic-drill.name = Pneumatik Kazici
|
block.pneumatic-drill.name = Pneumatik Kazici
|
||||||
block.laser-drill.name = Lazer kazici
|
block.laser-drill.name = Lazer kazici
|
||||||
block.water-extractor.name = su ayiricisi
|
block.water-extractor.name = su ayiricisi
|
||||||
block.cultivator.name = ekici
|
block.cultivator.name = ekici
|
||||||
block.alpha-mech-pad.name = Alpha Mech Pad
|
block.alpha-dart-mech-pad.name = Alpha-Dart Mech Pad
|
||||||
block.dart-ship-pad.name = Dart Ship Pad
|
|
||||||
block.delta-mech-pad.name = Delta Mech Pad
|
block.delta-mech-pad.name = Delta Mech Pad
|
||||||
block.javelin-ship-pad.name = Javelin Ship Pad
|
block.javelin-ship-pad.name = Javelin Ship Pad
|
||||||
block.trident-ship-pad.name = Trident Ship Pad
|
block.trident-ship-pad.name = Trident Ship Pad
|
||||||
@@ -630,7 +645,6 @@ block.rtg-generator.name = RTG Generator
|
|||||||
block.spectre.name = Spectre
|
block.spectre.name = Spectre
|
||||||
block.meltdown.name = Meltdown
|
block.meltdown.name = Meltdown
|
||||||
block.container.name = Container
|
block.container.name = Container
|
||||||
block.core.description = The most important building in the game.
|
|
||||||
block.launch-pad.name = Launch Pad
|
block.launch-pad.name = Launch Pad
|
||||||
team.blue.name = blue
|
team.blue.name = blue
|
||||||
team.red.name = red
|
team.red.name = red
|
||||||
@@ -645,6 +659,7 @@ unit.phantom.name = Phantom Drone
|
|||||||
unit.phantom.description = An advanced drone unit. Automatically mines ores, collects items and repairs blocks. Significantly more effective than a drone.
|
unit.phantom.description = An advanced drone unit. Automatically mines ores, collects items and repairs blocks. Significantly more effective than a drone.
|
||||||
unit.dagger.name = Dagger
|
unit.dagger.name = Dagger
|
||||||
unit.dagger.description = basit bir zemin uniti
|
unit.dagger.description = basit bir zemin uniti
|
||||||
|
unit.crawler.name = Crawler
|
||||||
unit.titan.name = Titan
|
unit.titan.name = Titan
|
||||||
unit.titan.description = havaya sikabilen, gelismis bir unit
|
unit.titan.description = havaya sikabilen, gelismis bir unit
|
||||||
unit.ghoul.name = Ghoul Bomber
|
unit.ghoul.name = Ghoul Bomber
|
||||||
@@ -654,7 +669,11 @@ unit.wraith.description = A fast, hit-and-run interceptor unit.
|
|||||||
unit.fortress.name = Fortress
|
unit.fortress.name = Fortress
|
||||||
unit.fortress.description = A heavy artillery ground unit.
|
unit.fortress.description = A heavy artillery ground unit.
|
||||||
unit.revenant.name = Revenant
|
unit.revenant.name = Revenant
|
||||||
unit.revenant.description = A heavy laser platform.
|
unit.eruptor.name = Eruptor
|
||||||
|
unit.chaos-array.name = Chaos Array
|
||||||
|
unit.eradicator.name = Eradicator
|
||||||
|
unit.lich.name = Lich
|
||||||
|
unit.reaper.name = Reaper
|
||||||
tutorial.begin = Your mission here is to eradicate the[LIGHT_GRAY] enemy[].\n\nBegin by[accent] mining copper[]. Tap a copper ore vein near your core to do this.
|
tutorial.begin = Your mission here is to eradicate the[LIGHT_GRAY] enemy[].\n\nBegin by[accent] mining copper[]. Tap a copper ore vein near your core to do this.
|
||||||
tutorial.drill = Mining manually is inefficient.\n[accent]Drills []can mine automatically.\nPlace one on a copper vein.
|
tutorial.drill = Mining manually is inefficient.\n[accent]Drills []can mine automatically.\nPlace one on a copper vein.
|
||||||
tutorial.conveyor = [accent]Conveyors[] are used to transport items to the core.\nMake a line of conveyors from the drill to the core.
|
tutorial.conveyor = [accent]Conveyors[] are used to transport items to the core.\nMake a line of conveyors from the drill to the core.
|
||||||
|
|||||||
@@ -31,12 +31,15 @@ deconstruction.title = Blok Yikim Ogreticisi
|
|||||||
deconstruction = Sen su anda [accent]blok yikim moduna gectin[].\n\nKirmaya baslamak icin, geminin cevresinde bir bloga tikla\nBiraz blok sectikten sonra, "tik" tusuna basarak onayla, ve gemin onlari yikmaya baslayacaktir.\n\n- [accent]Blok kaldirmak[] icin onlari secme yerine gene tikla\n- [accent]Bir alanin icinde blok kirmak icin[] bos bir yere tikla, ve surukle\n- [accent]Yikma modundan cikmak icin[] Kosedeki X tusuna bas
|
deconstruction = Sen su anda [accent]blok yikim moduna gectin[].\n\nKirmaya baslamak icin, geminin cevresinde bir bloga tikla\nBiraz blok sectikten sonra, "tik" tusuna basarak onayla, ve gemin onlari yikmaya baslayacaktir.\n\n- [accent]Blok kaldirmak[] icin onlari secme yerine gene tikla\n- [accent]Bir alanin icinde blok kirmak icin[] bos bir yere tikla, ve surukle\n- [accent]Yikma modundan cikmak icin[] Kosedeki X tusuna bas
|
||||||
showagain = Bunu gene gosterme
|
showagain = Bunu gene gosterme
|
||||||
coreattack = < Cekirdek saldiri altinda! >
|
coreattack = < Cekirdek saldiri altinda! >
|
||||||
|
nearpoint = [[ [scarlet]LEAVE DROP POINT IMMEDIATELY[] ]\nannihilation imminent
|
||||||
|
outofbounds = [[ OUT OF BOUNDS ]\n[]self-destruct in {0}
|
||||||
database = Core Database
|
database = Core Database
|
||||||
savegame = Oyunu Kaydet
|
savegame = Oyunu Kaydet
|
||||||
loadgame = Oyunu yükle
|
loadgame = Oyunu yükle
|
||||||
joingame = Oyuna katıl
|
joingame = Oyuna katıl
|
||||||
addplayers = Oyuncu ekle/cikar
|
addplayers = Oyuncu ekle/cikar
|
||||||
customgame = Ozel oyun
|
customgame = Ozel oyun
|
||||||
|
newgame = New Game
|
||||||
none = <none>
|
none = <none>
|
||||||
close = Kapat
|
close = Kapat
|
||||||
quit = Çık
|
quit = Çık
|
||||||
@@ -245,6 +248,8 @@ resume = Resume Zone:\n[LIGHT_GRAY]{0}
|
|||||||
bestwave = [LIGHT_GRAY]Best: {0}
|
bestwave = [LIGHT_GRAY]Best: {0}
|
||||||
launch = Launch
|
launch = Launch
|
||||||
launch.title = Launch Successful
|
launch.title = Launch Successful
|
||||||
|
launch.next = [LIGHT_GRAY]next opportunity at wave {0}
|
||||||
|
launch.unable = [scarlet]Unable to LAUNCH.[] Enemies.
|
||||||
zone.unlocked = [LIGHT_GRAY]{0} unlocked.
|
zone.unlocked = [LIGHT_GRAY]{0} unlocked.
|
||||||
connectfail = [crimson] Sunucuya bağlanılamadı: [accent] {0}
|
connectfail = [crimson] Sunucuya bağlanılamadı: [accent] {0}
|
||||||
error.unreachable = Server unreachable.
|
error.unreachable = Server unreachable.
|
||||||
@@ -261,7 +266,7 @@ zone.frozenForest.name = Frozen Forest
|
|||||||
zone.ruinousShores.name = Ruinous Shores
|
zone.ruinousShores.name = Ruinous Shores
|
||||||
zone.crags.name = Crags
|
zone.crags.name = Crags
|
||||||
zone.stainedMountains.name = Stained Mountains
|
zone.stainedMountains.name = Stained Mountains
|
||||||
zone.impact.name = Impact 0079
|
zone.impact0079.name = Impact 0079
|
||||||
zone.desolateRift.name = Desolate Rift
|
zone.desolateRift.name = Desolate Rift
|
||||||
zone.arcticDesert.name = Arctic Desert
|
zone.arcticDesert.name = Arctic Desert
|
||||||
zone.dryWastes.name = Dry Wastes
|
zone.dryWastes.name = Dry Wastes
|
||||||
@@ -315,12 +320,15 @@ blocks.liquidoutput = Liquid Output
|
|||||||
blocks.liquidoutputspeed = Liquid Output Speed
|
blocks.liquidoutputspeed = Liquid Output Speed
|
||||||
blocks.liquiduse = Liquid Use
|
blocks.liquiduse = Liquid Use
|
||||||
blocks.coolant = Coolant
|
blocks.coolant = Coolant
|
||||||
|
blocks.liquid = Liquid
|
||||||
blocks.coolantuse = Coolant Use
|
blocks.coolantuse = Coolant Use
|
||||||
blocks.inputliquidfuel = Fuel Liquid
|
blocks.inputliquidfuel = Fuel Liquid
|
||||||
blocks.liquidfueluse = Liquid Fuel Use
|
blocks.liquidfueluse = Liquid Fuel Use
|
||||||
blocks.boostitem = Boost Item
|
blocks.boostitem = Boost Item
|
||||||
blocks.boostliquid = Boost Liquid
|
blocks.boostliquid = Boost Liquid
|
||||||
blocks.health = Can
|
blocks.health = Can
|
||||||
|
blocks.power = Power
|
||||||
|
blocks.power.satisfaction = Power Satisfaction
|
||||||
blocks.inaccuracy = yanlışlık
|
blocks.inaccuracy = yanlışlık
|
||||||
blocks.shots = atışlar
|
blocks.shots = atışlar
|
||||||
blocks.reload = Reload
|
blocks.reload = Reload
|
||||||
@@ -386,6 +394,7 @@ keybind.screenshot.name = Map Screenshot
|
|||||||
keybind.move_x.name = sağ / sol
|
keybind.move_x.name = sağ / sol
|
||||||
keybind.move_y.name = yukarı / aşağı
|
keybind.move_y.name = yukarı / aşağı
|
||||||
keybind.select.name = seçmek
|
keybind.select.name = seçmek
|
||||||
|
keybind.pick.name = Pick Block
|
||||||
keybind.break.name = kırmak
|
keybind.break.name = kırmak
|
||||||
keybind.deselect.name = Deselect
|
keybind.deselect.name = Deselect
|
||||||
keybind.shoot.name = ateş etme
|
keybind.shoot.name = ateş etme
|
||||||
@@ -487,11 +496,10 @@ mech.glaive-ship.weapon = Flame Repeater
|
|||||||
item.explosiveness = [LIGHT_GRAY]Explosiveness: {0}
|
item.explosiveness = [LIGHT_GRAY]Explosiveness: {0}
|
||||||
item.flammability = [LIGHT_GRAY]Flammability: {0}
|
item.flammability = [LIGHT_GRAY]Flammability: {0}
|
||||||
item.radioactivity = [LIGHT_GRAY]Radioactivity: {0}
|
item.radioactivity = [LIGHT_GRAY]Radioactivity: {0}
|
||||||
item.fluxiness = [LIGHT_GRAY]Flux Power: {0}
|
|
||||||
unit.health = [LIGHT_GRAY]Health: {0}
|
unit.health = [LIGHT_GRAY]Health: {0}
|
||||||
unit.speed = [LIGHT_GRAY]Speed: {0}
|
unit.speed = [LIGHT_GRAY]Speed: {0}
|
||||||
mech.weapon = [LIGHT_GRAY]Weapon: {0}
|
mech.weapon = [LIGHT_GRAY]Weapon: {0}
|
||||||
mech.armor = [LIGHT_GRAY]Armor: {0}
|
mech.health = [LIGHT_GRAY]Health: {0}
|
||||||
mech.itemcapacity = [LIGHT_GRAY]Item Capacity: {0}
|
mech.itemcapacity = [LIGHT_GRAY]Item Capacity: {0}
|
||||||
mech.minespeed = [LIGHT_GRAY]Mining Speed: {0}
|
mech.minespeed = [LIGHT_GRAY]Mining Speed: {0}
|
||||||
mech.minepower = [LIGHT_GRAY]Mining Power: {0}
|
mech.minepower = [LIGHT_GRAY]Mining Power: {0}
|
||||||
@@ -499,10 +507,15 @@ mech.ability = [LIGHT_GRAY]Ability: {0}
|
|||||||
liquid.heatcapacity = [LIGHT_GRAY]Heat Capacity: {0}
|
liquid.heatcapacity = [LIGHT_GRAY]Heat Capacity: {0}
|
||||||
liquid.viscosity = [LIGHT_GRAY]Viscosity: {0}
|
liquid.viscosity = [LIGHT_GRAY]Viscosity: {0}
|
||||||
liquid.temperature = [LIGHT_GRAY]Temperature: {0}
|
liquid.temperature = [LIGHT_GRAY]Temperature: {0}
|
||||||
|
block.kiln.name = Kiln
|
||||||
|
block.kiln.description = Smelts sand and lead into metaglass. Requires small amounts of power.
|
||||||
block.graphite-press.name = Graphite Press
|
block.graphite-press.name = Graphite Press
|
||||||
|
block.multi-press.name = Multi-Press
|
||||||
block.constructing = {0}\n[LIGHT_GRAY](Constructing)
|
block.constructing = {0}\n[LIGHT_GRAY](Constructing)
|
||||||
block.spawn.name = Enemy Spawn
|
block.spawn.name = Enemy Spawn
|
||||||
block.core.name = Core
|
block.core-shard.name = Core: Shard
|
||||||
|
block.core-foundation.name = Core: Foundation
|
||||||
|
block.core-nucleus.name = Core: Nucleus
|
||||||
block.metalfloor.name = Metal Floor
|
block.metalfloor.name = Metal Floor
|
||||||
block.deepwater.name = deepwater
|
block.deepwater.name = deepwater
|
||||||
block.water.name = water
|
block.water.name = water
|
||||||
@@ -555,17 +568,19 @@ block.separator.name = Separator
|
|||||||
block.centrifuge.name = Centrifuge
|
block.centrifuge.name = Centrifuge
|
||||||
block.power-node.name = Power Node
|
block.power-node.name = Power Node
|
||||||
block.power-node-large.name = Large Power Node
|
block.power-node-large.name = Large Power Node
|
||||||
|
block.surge-tower.name = Surge Tower
|
||||||
block.battery.name = Battery
|
block.battery.name = Battery
|
||||||
block.battery-large.name = Large Battery
|
block.battery-large.name = Large Battery
|
||||||
block.combustion-generator.name = Combustion Generator
|
block.combustion-generator.name = Combustion Generator
|
||||||
block.turbine-generator.name = Turbine Generator
|
block.turbine-generator.name = Turbine Generator
|
||||||
|
block.differential-generator.name = Differential Generator
|
||||||
|
block.impact-reactor.name = Impact Reactor
|
||||||
block.mechanical-drill.name = Mechanical Drill
|
block.mechanical-drill.name = Mechanical Drill
|
||||||
block.pneumatic-drill.name = Pneumatic Drill
|
block.pneumatic-drill.name = Pneumatic Drill
|
||||||
block.laser-drill.name = Laser Drill
|
block.laser-drill.name = Laser Drill
|
||||||
block.water-extractor.name = Water Extractor
|
block.water-extractor.name = Water Extractor
|
||||||
block.cultivator.name = Cultivator
|
block.cultivator.name = Cultivator
|
||||||
block.alpha-mech-pad.name = Alpha Mech Pad
|
block.alpha-dart-mech-pad.name = Alpha-Dart Mech Pad
|
||||||
block.dart-ship-pad.name = Dart Ship Pad
|
|
||||||
block.delta-mech-pad.name = Delta Mech Pad
|
block.delta-mech-pad.name = Delta Mech Pad
|
||||||
block.javelin-ship-pad.name = Javelin Ship Pad
|
block.javelin-ship-pad.name = Javelin Ship Pad
|
||||||
block.trident-ship-pad.name = Trident Ship Pad
|
block.trident-ship-pad.name = Trident Ship Pad
|
||||||
@@ -630,7 +645,6 @@ block.rtg-generator.name = RTG Generator
|
|||||||
block.spectre.name = Spectre
|
block.spectre.name = Spectre
|
||||||
block.meltdown.name = Meltdown
|
block.meltdown.name = Meltdown
|
||||||
block.container.name = Container
|
block.container.name = Container
|
||||||
block.core.description = The most important building in the game.
|
|
||||||
block.launch-pad.name = Launch Pad
|
block.launch-pad.name = Launch Pad
|
||||||
team.blue.name = blue
|
team.blue.name = blue
|
||||||
team.red.name = red
|
team.red.name = red
|
||||||
@@ -645,6 +659,7 @@ unit.phantom.name = Phantom Drone
|
|||||||
unit.phantom.description = An advanced drone unit. Automatically mines ores, collects items and repairs blocks. Significantly more effective than a drone.
|
unit.phantom.description = An advanced drone unit. Automatically mines ores, collects items and repairs blocks. Significantly more effective than a drone.
|
||||||
unit.dagger.name = Dagger
|
unit.dagger.name = Dagger
|
||||||
unit.dagger.description = A basic ground unit. Useful in swarms.
|
unit.dagger.description = A basic ground unit. Useful in swarms.
|
||||||
|
unit.crawler.name = Crawler
|
||||||
unit.titan.name = Titan
|
unit.titan.name = Titan
|
||||||
unit.titan.description = An advanced armored ground unit. Uses carbide as ammo. Attacks both ground and air targets.
|
unit.titan.description = An advanced armored ground unit. Uses carbide as ammo. Attacks both ground and air targets.
|
||||||
unit.ghoul.name = Ghoul Bomber
|
unit.ghoul.name = Ghoul Bomber
|
||||||
@@ -654,7 +669,11 @@ unit.wraith.description = A fast, hit-and-run interceptor unit.
|
|||||||
unit.fortress.name = Fortress
|
unit.fortress.name = Fortress
|
||||||
unit.fortress.description = A heavy artillery ground unit.
|
unit.fortress.description = A heavy artillery ground unit.
|
||||||
unit.revenant.name = Revenant
|
unit.revenant.name = Revenant
|
||||||
unit.revenant.description = A heavy laser platform.
|
unit.eruptor.name = Eruptor
|
||||||
|
unit.chaos-array.name = Chaos Array
|
||||||
|
unit.eradicator.name = Eradicator
|
||||||
|
unit.lich.name = Lich
|
||||||
|
unit.reaper.name = Reaper
|
||||||
tutorial.begin = Your mission here is to eradicate the[LIGHT_GRAY] enemy[].\n\nBegin by[accent] mining copper[]. Tap a copper ore vein near your core to do this.
|
tutorial.begin = Your mission here is to eradicate the[LIGHT_GRAY] enemy[].\n\nBegin by[accent] mining copper[]. Tap a copper ore vein near your core to do this.
|
||||||
tutorial.drill = Mining manually is inefficient.\n[accent]Drills []can mine automatically.\nPlace one on a copper vein.
|
tutorial.drill = Mining manually is inefficient.\n[accent]Drills []can mine automatically.\nPlace one on a copper vein.
|
||||||
tutorial.conveyor = [accent]Conveyors[] are used to transport items to the core.\nMake a line of conveyors from the drill to the core.
|
tutorial.conveyor = [accent]Conveyors[] are used to transport items to the core.\nMake a line of conveyors from the drill to the core.
|
||||||
|
|||||||
@@ -31,12 +31,15 @@ deconstruction.title = Інструкція з деконструкції бло
|
|||||||
deconstruction = Ви тільки що перешли в [accent] режим деконструкції блоків[].\n\nЩоб почати руйнувати, просто торкніться блоку поруч із вашим кораблем.\nПісля вибору деяких блоків натисніть прапорець, щоб підтвердити, і ваш корабель почне їх деконструювати.\n\n- [accent]Вилучіть блоки[] з вашого вибору, торкнувшись їх.\n- [accent]Вилучіть блоки в зоні[] , торкнувшись і утримуючи порожнє місце, потім перетягніть у потрібному напрямку.\n- [accent]Скасуйте деконструкцію або виділення[] натиснувши X внизу праворуч.
|
deconstruction = Ви тільки що перешли в [accent] режим деконструкції блоків[].\n\nЩоб почати руйнувати, просто торкніться блоку поруч із вашим кораблем.\nПісля вибору деяких блоків натисніть прапорець, щоб підтвердити, і ваш корабель почне їх деконструювати.\n\n- [accent]Вилучіть блоки[] з вашого вибору, торкнувшись їх.\n- [accent]Вилучіть блоки в зоні[] , торкнувшись і утримуючи порожнє місце, потім перетягніть у потрібному напрямку.\n- [accent]Скасуйте деконструкцію або виділення[] натиснувши X внизу праворуч.
|
||||||
showagain = Не показувати знову до наступного сеансу
|
showagain = Не показувати знову до наступного сеансу
|
||||||
coreattack = < Ядро під атакою! >
|
coreattack = < Ядро під атакою! >
|
||||||
|
nearpoint = [[ [scarlet]LEAVE DROP POINT IMMEDIATELY[] ]\nannihilation imminent
|
||||||
|
outofbounds = [[ OUT OF BOUNDS ]\n[]self-destruct in {0}
|
||||||
database = Core Database
|
database = Core Database
|
||||||
savegame = Зберегти гру
|
savegame = Зберегти гру
|
||||||
loadgame = Завантажити гру
|
loadgame = Завантажити гру
|
||||||
joingame = Мережева гра
|
joingame = Мережева гра
|
||||||
addplayers = Дод/Видалити гравців
|
addplayers = Дод/Видалити гравців
|
||||||
customgame = Користувальницька гра
|
customgame = Користувальницька гра
|
||||||
|
newgame = New Game
|
||||||
none = <нічого>
|
none = <нічого>
|
||||||
close = Закрити
|
close = Закрити
|
||||||
quit = Вийти
|
quit = Вийти
|
||||||
@@ -245,6 +248,8 @@ resume = Resume Zone:\n[LIGHT_GRAY]{0}
|
|||||||
bestwave = [LIGHT_GRAY]Best: {0}
|
bestwave = [LIGHT_GRAY]Best: {0}
|
||||||
launch = Launch
|
launch = Launch
|
||||||
launch.title = Launch Successful
|
launch.title = Launch Successful
|
||||||
|
launch.next = [LIGHT_GRAY]next opportunity at wave {0}
|
||||||
|
launch.unable = [scarlet]Unable to LAUNCH.[] Enemies.
|
||||||
zone.unlocked = [LIGHT_GRAY]{0} unlocked.
|
zone.unlocked = [LIGHT_GRAY]{0} unlocked.
|
||||||
connectfail = [crimson]Не вдалося підключитися до сервера: [accent]{0}
|
connectfail = [crimson]Не вдалося підключитися до сервера: [accent]{0}
|
||||||
error.unreachable = Сервер не доступний.
|
error.unreachable = Сервер не доступний.
|
||||||
@@ -261,7 +266,7 @@ zone.frozenForest.name = Frozen Forest
|
|||||||
zone.ruinousShores.name = Ruinous Shores
|
zone.ruinousShores.name = Ruinous Shores
|
||||||
zone.crags.name = Crags
|
zone.crags.name = Crags
|
||||||
zone.stainedMountains.name = Stained Mountains
|
zone.stainedMountains.name = Stained Mountains
|
||||||
zone.impact.name = Impact 0079
|
zone.impact0079.name = Impact 0079
|
||||||
zone.desolateRift.name = Desolate Rift
|
zone.desolateRift.name = Desolate Rift
|
||||||
zone.arcticDesert.name = Arctic Desert
|
zone.arcticDesert.name = Arctic Desert
|
||||||
zone.dryWastes.name = Dry Wastes
|
zone.dryWastes.name = Dry Wastes
|
||||||
@@ -315,12 +320,15 @@ blocks.liquidoutput = Вихідна рідина
|
|||||||
blocks.liquidoutputspeed = Швидкість вихідної рідини
|
blocks.liquidoutputspeed = Швидкість вихідної рідини
|
||||||
blocks.liquiduse = Використовуеться рідин
|
blocks.liquiduse = Використовуеться рідин
|
||||||
blocks.coolant = Охолоджуюча рідина
|
blocks.coolant = Охолоджуюча рідина
|
||||||
|
blocks.liquid = Liquid
|
||||||
blocks.coolantuse = Охолодж. рідини використовуеться
|
blocks.coolantuse = Охолодж. рідини використовуеться
|
||||||
blocks.inputliquidfuel = Рідке паливо
|
blocks.inputliquidfuel = Рідке паливо
|
||||||
blocks.liquidfueluse = Рідкого палива використовуеться
|
blocks.liquidfueluse = Рідкого палива використовуеться
|
||||||
blocks.boostitem = Прискорюючий предмет
|
blocks.boostitem = Прискорюючий предмет
|
||||||
blocks.boostliquid = Прискорююча рідина
|
blocks.boostliquid = Прискорююча рідина
|
||||||
blocks.health = Здоров'я
|
blocks.health = Здоров'я
|
||||||
|
blocks.power = Power
|
||||||
|
blocks.power.satisfaction = Power Satisfaction
|
||||||
blocks.inaccuracy = Розкид
|
blocks.inaccuracy = Розкид
|
||||||
blocks.shots = Постріли
|
blocks.shots = Постріли
|
||||||
blocks.reload = Постріли/секунду
|
blocks.reload = Постріли/секунду
|
||||||
@@ -386,6 +394,7 @@ keybind.screenshot.name = Скріншот мапи
|
|||||||
keybind.move_x.name = Рух по осі x
|
keybind.move_x.name = Рух по осі x
|
||||||
keybind.move_y.name = Рух по осі x
|
keybind.move_y.name = Рух по осі x
|
||||||
keybind.select.name = ВибратиПостріл
|
keybind.select.name = ВибратиПостріл
|
||||||
|
keybind.pick.name = Pick Block
|
||||||
keybind.break.name = Руйнування
|
keybind.break.name = Руйнування
|
||||||
keybind.deselect.name = Скасувати
|
keybind.deselect.name = Скасувати
|
||||||
keybind.shoot.name = Постріл
|
keybind.shoot.name = Постріл
|
||||||
@@ -487,11 +496,10 @@ mech.glaive-ship.weapon = Вогняний кулемет
|
|||||||
item.explosiveness = [LIGHT_GRAY]Вибухонебезпечність: {0}
|
item.explosiveness = [LIGHT_GRAY]Вибухонебезпечність: {0}
|
||||||
item.flammability = [LIGHT_GRAY]Вогненебезпечність: {0}
|
item.flammability = [LIGHT_GRAY]Вогненебезпечність: {0}
|
||||||
item.radioactivity = [LIGHT_GRAY]Радіоактивність: {0}
|
item.radioactivity = [LIGHT_GRAY]Радіоактивність: {0}
|
||||||
item.fluxiness = [LIGHT_GRAY]Осадковість: {0}
|
|
||||||
unit.health = [LIGHT_GRAY]Здоров'я: {0}
|
unit.health = [LIGHT_GRAY]Здоров'я: {0}
|
||||||
unit.speed = [LIGHT_GRAY]Швидкість: {0}
|
unit.speed = [LIGHT_GRAY]Швидкість: {0}
|
||||||
mech.weapon = [LIGHT_GRAY]Зброя: {0}
|
mech.weapon = [LIGHT_GRAY]Зброя: {0}
|
||||||
mech.armor = [LIGHT_GRAY]Броня: {0}
|
mech.health = [LIGHT_GRAY]Health: {0}
|
||||||
mech.itemcapacity = [LIGHT_GRAY] Ємність елементів: {0}
|
mech.itemcapacity = [LIGHT_GRAY] Ємність елементів: {0}
|
||||||
mech.minespeed = [LIGHT_GRAY]Швидкість видобутку: {0}
|
mech.minespeed = [LIGHT_GRAY]Швидкість видобутку: {0}
|
||||||
mech.minepower = [LIGHT_GRAY]Потужність видобутку: {0}
|
mech.minepower = [LIGHT_GRAY]Потужність видобутку: {0}
|
||||||
@@ -499,10 +507,15 @@ mech.ability = [LIGHT_GRAY]Здібність: {0}
|
|||||||
liquid.heatcapacity = [LIGHT_GRAY]Теплоємність: {0}
|
liquid.heatcapacity = [LIGHT_GRAY]Теплоємність: {0}
|
||||||
liquid.viscosity = [LIGHT_GRAY]В'язкість: {0}
|
liquid.viscosity = [LIGHT_GRAY]В'язкість: {0}
|
||||||
liquid.temperature = [LIGHT_GRAY]Температура: {0}
|
liquid.temperature = [LIGHT_GRAY]Температура: {0}
|
||||||
|
block.kiln.name = Kiln
|
||||||
|
block.kiln.description = Smelts sand and lead into metaglass. Requires small amounts of power.
|
||||||
block.graphite-press.name = Graphite Press
|
block.graphite-press.name = Graphite Press
|
||||||
|
block.multi-press.name = Multi-Press
|
||||||
block.constructing = {0}\n[LIGHT_GRAY](В процесі)
|
block.constructing = {0}\n[LIGHT_GRAY](В процесі)
|
||||||
block.spawn.name = Місце появи ворога
|
block.spawn.name = Місце появи ворога
|
||||||
block.core.name = Ядро
|
block.core-shard.name = Core: Shard
|
||||||
|
block.core-foundation.name = Core: Foundation
|
||||||
|
block.core-nucleus.name = Core: Nucleus
|
||||||
block.metalfloor.name = Металева плитка
|
block.metalfloor.name = Металева плитка
|
||||||
block.deepwater.name = Глибоководдя
|
block.deepwater.name = Глибоководдя
|
||||||
block.water.name = Вода
|
block.water.name = Вода
|
||||||
@@ -555,17 +568,19 @@ block.separator.name = Сепаратор
|
|||||||
block.centrifuge.name = Центрифуга
|
block.centrifuge.name = Центрифуга
|
||||||
block.power-node.name = Енергійний вузол
|
block.power-node.name = Енергійний вузол
|
||||||
block.power-node-large.name = Великий енергетичний вузол
|
block.power-node-large.name = Великий енергетичний вузол
|
||||||
|
block.surge-tower.name = Surge Tower
|
||||||
block.battery.name = Акумулятор
|
block.battery.name = Акумулятор
|
||||||
block.battery-large.name = Великий акумулятор
|
block.battery-large.name = Великий акумулятор
|
||||||
block.combustion-generator.name = Генератор горіння
|
block.combustion-generator.name = Генератор горіння
|
||||||
block.turbine-generator.name = Турбогенератор
|
block.turbine-generator.name = Турбогенератор
|
||||||
|
block.differential-generator.name = Differential Generator
|
||||||
|
block.impact-reactor.name = Impact Reactor
|
||||||
block.mechanical-drill.name = Механічний дриль
|
block.mechanical-drill.name = Механічний дриль
|
||||||
block.pneumatic-drill.name = Пневматичний дриль
|
block.pneumatic-drill.name = Пневматичний дриль
|
||||||
block.laser-drill.name = Лазерний дриль
|
block.laser-drill.name = Лазерний дриль
|
||||||
block.water-extractor.name = Екстрактор води
|
block.water-extractor.name = Екстрактор води
|
||||||
block.cultivator.name = Культиватор
|
block.cultivator.name = Культиватор
|
||||||
block.alpha-mech-pad.name = Реконстуктор "Альфа"
|
block.alpha-dart-mech-pad.name = Alpha-Dart Mech Pad
|
||||||
block.dart-ship-pad.name = Завод дротікових літаків
|
|
||||||
block.delta-mech-pad.name = Реконструктор "Дельта"
|
block.delta-mech-pad.name = Реконструктор "Дельта"
|
||||||
block.javelin-ship-pad.name = Реконструктор "Джавелін"
|
block.javelin-ship-pad.name = Реконструктор "Джавелін"
|
||||||
block.trident-ship-pad.name = Реконструктор "Тризуб"
|
block.trident-ship-pad.name = Реконструктор "Тризуб"
|
||||||
@@ -630,7 +645,6 @@ block.rtg-generator.name = Радіоізотопний термоелектри
|
|||||||
block.spectre.name = Мара
|
block.spectre.name = Мара
|
||||||
block.meltdown.name = Розтоплення
|
block.meltdown.name = Розтоплення
|
||||||
block.container.name = Склад
|
block.container.name = Склад
|
||||||
block.core.description = Найголовніше будівля в грі.
|
|
||||||
block.launch-pad.name = Launch Pad
|
block.launch-pad.name = Launch Pad
|
||||||
team.blue.name = Синя
|
team.blue.name = Синя
|
||||||
team.red.name = Червона
|
team.red.name = Червона
|
||||||
@@ -645,6 +659,7 @@ unit.phantom.name = Фантом
|
|||||||
unit.phantom.description = Покращений дрон. Автоматично добуває руди та ремонтує блоки.
|
unit.phantom.description = Покращений дрон. Автоматично добуває руди та ремонтує блоки.
|
||||||
unit.dagger.name = Кинджал
|
unit.dagger.name = Кинджал
|
||||||
unit.dagger.description = Базова наземна бойова одиниця. Корисен у купі.
|
unit.dagger.description = Базова наземна бойова одиниця. Корисен у купі.
|
||||||
|
unit.crawler.name = Crawler
|
||||||
unit.titan.name = Титан
|
unit.titan.name = Титан
|
||||||
unit.titan.description = Улучшенная бронированная наземная боевая единица. Атакует наземные и воздушные цели.
|
unit.titan.description = Улучшенная бронированная наземная боевая единица. Атакует наземные и воздушные цели.
|
||||||
unit.ghoul.name = Бомбардувальний "Ґуль"
|
unit.ghoul.name = Бомбардувальний "Ґуль"
|
||||||
@@ -654,7 +669,11 @@ unit.wraith.description = Швидка бойова одиниця, котрий
|
|||||||
unit.fortress.name = Фортеця
|
unit.fortress.name = Фортеця
|
||||||
unit.fortress.description = Тяжка артилерійна наземна бойова одиниця.
|
unit.fortress.description = Тяжка артилерійна наземна бойова одиниця.
|
||||||
unit.revenant.name = Потойбічний вбивця
|
unit.revenant.name = Потойбічний вбивця
|
||||||
unit.revenant.description = Важка бойова одиниця з лазерною зброєю.
|
unit.eruptor.name = Eruptor
|
||||||
|
unit.chaos-array.name = Chaos Array
|
||||||
|
unit.eradicator.name = Eradicator
|
||||||
|
unit.lich.name = Lich
|
||||||
|
unit.reaper.name = Reaper
|
||||||
tutorial.begin = Ваша місія тут полягає в ліквідації[LIGHT_GRAY] противника[].\n\nПочнімо з[accent] видобутку міді[]. Щоб зробити це, торкніться мідної рудної жили біля вашого ядра.
|
tutorial.begin = Ваша місія тут полягає в ліквідації[LIGHT_GRAY] противника[].\n\nПочнімо з[accent] видобутку міді[]. Щоб зробити це, торкніться мідної рудної жили біля вашого ядра.
|
||||||
tutorial.drill = Ручна робота не ефективна\n[accent]Бури []можуть копати автоматично.\nПоставте один на мідній жилі.
|
tutorial.drill = Ручна робота не ефективна\n[accent]Бури []можуть копати автоматично.\nПоставте один на мідній жилі.
|
||||||
tutorial.conveyor = [accent]Конвейери[] використовуються для транспортування предметів в ядра.\nЗробіть лінію конвейерів від бурів до ядра.
|
tutorial.conveyor = [accent]Конвейери[] використовуються для транспортування предметів в ядра.\nЗробіть лінію конвейерів від бурів до ядра.
|
||||||
|
|||||||
@@ -31,12 +31,15 @@ deconstruction.title = 方块删除指导
|
|||||||
deconstruction = 你选择了 [accent]删除模式[]。\n\n点击你附近的有效位置以删除\n选择了方块以后,点击复选框就会开始删除。\n\n- [accent]移除方块-[] 点击想要删除的方块。\n- [accent]移除选中部分-[] 按住并拖动以选中一个区域。\n- [accent]取消删除或选择-[] 按左下角的X.
|
deconstruction = 你选择了 [accent]删除模式[]。\n\n点击你附近的有效位置以删除\n选择了方块以后,点击复选框就会开始删除。\n\n- [accent]移除方块-[] 点击想要删除的方块。\n- [accent]移除选中部分-[] 按住并拖动以选中一个区域。\n- [accent]取消删除或选择-[] 按左下角的X.
|
||||||
showagain = 不再显示
|
showagain = 不再显示
|
||||||
coreattack = < 核心正在受到攻击! >
|
coreattack = < 核心正在受到攻击! >
|
||||||
|
nearpoint = [[ [scarlet]LEAVE DROP POINT IMMEDIATELY[] ]\nannihilation imminent
|
||||||
|
outofbounds = [[ OUT OF BOUNDS ]\n[]self-destruct in {0}
|
||||||
database = Core Database
|
database = Core Database
|
||||||
savegame = 保存游戏
|
savegame = 保存游戏
|
||||||
loadgame = 载入游戏
|
loadgame = 载入游戏
|
||||||
joingame = 加入游戏
|
joingame = 加入游戏
|
||||||
addplayers = 增加/删除玩家
|
addplayers = 增加/删除玩家
|
||||||
customgame = 自定义游戏
|
customgame = 自定义游戏
|
||||||
|
newgame = New Game
|
||||||
none = <无>
|
none = <无>
|
||||||
close = 关闭
|
close = 关闭
|
||||||
quit = 退出
|
quit = 退出
|
||||||
@@ -245,6 +248,8 @@ resume = Resume Zone:\n[LIGHT_GRAY]{0}
|
|||||||
bestwave = [LIGHT_GRAY]Best: {0}
|
bestwave = [LIGHT_GRAY]Best: {0}
|
||||||
launch = Launch
|
launch = Launch
|
||||||
launch.title = Launch Successful
|
launch.title = Launch Successful
|
||||||
|
launch.next = [LIGHT_GRAY]next opportunity at wave {0}
|
||||||
|
launch.unable = [scarlet]Unable to LAUNCH.[] Enemies.
|
||||||
zone.unlocked = [LIGHT_GRAY]{0} unlocked.
|
zone.unlocked = [LIGHT_GRAY]{0} unlocked.
|
||||||
connectfail = [crimson]服务器连接失败: [accent]{0}
|
connectfail = [crimson]服务器连接失败: [accent]{0}
|
||||||
error.unreachable = 服务器无法访问。
|
error.unreachable = 服务器无法访问。
|
||||||
@@ -261,7 +266,7 @@ zone.frozenForest.name = Frozen Forest
|
|||||||
zone.ruinousShores.name = Ruinous Shores
|
zone.ruinousShores.name = Ruinous Shores
|
||||||
zone.crags.name = Crags
|
zone.crags.name = Crags
|
||||||
zone.stainedMountains.name = Stained Mountains
|
zone.stainedMountains.name = Stained Mountains
|
||||||
zone.impact.name = Impact 0079
|
zone.impact0079.name = Impact 0079
|
||||||
zone.desolateRift.name = Desolate Rift
|
zone.desolateRift.name = Desolate Rift
|
||||||
zone.arcticDesert.name = Arctic Desert
|
zone.arcticDesert.name = Arctic Desert
|
||||||
zone.dryWastes.name = Dry Wastes
|
zone.dryWastes.name = Dry Wastes
|
||||||
@@ -315,12 +320,15 @@ blocks.liquidoutput = 液体输出
|
|||||||
blocks.liquidoutputspeed = 液体输出速度
|
blocks.liquidoutputspeed = 液体输出速度
|
||||||
blocks.liquiduse = 液体使用速度
|
blocks.liquiduse = 液体使用速度
|
||||||
blocks.coolant = 冷却剂
|
blocks.coolant = 冷却剂
|
||||||
|
blocks.liquid = Liquid
|
||||||
blocks.coolantuse = 冷却剂使用速度
|
blocks.coolantuse = 冷却剂使用速度
|
||||||
blocks.inputliquidfuel = 液体燃料输入
|
blocks.inputliquidfuel = 液体燃料输入
|
||||||
blocks.liquidfueluse = 液体燃料使用速度
|
blocks.liquidfueluse = 液体燃料使用速度
|
||||||
blocks.boostitem = Boost Item
|
blocks.boostitem = Boost Item
|
||||||
blocks.boostliquid = Boost Liquid
|
blocks.boostliquid = Boost Liquid
|
||||||
blocks.health = 生命值
|
blocks.health = 生命值
|
||||||
|
blocks.power = Power
|
||||||
|
blocks.power.satisfaction = Power Satisfaction
|
||||||
blocks.inaccuracy = 误差
|
blocks.inaccuracy = 误差
|
||||||
blocks.shots = 发射数
|
blocks.shots = 发射数
|
||||||
blocks.reload = 重新装弹
|
blocks.reload = 重新装弹
|
||||||
@@ -386,6 +394,7 @@ keybind.screenshot.name = Map Screenshot
|
|||||||
keybind.move_x.name = 水平移动
|
keybind.move_x.name = 水平移动
|
||||||
keybind.move_y.name = 垂直移动
|
keybind.move_y.name = 垂直移动
|
||||||
keybind.select.name = 选择
|
keybind.select.name = 选择
|
||||||
|
keybind.pick.name = Pick Block
|
||||||
keybind.break.name = 破坏
|
keybind.break.name = 破坏
|
||||||
keybind.deselect.name = 取消
|
keybind.deselect.name = 取消
|
||||||
keybind.shoot.name = 射击
|
keybind.shoot.name = 射击
|
||||||
@@ -487,11 +496,10 @@ mech.glaive-ship.weapon = 火焰机枪
|
|||||||
item.explosiveness = [LIGHT_GRAY]爆炸性:{0}
|
item.explosiveness = [LIGHT_GRAY]爆炸性:{0}
|
||||||
item.flammability = [LIGHT_GRAY]易燃性:{0}
|
item.flammability = [LIGHT_GRAY]易燃性:{0}
|
||||||
item.radioactivity = [LIGHT_GRAY]放射性:{0}
|
item.radioactivity = [LIGHT_GRAY]放射性:{0}
|
||||||
item.fluxiness = [LIGHT_GRAY]助熔性:{0}
|
|
||||||
unit.health = [LIGHT_GRAY]生命值:{0}
|
unit.health = [LIGHT_GRAY]生命值:{0}
|
||||||
unit.speed = [LIGHT_GRAY]速度:{0}
|
unit.speed = [LIGHT_GRAY]速度:{0}
|
||||||
mech.weapon = [LIGHT_GRAY]武器:{0}
|
mech.weapon = [LIGHT_GRAY]武器:{0}
|
||||||
mech.armor = [LIGHT_GRAY]装甲:{0}
|
mech.health = [LIGHT_GRAY]Health: {0}
|
||||||
mech.itemcapacity = [LIGHT_GRAY]物品容量:{0}
|
mech.itemcapacity = [LIGHT_GRAY]物品容量:{0}
|
||||||
mech.minespeed = [LIGHT_GRAY]采矿速度:{0}
|
mech.minespeed = [LIGHT_GRAY]采矿速度:{0}
|
||||||
mech.minepower = [LIGHT_GRAY]采矿力量:{0}
|
mech.minepower = [LIGHT_GRAY]采矿力量:{0}
|
||||||
@@ -499,10 +507,15 @@ mech.ability = [LIGHT_GRAY]能力:{0}
|
|||||||
liquid.heatcapacity = [LIGHT_GRAY]热容量:{0}
|
liquid.heatcapacity = [LIGHT_GRAY]热容量:{0}
|
||||||
liquid.viscosity = [LIGHT_GRAY]粘度:{0}
|
liquid.viscosity = [LIGHT_GRAY]粘度:{0}
|
||||||
liquid.temperature = [LIGHT_GRAY]温度:{0}
|
liquid.temperature = [LIGHT_GRAY]温度:{0}
|
||||||
|
block.kiln.name = Kiln
|
||||||
|
block.kiln.description = Smelts sand and lead into metaglass. Requires small amounts of power.
|
||||||
block.graphite-press.name = Graphite Press
|
block.graphite-press.name = Graphite Press
|
||||||
|
block.multi-press.name = Multi-Press
|
||||||
block.constructing = {0}\n[LIGHT_GRAY](Constructing)
|
block.constructing = {0}\n[LIGHT_GRAY](Constructing)
|
||||||
block.spawn.name = 敌人出生点
|
block.spawn.name = 敌人出生点
|
||||||
block.core.name = 核心
|
block.core-shard.name = Core: Shard
|
||||||
|
block.core-foundation.name = Core: Foundation
|
||||||
|
block.core-nucleus.name = Core: Nucleus
|
||||||
block.metalfloor.name = 金属地板
|
block.metalfloor.name = 金属地板
|
||||||
block.deepwater.name = 深水
|
block.deepwater.name = 深水
|
||||||
block.water.name = 水
|
block.water.name = 水
|
||||||
@@ -555,17 +568,19 @@ block.separator.name = 分离机
|
|||||||
block.centrifuge.name = 离心机
|
block.centrifuge.name = 离心机
|
||||||
block.power-node.name = 能量节点
|
block.power-node.name = 能量节点
|
||||||
block.power-node-large.name = 大型能量节点
|
block.power-node-large.name = 大型能量节点
|
||||||
|
block.surge-tower.name = Surge Tower
|
||||||
block.battery.name = 电池
|
block.battery.name = 电池
|
||||||
block.battery-large.name = 大型电池
|
block.battery-large.name = 大型电池
|
||||||
block.combustion-generator.name = 燃烧发电机
|
block.combustion-generator.name = 燃烧发电机
|
||||||
block.turbine-generator.name = 涡轮发电机
|
block.turbine-generator.name = 涡轮发电机
|
||||||
|
block.differential-generator.name = Differential Generator
|
||||||
|
block.impact-reactor.name = Impact Reactor
|
||||||
block.mechanical-drill.name = 机械钻头
|
block.mechanical-drill.name = 机械钻头
|
||||||
block.pneumatic-drill.name = 气动钻头
|
block.pneumatic-drill.name = 气动钻头
|
||||||
block.laser-drill.name = 激光钻头
|
block.laser-drill.name = 激光钻头
|
||||||
block.water-extractor.name = 抽水机
|
block.water-extractor.name = 抽水机
|
||||||
block.cultivator.name = 耕种机
|
block.cultivator.name = 耕种机
|
||||||
block.alpha-mech-pad.name = Alpha 机甲平台
|
block.alpha-dart-mech-pad.name = Alpha-Dart Mech Pad
|
||||||
block.dart-ship-pad.name = Dart 机甲平台
|
|
||||||
block.delta-mech-pad.name = Delta 机甲平台
|
block.delta-mech-pad.name = Delta 机甲平台
|
||||||
block.javelin-ship-pad.name = 标枪 机甲平台
|
block.javelin-ship-pad.name = 标枪 机甲平台
|
||||||
block.trident-ship-pad.name = 三叉戟 机甲平台
|
block.trident-ship-pad.name = 三叉戟 机甲平台
|
||||||
@@ -630,7 +645,6 @@ block.rtg-generator.name = RTG 发电机
|
|||||||
block.spectre.name = 幽灵
|
block.spectre.name = 幽灵
|
||||||
block.meltdown.name = 熔毁
|
block.meltdown.name = 熔毁
|
||||||
block.container.name = 容器
|
block.container.name = 容器
|
||||||
block.core.description = 游戏中最重要的建筑。
|
|
||||||
block.launch-pad.name = Launch Pad
|
block.launch-pad.name = Launch Pad
|
||||||
team.blue.name = 蓝
|
team.blue.name = 蓝
|
||||||
team.red.name = 红
|
team.red.name = 红
|
||||||
@@ -645,6 +659,7 @@ unit.phantom.name = 鬼怪无人机
|
|||||||
unit.phantom.description = 一种先进的无人机单位。自动开采矿石,收集物品和修理块。比初始无人机有效得多。
|
unit.phantom.description = 一种先进的无人机单位。自动开采矿石,收集物品和修理块。比初始无人机有效得多。
|
||||||
unit.dagger.name = 尖刀
|
unit.dagger.name = 尖刀
|
||||||
unit.dagger.description = 基础的地面单位,在蜂群中很有用。
|
unit.dagger.description = 基础的地面单位,在蜂群中很有用。
|
||||||
|
unit.crawler.name = Crawler
|
||||||
unit.titan.name = 泰坦
|
unit.titan.name = 泰坦
|
||||||
unit.titan.description = 高级的有武装地面单位,使用电石作为弹药.攻击地面单位和空中单位.
|
unit.titan.description = 高级的有武装地面单位,使用电石作为弹药.攻击地面单位和空中单位.
|
||||||
unit.ghoul.name = 食尸鬼轰炸机
|
unit.ghoul.name = 食尸鬼轰炸机
|
||||||
@@ -654,7 +669,11 @@ unit.wraith.description = 一种快速,打了就跑的截击机。
|
|||||||
unit.fortress.name = 堡垒
|
unit.fortress.name = 堡垒
|
||||||
unit.fortress.description = 一种重炮地面部队。
|
unit.fortress.description = 一种重炮地面部队。
|
||||||
unit.revenant.name = 亡魂
|
unit.revenant.name = 亡魂
|
||||||
unit.revenant.description = 一种重型激光平台。
|
unit.eruptor.name = Eruptor
|
||||||
|
unit.chaos-array.name = Chaos Array
|
||||||
|
unit.eradicator.name = Eradicator
|
||||||
|
unit.lich.name = Lich
|
||||||
|
unit.reaper.name = Reaper
|
||||||
tutorial.begin = 你的任务是消灭[LIGHT_GRAY] 敌人 [].\n\n首先开始[accent] 采集铜矿 []。点击核心附近的铜矿开始。
|
tutorial.begin = 你的任务是消灭[LIGHT_GRAY] 敌人 [].\n\n首先开始[accent] 采集铜矿 []。点击核心附近的铜矿开始。
|
||||||
tutorial.drill = 手动采矿效率低.\n[accent] 钻头 []可以自动采矿.\n放一个在铜矿上吧.
|
tutorial.drill = 手动采矿效率低.\n[accent] 钻头 []可以自动采矿.\n放一个在铜矿上吧.
|
||||||
tutorial.conveyor = [accent]传送带[] 可以把物资传送到核心.\n请造一个传送线,从钻头到核心.
|
tutorial.conveyor = [accent]传送带[] 可以把物资传送到核心.\n请造一个传送线,从钻头到核心.
|
||||||
|
|||||||
@@ -31,12 +31,15 @@ deconstruction.title = 方塊移除指南
|
|||||||
deconstruction = 你選擇了[accent]方塊移除模式[]。\n\n要移除方塊,點擊你的船附近的方塊。\n選擇了方塊後,點擊複選框就會開始移除。\n\n- 點擊方塊以從選擇區[accent]移除方塊[]。\n- 按住一個空點向任何方向拖動以[accent]移除選中區域的方塊[]。\n- 點擊左下角的「X」以[accent]取消移除或取消選擇[]。
|
deconstruction = 你選擇了[accent]方塊移除模式[]。\n\n要移除方塊,點擊你的船附近的方塊。\n選擇了方塊後,點擊複選框就會開始移除。\n\n- 點擊方塊以從選擇區[accent]移除方塊[]。\n- 按住一個空點向任何方向拖動以[accent]移除選中區域的方塊[]。\n- 點擊左下角的「X」以[accent]取消移除或取消選擇[]。
|
||||||
showagain = 下次不再顯示
|
showagain = 下次不再顯示
|
||||||
coreattack = 〈核心正在受到攻擊!〉
|
coreattack = 〈核心正在受到攻擊!〉
|
||||||
|
nearpoint = [[ [scarlet]LEAVE DROP POINT IMMEDIATELY[] ]\nannihilation imminent
|
||||||
|
outofbounds = [[ OUT OF BOUNDS ]\n[]self-destruct in {0}
|
||||||
database = Core Database
|
database = Core Database
|
||||||
savegame = 儲存遊戲
|
savegame = 儲存遊戲
|
||||||
loadgame = 載入遊戲
|
loadgame = 載入遊戲
|
||||||
joingame = 多人連線
|
joingame = 多人連線
|
||||||
addplayers = 增加/移除玩家
|
addplayers = 增加/移除玩家
|
||||||
customgame = 自訂遊戲
|
customgame = 自訂遊戲
|
||||||
|
newgame = New Game
|
||||||
none = <沒有>
|
none = <沒有>
|
||||||
close = 關閉
|
close = 關閉
|
||||||
quit = 退出
|
quit = 退出
|
||||||
@@ -245,6 +248,8 @@ resume = Resume Zone:\n[LIGHT_GRAY]{0}
|
|||||||
bestwave = [LIGHT_GRAY]Best: {0}
|
bestwave = [LIGHT_GRAY]Best: {0}
|
||||||
launch = Launch
|
launch = Launch
|
||||||
launch.title = Launch Successful
|
launch.title = Launch Successful
|
||||||
|
launch.next = [LIGHT_GRAY]next opportunity at wave {0}
|
||||||
|
launch.unable = [scarlet]Unable to LAUNCH.[] Enemies.
|
||||||
zone.unlocked = [LIGHT_GRAY]{0} unlocked.
|
zone.unlocked = [LIGHT_GRAY]{0} unlocked.
|
||||||
connectfail = [crimson]無法連線到伺服器:[accent]{0}
|
connectfail = [crimson]無法連線到伺服器:[accent]{0}
|
||||||
error.unreachable = 無法到達伺服器。
|
error.unreachable = 無法到達伺服器。
|
||||||
@@ -261,7 +266,7 @@ zone.frozenForest.name = Frozen Forest
|
|||||||
zone.ruinousShores.name = Ruinous Shores
|
zone.ruinousShores.name = Ruinous Shores
|
||||||
zone.crags.name = Crags
|
zone.crags.name = Crags
|
||||||
zone.stainedMountains.name = Stained Mountains
|
zone.stainedMountains.name = Stained Mountains
|
||||||
zone.impact.name = Impact 0079
|
zone.impact0079.name = Impact 0079
|
||||||
zone.desolateRift.name = Desolate Rift
|
zone.desolateRift.name = Desolate Rift
|
||||||
zone.arcticDesert.name = Arctic Desert
|
zone.arcticDesert.name = Arctic Desert
|
||||||
zone.dryWastes.name = Dry Wastes
|
zone.dryWastes.name = Dry Wastes
|
||||||
@@ -315,12 +320,15 @@ blocks.liquidoutput = 輸出液體
|
|||||||
blocks.liquidoutputspeed = 輸出液體速度
|
blocks.liquidoutputspeed = 輸出液體速度
|
||||||
blocks.liquiduse = 使用液體速度
|
blocks.liquiduse = 使用液體速度
|
||||||
blocks.coolant = 冷卻劑
|
blocks.coolant = 冷卻劑
|
||||||
|
blocks.liquid = Liquid
|
||||||
blocks.coolantuse = 使用冷卻劑
|
blocks.coolantuse = 使用冷卻劑
|
||||||
blocks.inputliquidfuel = 輸入液體燃料
|
blocks.inputliquidfuel = 輸入液體燃料
|
||||||
blocks.liquidfueluse = 使用液體燃料速度
|
blocks.liquidfueluse = 使用液體燃料速度
|
||||||
blocks.boostitem = 強化物品
|
blocks.boostitem = 強化物品
|
||||||
blocks.boostliquid = 強化液體
|
blocks.boostliquid = 強化液體
|
||||||
blocks.health = 耐久度
|
blocks.health = 耐久度
|
||||||
|
blocks.power = Power
|
||||||
|
blocks.power.satisfaction = Power Satisfaction
|
||||||
blocks.inaccuracy = 誤差
|
blocks.inaccuracy = 誤差
|
||||||
blocks.shots = 射擊數
|
blocks.shots = 射擊數
|
||||||
blocks.reload = 重裝彈藥
|
blocks.reload = 重裝彈藥
|
||||||
@@ -386,6 +394,7 @@ keybind.screenshot.name = 地圖截圖
|
|||||||
keybind.move_x.name = 水平移動
|
keybind.move_x.name = 水平移動
|
||||||
keybind.move_y.name = 垂直移動
|
keybind.move_y.name = 垂直移動
|
||||||
keybind.select.name = 選取
|
keybind.select.name = 選取
|
||||||
|
keybind.pick.name = Pick Block
|
||||||
keybind.break.name = 拆除
|
keybind.break.name = 拆除
|
||||||
keybind.deselect.name = 取消選取
|
keybind.deselect.name = 取消選取
|
||||||
keybind.shoot.name = 射擊
|
keybind.shoot.name = 射擊
|
||||||
@@ -487,11 +496,10 @@ mech.glaive-ship.weapon = 火焰機關槍
|
|||||||
item.explosiveness = [LIGHT_GRAY]爆炸性:{0}
|
item.explosiveness = [LIGHT_GRAY]爆炸性:{0}
|
||||||
item.flammability = [LIGHT_GRAY]易燃性:{0}
|
item.flammability = [LIGHT_GRAY]易燃性:{0}
|
||||||
item.radioactivity = [LIGHT_GRAY]放射性:{0}
|
item.radioactivity = [LIGHT_GRAY]放射性:{0}
|
||||||
item.fluxiness = [LIGHT_GRAY]助熔性:{0}
|
|
||||||
unit.health = [LIGHT_GRAY]耐久度:{0}
|
unit.health = [LIGHT_GRAY]耐久度:{0}
|
||||||
unit.speed = [LIGHT_GRAY]速度:{0}
|
unit.speed = [LIGHT_GRAY]速度:{0}
|
||||||
mech.weapon = [LIGHT_GRAY]武器:{0}
|
mech.weapon = [LIGHT_GRAY]武器:{0}
|
||||||
mech.armor = [LIGHT_GRAY]裝甲:{0}
|
mech.health = [LIGHT_GRAY]Health: {0}
|
||||||
mech.itemcapacity = [LIGHT_GRAY]物品容量:{0}
|
mech.itemcapacity = [LIGHT_GRAY]物品容量:{0}
|
||||||
mech.minespeed = [LIGHT_GRAY]採礦速度:{0}
|
mech.minespeed = [LIGHT_GRAY]採礦速度:{0}
|
||||||
mech.minepower = [LIGHT_GRAY]採礦力度:{0}
|
mech.minepower = [LIGHT_GRAY]採礦力度:{0}
|
||||||
@@ -499,10 +507,15 @@ mech.ability = [LIGHT_GRAY]能力:{0}
|
|||||||
liquid.heatcapacity = [LIGHT_GRAY]熱容量:{0}
|
liquid.heatcapacity = [LIGHT_GRAY]熱容量:{0}
|
||||||
liquid.viscosity = [LIGHT_GRAY]粘性:{0}
|
liquid.viscosity = [LIGHT_GRAY]粘性:{0}
|
||||||
liquid.temperature = [LIGHT_GRAY]温度:{0}
|
liquid.temperature = [LIGHT_GRAY]温度:{0}
|
||||||
|
block.kiln.name = Kiln
|
||||||
|
block.kiln.description = Smelts sand and lead into metaglass. Requires small amounts of power.
|
||||||
block.graphite-press.name = Graphite Press
|
block.graphite-press.name = Graphite Press
|
||||||
|
block.multi-press.name = Multi-Press
|
||||||
block.constructing = {0}\n[LIGHT_GRAY](Constructing)
|
block.constructing = {0}\n[LIGHT_GRAY](Constructing)
|
||||||
block.spawn.name = 敵人生成
|
block.spawn.name = 敵人生成
|
||||||
block.core.name = 核心
|
block.core-shard.name = Core: Shard
|
||||||
|
block.core-foundation.name = Core: Foundation
|
||||||
|
block.core-nucleus.name = Core: Nucleus
|
||||||
block.metalfloor.name = 金屬地板
|
block.metalfloor.name = 金屬地板
|
||||||
block.deepwater.name = 深水
|
block.deepwater.name = 深水
|
||||||
block.water.name = 水
|
block.water.name = 水
|
||||||
@@ -555,17 +568,19 @@ block.separator.name = 分離機
|
|||||||
block.centrifuge.name = 離心機
|
block.centrifuge.name = 離心機
|
||||||
block.power-node.name = 能量節點
|
block.power-node.name = 能量節點
|
||||||
block.power-node-large.name = 大型能量節點
|
block.power-node-large.name = 大型能量節點
|
||||||
|
block.surge-tower.name = Surge Tower
|
||||||
block.battery.name = 電池
|
block.battery.name = 電池
|
||||||
block.battery-large.name = 大型電池
|
block.battery-large.name = 大型電池
|
||||||
block.combustion-generator.name = 燃燒發電機
|
block.combustion-generator.name = 燃燒發電機
|
||||||
block.turbine-generator.name = 渦輪發電機
|
block.turbine-generator.name = 渦輪發電機
|
||||||
|
block.differential-generator.name = Differential Generator
|
||||||
|
block.impact-reactor.name = Impact Reactor
|
||||||
block.mechanical-drill.name = 機械鑽頭
|
block.mechanical-drill.name = 機械鑽頭
|
||||||
block.pneumatic-drill.name = 氣動鑽頭
|
block.pneumatic-drill.name = 氣動鑽頭
|
||||||
block.laser-drill.name = 激光鑽頭
|
block.laser-drill.name = 激光鑽頭
|
||||||
block.water-extractor.name = 水提取器
|
block.water-extractor.name = 水提取器
|
||||||
block.cultivator.name = 耕種機
|
block.cultivator.name = 耕種機
|
||||||
block.alpha-mech-pad.name = 阿爾法機甲墊
|
block.alpha-dart-mech-pad.name = Alpha-Dart Mech Pad
|
||||||
block.dart-ship-pad.name = 鏢船墊
|
|
||||||
block.delta-mech-pad.name = 德爾塔機甲墊
|
block.delta-mech-pad.name = 德爾塔機甲墊
|
||||||
block.javelin-ship-pad.name = 標槍機甲墊
|
block.javelin-ship-pad.name = 標槍機甲墊
|
||||||
block.trident-ship-pad.name = 三叉船墊
|
block.trident-ship-pad.name = 三叉船墊
|
||||||
@@ -630,7 +645,6 @@ block.rtg-generator.name = 放射性同位素熱發電機
|
|||||||
block.spectre.name = 幽靈炮
|
block.spectre.name = 幽靈炮
|
||||||
block.meltdown.name = 熔毀炮
|
block.meltdown.name = 熔毀炮
|
||||||
block.container.name = 容器
|
block.container.name = 容器
|
||||||
block.core.description = 遊戲中最重要的建築。
|
|
||||||
block.launch-pad.name = Launch Pad
|
block.launch-pad.name = Launch Pad
|
||||||
team.blue.name = 藍
|
team.blue.name = 藍
|
||||||
team.red.name = 紅
|
team.red.name = 紅
|
||||||
@@ -645,6 +659,7 @@ unit.phantom.name = 幻影無人機
|
|||||||
unit.phantom.description = 一種高級的無人機。自動挖掘礦石、收集物品和修理方塊。比輕型無人機明顯更有效。
|
unit.phantom.description = 一種高級的無人機。自動挖掘礦石、收集物品和修理方塊。比輕型無人機明顯更有效。
|
||||||
unit.dagger.name = 匕首
|
unit.dagger.name = 匕首
|
||||||
unit.dagger.description = 一種基本的地面單位。最好一群地使用。
|
unit.dagger.description = 一種基本的地面單位。最好一群地使用。
|
||||||
|
unit.crawler.name = Crawler
|
||||||
unit.titan.name = 泰坦
|
unit.titan.name = 泰坦
|
||||||
unit.titan.description = 一種高級的具有裝甲的地面單位。使用碳化物作為彈藥。攻擊地面單位和空中單位。
|
unit.titan.description = 一種高級的具有裝甲的地面單位。使用碳化物作為彈藥。攻擊地面單位和空中單位。
|
||||||
unit.ghoul.name = 食屍鬼轟炸機
|
unit.ghoul.name = 食屍鬼轟炸機
|
||||||
@@ -654,7 +669,11 @@ unit.wraith.description = 一種快速、打了就跑的攔截機。
|
|||||||
unit.fortress.name = 堡壘
|
unit.fortress.name = 堡壘
|
||||||
unit.fortress.description = 一種具有重型大砲的地面單位。
|
unit.fortress.description = 一種具有重型大砲的地面單位。
|
||||||
unit.revenant.name = 亡魂
|
unit.revenant.name = 亡魂
|
||||||
unit.revenant.description = 一種重型的激光平台。
|
unit.eruptor.name = Eruptor
|
||||||
|
unit.chaos-array.name = Chaos Array
|
||||||
|
unit.eradicator.name = Eradicator
|
||||||
|
unit.lich.name = Lich
|
||||||
|
unit.reaper.name = Reaper
|
||||||
tutorial.begin = 你的任務是毀滅[LIGHT_GRAY]敵人[]。\n\n首先[accent]挖掘銅礦[]。點擊核心附近的銅脈以開始。
|
tutorial.begin = 你的任務是毀滅[LIGHT_GRAY]敵人[]。\n\n首先[accent]挖掘銅礦[]。點擊核心附近的銅脈以開始。
|
||||||
tutorial.drill = 手動挖掘礦石是低效率的。\n[accent]鑽頭[]能夠自動挖掘礦石。\n在銅脈上放置一個鑽頭。
|
tutorial.drill = 手動挖掘礦石是低效率的。\n[accent]鑽頭[]能夠自動挖掘礦石。\n在銅脈上放置一個鑽頭。
|
||||||
tutorial.conveyor = [accent]輸送帶[]能夠將物品運輸到核心。\n製作一條從鑽頭開始到核心的輸送帶。
|
tutorial.conveyor = [accent]輸送帶[]能夠將物品運輸到核心。\n製作一條從鑽頭開始到核心的輸送帶。
|
||||||
|
|||||||
|
Before Width: | Height: | Size: 1.1 MiB After Width: | Height: | Size: 1.1 MiB |
@@ -1125,13 +1125,12 @@ public class Blocks implements ContentList{
|
|||||||
arc = new PowerTurret("arc"){{
|
arc = new PowerTurret("arc"){{
|
||||||
requirements(Category.turret, ItemStack.with(Items.copper, 70, Items.lead, 60));
|
requirements(Category.turret, ItemStack.with(Items.copper, 70, Items.lead, 60));
|
||||||
shootType = Bullets.arc;
|
shootType = Bullets.arc;
|
||||||
reload = 85f;
|
reload = 20f;
|
||||||
shootShake = 1f;
|
|
||||||
shootCone = 40f;
|
shootCone = 40f;
|
||||||
rotatespeed = 8f;
|
rotatespeed = 8f;
|
||||||
powerUsed = 1f / 3f;
|
powerUsed = 1f / 2f;
|
||||||
consumes.powerBuffered(300f);
|
consumes.powerBuffered(50f);
|
||||||
range = 150f;
|
range = 80f;
|
||||||
shootEffect = Fx.lightningShoot;
|
shootEffect = Fx.lightningShoot;
|
||||||
heatColor = Color.RED;
|
heatColor = Color.RED;
|
||||||
recoil = 1f;
|
recoil = 1f;
|
||||||
|
|||||||
@@ -618,7 +618,7 @@ public class Bullets implements ContentList{
|
|||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
arc = new BulletType(0.001f, 26){{
|
arc = new BulletType(0.001f, 20){{
|
||||||
lifetime = 1;
|
lifetime = 1;
|
||||||
despawnEffect = Fx.none;
|
despawnEffect = Fx.none;
|
||||||
hitEffect = Fx.hitLancer;
|
hitEffect = Fx.hitLancer;
|
||||||
@@ -629,7 +629,7 @@ public class Bullets implements ContentList{
|
|||||||
|
|
||||||
@Override
|
@Override
|
||||||
public void init(Bullet b){
|
public void init(Bullet b){
|
||||||
Lightning.create(b.getTeam(), Palette.lancerLaser, damage, b.x, b.y, b.rot(), 36);
|
Lightning.create(b.getTeam(), Palette.lancerLaser, damage, b.x, b.y, b.rot(), 14);
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|||||||
@@ -32,12 +32,6 @@ import static io.anuke.mindustry.Vars.*;
|
|||||||
public class Logic implements ApplicationListener{
|
public class Logic implements ApplicationListener{
|
||||||
|
|
||||||
public Logic(){
|
public Logic(){
|
||||||
Events.on(TileChangeEvent.class, event -> {
|
|
||||||
if(event.tile.getTeam() == defaultTeam && event.tile.block().isVisible()){
|
|
||||||
handleContent(event.tile.block());
|
|
||||||
}
|
|
||||||
});
|
|
||||||
|
|
||||||
Events.on(WaveEvent.class, event -> {
|
Events.on(WaveEvent.class, event -> {
|
||||||
if(world.isZone()){
|
if(world.isZone()){
|
||||||
data.updateWaveScore(world.getZone(), state.wave);
|
data.updateWaveScore(world.getZone(), state.wave);
|
||||||
|
|||||||
@@ -131,7 +131,7 @@ public class Lightning extends TimedEntity implements DrawTrait, SyncTrait, Time
|
|||||||
|
|
||||||
@Override
|
@Override
|
||||||
public void draw(){
|
public void draw(){
|
||||||
Lines.stroke(2f * fout());
|
Lines.stroke(3f * fout());
|
||||||
Draw.color(color, Color.WHITE, fin());
|
Draw.color(color, Color.WHITE, fin());
|
||||||
Lines.beginLine();
|
Lines.beginLine();
|
||||||
|
|
||||||
@@ -144,7 +144,7 @@ public class Lightning extends TimedEntity implements DrawTrait, SyncTrait, Time
|
|||||||
int i = 0;
|
int i = 0;
|
||||||
|
|
||||||
for(Position p : lines){
|
for(Position p : lines){
|
||||||
Fill.square(p.getX(), p.getY(), (4f - (float)i++/lines.size*2f) * fout(), 45);
|
Fill.square(p.getX(), p.getY(), (5f - (float)i++/lines.size*2f) * fout(), 45);
|
||||||
}
|
}
|
||||||
Draw.reset();
|
Draw.reset();
|
||||||
}
|
}
|
||||||
|
|||||||