Made IndexedRenderer shader static
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@@ -9,7 +9,7 @@ import arc.util.*;
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public class IndexedRenderer implements Disposable{
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private static final int vsize = 5;
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private final Shader program = new Shader(
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private final static Shader program = new Shader(
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"""
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attribute vec4 a_position;
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attribute vec4 a_color;
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@@ -34,9 +34,9 @@ public class IndexedRenderer implements Disposable{
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}
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"""
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);
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private static final float[] tmpVerts = new float[vsize * 6];
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private Mesh mesh;
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private float[] tmpVerts = new float[vsize * 6];
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private float[] vertices;
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private Mat projMatrix = new Mat();
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private Mat transMatrix = new Mat();
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@@ -57,7 +57,7 @@ public class IndexedRenderer implements Disposable{
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program.setUniformMatrix4("u_projTrans", combined);
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mesh.render(program, Gl.triangles, 0, vertices.length / vsize);
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mesh.render(program, Gl.triangles, 0, mesh.getMaxVertices());
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}
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public void setColor(Color color){
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@@ -203,8 +203,9 @@ public class IndexedRenderer implements Disposable{
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VertexAttribute.position,
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VertexAttribute.color,
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VertexAttribute.texCoords);
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vertices = new float[6 * sprites * vsize];
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mesh.setVertices(vertices);
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//TODO why is this the only way to get it working properly? it should not need an array
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mesh.setVertices(new float[6 * sprites * vsize]);
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}
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private void updateMatrix(){
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