diff --git a/core/assets/bundles/bundle.properties b/core/assets/bundles/bundle.properties index 5de49b1582..e583e3e4b0 100644 --- a/core/assets/bundles/bundle.properties +++ b/core/assets/bundles/bundle.properties @@ -483,6 +483,7 @@ setting.crashreport.name = Send Anonymous Crash Reports setting.chatopacity.name = Chat Opacity setting.playerchat.name = Display In-Game Chat keybind.title = Rebind Keys +keybinds.mobile = [scarlet]Most keybinds here are not functional on mobile. Only basic movement is supported. category.general.name = General category.view.name = View category.multiplayer.name = Multiplayer diff --git a/core/src/io/anuke/mindustry/ui/dialogs/ControlsDialog.java b/core/src/io/anuke/mindustry/ui/dialogs/ControlsDialog.java index a12cc02013..c63c845248 100644 --- a/core/src/io/anuke/mindustry/ui/dialogs/ControlsDialog.java +++ b/core/src/io/anuke/mindustry/ui/dialogs/ControlsDialog.java @@ -2,9 +2,9 @@ package io.anuke.mindustry.ui.dialogs; import io.anuke.arc.Core; import io.anuke.arc.input.KeyCode; -import io.anuke.arc.scene.ui.Image; -import io.anuke.arc.scene.ui.KeybindDialog; +import io.anuke.arc.scene.ui.*; import io.anuke.arc.util.Align; +import io.anuke.mindustry.Vars; import io.anuke.mindustry.graphics.Pal; public class ControlsDialog extends KeybindDialog{ @@ -17,6 +17,11 @@ public class ControlsDialog extends KeybindDialog{ titleTable.row(); titleTable.add(new Image("whiteui")) .growX().height(3f).pad(4f).get().setColor(Pal.accent); + if(Vars.mobile){ + cont.row(); + cont.add("$keybinds.mobile") + .center().growX().wrap().get().setAlignment(Align.center); + } } @Override