Less respawn rubberbanding
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@@ -2005,7 +2005,7 @@ public class Blocks implements ContentList{
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requirements(Category.units, with(Items.silicon, 70, Items.thorium, 60, Items.plastanium, 60));
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size = 2;
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length = 6f;
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repairSpeed = 5f;
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repairSpeed = 4f;
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repairRadius = 140f;
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powerUse = 5f;
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beamWidth = 1.1f;
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@@ -1936,7 +1936,6 @@ public class UnitTypes implements ContentList{
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ejectEffect = Fx.none;
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bullet = new FlakBulletType(2.5f, 25){{
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sprite = "missile-large";
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collides = false;
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//for targeting
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collidesGround = collidesAir = true;
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explodeRange = 40f;
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@@ -1950,9 +1949,9 @@ public class UnitTypes implements ContentList{
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lightColor = Pal.heal;
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splashDamageRadius = 30f;
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splashDamage = 28f;
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splashDamage = 25f;
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lifetime = 90f;
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lifetime = 80f;
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backColor = Pal.heal;
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frontColor = Color.white;
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@@ -1982,11 +1981,11 @@ public class UnitTypes implements ContentList{
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fragBullets = 7;
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fragVelocityMin = 0.3f;
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fragBullet = new MissileBulletType(3.9f, 12){{
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fragBullet = new MissileBulletType(3.9f, 11){{
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homingPower = 0.2f;
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weaveMag = 4;
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weaveScale = 4;
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lifetime = 70f;
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lifetime = 60f;
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shootEffect = Fx.shootHeal;
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smokeEffect = Fx.hitLaser;
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splashDamage = 13f;
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@@ -2112,8 +2111,8 @@ public class UnitTypes implements ContentList{
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bullet = new ContinuousLaserBulletType(){{
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maxRange = 90f;
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damage = 25f;
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length = 90f;
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damage = 26f;
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length = 95f;
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hitEffect = Fx.hitMeltHeal;
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drawSize = 200f;
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lifetime = 155f;
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@@ -2160,7 +2159,7 @@ public class UnitTypes implements ContentList{
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timeIncrease = 3f;
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timeDuration = 60f * 20f;
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powerDamageScl = 3f;
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damage = 40;
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damage = 50;
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hitColor = lightColor = Pal.heal;
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lightRadius = 70f;
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clipSize = 250f;
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@@ -2176,7 +2175,7 @@ public class UnitTypes implements ContentList{
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trailWidth = 6f;
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trailColor = Pal.heal;
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trailInterval = 3f;
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splashDamage = 40f;
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splashDamage = 60f;
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splashDamageRadius = rad;
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hitShake = 4f;
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trailRotation = true;
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