Cleanup
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@@ -156,11 +156,11 @@ public class BlockIndexer{
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return flagMap[team.id][type.ordinal()];
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}
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public boolean eachBlock(Teamc team, float range, Boolf<Tile> pred, Cons<Tile> cons){
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public boolean eachBlock(Teamc team, float range, Boolf<Tilec> pred, Cons<Tilec> cons){
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return eachBlock(team.team(), team.getX(), team.getY(), range, pred, cons);
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}
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public boolean eachBlock(Team team, float wx, float wy, float range, Boolf<Tile> pred, Cons<Tile> cons){
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public boolean eachBlock(Team team, float wx, float wy, float range, Boolf<Tilec> pred, Cons<Tilec> cons){
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intSet.clear();
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int tx = world.toTile(wx);
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@@ -174,11 +174,11 @@ public class BlockIndexer{
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for(int y = -tileRange + ty; y <= tileRange + ty; y++){
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if(!Mathf.within(x * tilesize, y * tilesize, wx, wy, range)) continue;
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Tile other = world.ltile(x, y);
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Tilec other = world.ent(x, y);
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if(other == null) continue;
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if(other.team() == team && !intSet.contains(other.pos()) && other.entity != null && pred.get(other)){
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if(other.team() == team && !intSet.contains(other.pos()) && pred.get(other)){
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cons.get(other);
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any = true;
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intSet.add(other.pos());
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@@ -214,7 +214,7 @@ public class BlockIndexer{
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set.add(entity.tile());
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}
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public Tilec findEnemyTile(Team team, float x, float y, float range, Boolf<Tile> pred){
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public Tilec findEnemyTile(Team team, float x, float y, float range, Boolf<Tilec> pred){
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for(Team enemy : activeTeams){
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if(!team.isEnemy(enemy)) continue;
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@@ -227,11 +227,11 @@ public class BlockIndexer{
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return null;
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}
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public Tilec findTile(Team team, float x, float y, float range, Boolf<Tile> pred){
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public Tilec findTile(Team team, float x, float y, float range, Boolf<Tilec> pred){
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return findTile(team, x, y, range, pred, false);
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}
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public Tilec findTile(Team team, float x, float y, float range, Boolf<Tile> pred, boolean usePriority){
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public Tilec findTile(Team team, float x, float y, float range, Boolf<Tilec> pred, boolean usePriority){
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Tilec closest = null;
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float dst = 0;
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float range2 = range*range;
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@@ -243,15 +243,13 @@ public class BlockIndexer{
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for(int tx = rx * quadrantSize; tx < (rx + 1) * quadrantSize && tx < world.width(); tx++){
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for(int ty = ry * quadrantSize; ty < (ry + 1) * quadrantSize && ty < world.height(); ty++){
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Tile other = world.ltile(tx, ty);
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Tilec e = world.ent(tx, ty);
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if(other == null) continue;
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if(e == null) continue;
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if(other.entity == null || other.team() != team || !pred.get(other) || !other.block().targetable)
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if(e.team() != team || !pred.get(e) || !e.block().targetable)
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continue;
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Tilec e = other.entity;
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float ndst = e.dst2(x, y);
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if(ndst < range2 && (closest == null ||
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//this one is closer, and it is at least of equal priority
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@@ -365,9 +363,9 @@ public class BlockIndexer{
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outer:
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for(int x = quadrantX * quadrantSize; x < world.width() && x < (quadrantX + 1) * quadrantSize; x++){
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for(int y = quadrantY * quadrantSize; y < world.height() && y < (quadrantY + 1) * quadrantSize; y++){
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Tile result = world.ltile(x, y);
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Tilec result = world.ent(x, y);
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//when a targetable block is found, mark this quadrant as occupied and stop searching
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if(result.entity != null && result.team() == team){
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if(result!= null && result.team() == team){
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bits.set(quadrantX, quadrantY);
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break outer;
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}
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