Removed recipe dependencies

This commit is contained in:
Anuken
2019-01-03 12:26:49 -05:00
parent dc12d58054
commit 1c5bb605c3
5 changed files with 26 additions and 51 deletions

View File

@@ -56,8 +56,7 @@ public class Recipes implements ContentList{
new Recipe(effect, DefenseBlocks.overdriveProjector, new ItemStack(Items.lead, 200), new ItemStack(Items.titanium, 150), new ItemStack(Items.titanium, 150), new ItemStack(Items.silicon, 250));
new Recipe(effect, DefenseBlocks.forceProjector, new ItemStack(Items.lead, 200), new ItemStack(Items.titanium, 150), new ItemStack(Items.titanium, 150), new ItemStack(Items.silicon, 250));
new Recipe(effect, DefenseBlocks.shockMine, new ItemStack(Items.lead, 50), new ItemStack(Items.silicon, 25))
.setDependencies(Items.blastCompound);
new Recipe(effect, DefenseBlocks.shockMine, new ItemStack(Items.lead, 50), new ItemStack(Items.silicon, 25));
//TURRETS
new Recipe(turret, TurretBlocks.duo, new ItemStack(Items.copper, 40)).setAlwaysUnlocked(true);
@@ -87,19 +86,18 @@ public class Recipes implements ContentList{
new Recipe(distribution, DistributionBlocks.sorter, new ItemStack(Items.densealloy, 4), new ItemStack(Items.copper, 4));
new Recipe(distribution, DistributionBlocks.overflowGate, new ItemStack(Items.densealloy, 4), new ItemStack(Items.copper, 8));
new Recipe(distribution, DistributionBlocks.itemBridge, new ItemStack(Items.densealloy, 8), new ItemStack(Items.copper, 8));
new Recipe(distribution, StorageBlocks.unloader, new ItemStack(Items.densealloy, 50), new ItemStack(Items.silicon, 60));
new Recipe(distribution, DistributionBlocks.massDriver, new ItemStack(Items.densealloy, 250), new ItemStack(Items.silicon, 150), new ItemStack(Items.lead, 250), new ItemStack(Items.thorium, 100));
new Recipe(distribution, StorageBlocks.unloader, new ItemStack(Items.titanium, 50), new ItemStack(Items.silicon, 60));
new Recipe(distribution, DistributionBlocks.massDriver, new ItemStack(Items.titanium, 250), new ItemStack(Items.silicon, 150), new ItemStack(Items.lead, 250), new ItemStack(Items.thorium, 100));
//CRAFTING
//smelting
new Recipe(crafting, CraftingBlocks.arcsmelter, new ItemStack(Items.copper, 110), new ItemStack(Items.densealloy, 70), new ItemStack(Items.lead, 50));
new Recipe(crafting, CraftingBlocks.siliconsmelter, new ItemStack(Items.copper, 60), new ItemStack(Items.lead, 50));
new Recipe(crafting, CraftingBlocks.siliconSmelter, new ItemStack(Items.copper, 60), new ItemStack(Items.lead, 50));
//advanced fabrication
new Recipe(crafting, CraftingBlocks.plastaniumCompressor, new ItemStack(Items.silicon, 160), new ItemStack(Items.lead, 230), new ItemStack(Items.densealloy, 120), new ItemStack(Items.titanium, 160));
new Recipe(crafting, CraftingBlocks.phaseWeaver, new ItemStack(Items.silicon, 260), new ItemStack(Items.lead, 240), new ItemStack(Items.thorium, 150));
new Recipe(crafting, CraftingBlocks.alloySmelter, new ItemStack(Items.silicon, 160), new ItemStack(Items.lead, 160), new ItemStack(Items.thorium, 140));
new Recipe(crafting, CraftingBlocks.surgeSmelter, new ItemStack(Items.silicon, 160), new ItemStack(Items.lead, 160), new ItemStack(Items.thorium, 140));
//misc
new Recipe(crafting, CraftingBlocks.pulverizer, new ItemStack(Items.copper, 60), new ItemStack(Items.lead, 50));
@@ -107,7 +105,6 @@ public class Recipes implements ContentList{
new Recipe(crafting, CraftingBlocks.blastMixer, new ItemStack(Items.lead, 60), new ItemStack(Items.densealloy, 40));
new Recipe(crafting, CraftingBlocks.cryofluidmixer, new ItemStack(Items.lead, 130), new ItemStack(Items.silicon, 80), new ItemStack(Items.thorium, 90));
new Recipe(crafting, CraftingBlocks.solidifier, new ItemStack(Items.densealloy, 30), new ItemStack(Items.copper, 20));
new Recipe(crafting, CraftingBlocks.melter, new ItemStack(Items.copper, 60), new ItemStack(Items.lead, 70), new ItemStack(Items.densealloy, 90));
new Recipe(crafting, CraftingBlocks.incinerator, new ItemStack(Items.densealloy, 10), new ItemStack(Items.lead, 30));
@@ -116,14 +113,10 @@ public class Recipes implements ContentList{
new Recipe(crafting, CraftingBlocks.separator, new ItemStack(Items.copper, 60), new ItemStack(Items.densealloy, 50));
//POWER
new Recipe(power, PowerBlocks.powerNode, new ItemStack(Items.copper, 2), new ItemStack(Items.lead, 6))
.setDependencies(PowerBlocks.combustionGenerator);
new Recipe(power, PowerBlocks.powerNodeLarge, new ItemStack(Items.densealloy, 10), new ItemStack(Items.lead, 20), new ItemStack(Items.silicon, 6))
.setDependencies(PowerBlocks.powerNode);
new Recipe(power, PowerBlocks.battery, new ItemStack(Items.copper, 8), new ItemStack(Items.lead, 30), new ItemStack(Items.silicon, 4))
.setDependencies(PowerBlocks.powerNode);
new Recipe(power, PowerBlocks.batteryLarge, new ItemStack(Items.densealloy, 40), new ItemStack(Items.lead, 80), new ItemStack(Items.silicon, 30))
.setDependencies(PowerBlocks.powerNode);
new Recipe(power, PowerBlocks.powerNode, new ItemStack(Items.copper, 2), new ItemStack(Items.lead, 6));
new Recipe(power, PowerBlocks.powerNodeLarge, new ItemStack(Items.densealloy, 10), new ItemStack(Items.lead, 20), new ItemStack(Items.silicon, 6));
new Recipe(power, PowerBlocks.battery, new ItemStack(Items.copper, 8), new ItemStack(Items.lead, 30), new ItemStack(Items.silicon, 4));
new Recipe(power, PowerBlocks.batteryLarge, new ItemStack(Items.densealloy, 40), new ItemStack(Items.lead, 80), new ItemStack(Items.silicon, 30));
//generators - combustion
new Recipe(power, PowerBlocks.combustionGenerator, new ItemStack(Items.copper, 50), new ItemStack(Items.lead, 30));
@@ -161,7 +154,7 @@ public class Recipes implements ContentList{
new Recipe(upgrade, UpgradeBlocks.deltaPad, new ItemStack(Items.lead, 350), new ItemStack(Items.densealloy, 350), new ItemStack(Items.copper, 400), new ItemStack(Items.silicon, 450), new ItemStack(Items.thorium, 300));
new Recipe(upgrade, UpgradeBlocks.omegaPad, new ItemStack(Items.lead, 450), new ItemStack(Items.densealloy, 550), new ItemStack(Items.silicon, 650), new ItemStack(Items.thorium, 600), new ItemStack(Items.surgealloy, 240));
//actual unit related stuff
//unit factories
new Recipe(units, UnitBlocks.spiritFactory, new ItemStack(Items.copper, 70), new ItemStack(Items.lead, 110), new ItemStack(Items.silicon, 130));
new Recipe(units, UnitBlocks.phantomFactory, new ItemStack(Items.densealloy, 90), new ItemStack(Items.thorium, 80), new ItemStack(Items.lead, 110), new ItemStack(Items.silicon, 210));

View File

@@ -10,14 +10,14 @@ import io.anuke.mindustry.world.Block;
import io.anuke.mindustry.world.blocks.production.*;
public class CraftingBlocks extends BlockList implements ContentList{
public static Block arcsmelter, siliconsmelter, plastaniumCompressor, phaseWeaver, alloySmelter,
public static Block siliconSmelter, plastaniumCompressor, phaseWeaver, surgeSmelter,
pyratiteMixer, blastMixer,
cryofluidmixer, melter, separator, biomatterCompressor, pulverizer, incinerator;
@Override
public void load(){
siliconsmelter = new PowerSmelter("silicon-smelter"){{
siliconSmelter = new PowerSmelter("silicon-smelter"){{
health = 90;
craftEffect = BlockFx.smeltsmoke;
result = Items.silicon;
@@ -59,12 +59,12 @@ public class CraftingBlocks extends BlockList implements ContentList{
consumes.power(0.5f);
}};
alloySmelter = new PowerSmelter("alloy-smelter"){{
surgeSmelter = new PowerSmelter("surge-smelter"){{
craftEffect = BlockFx.smeltsmoke;
result = Items.surgealloy;
craftTime = 75f;
powerCapacity = 60f;
size = 2;
size = 3;
useFlux = true;
fluxNeeded = 3;