fix lowercase colorname (#2094)
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@@ -180,7 +180,7 @@ abstract class PlayerComp implements UnitController, Entityc, Syncc, Timerc, Dra
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}
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}
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if(Core.settings.getBool("playerchat") && ((textFadeTime > 0 && lastText != null) || typing)){
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if(Core.settings.getBool("playerchat") && ((textFadeTime > 0 && lastText != null) || typing)){
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String text = textFadeTime <= 0 || lastText == null ? "[LIGHT_GRAY]" + Strings.animated(Time.time(), 4, 15f, ".") : lastText;
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String text = textFadeTime <= 0 || lastText == null ? "[lightgray]" + Strings.animated(Time.time(), 4, 15f, ".") : lastText;
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float width = 100f;
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float width = 100f;
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float visualFadeTime = 1f - Mathf.curve(1f - textFadeTime, 0.9f);
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float visualFadeTime = 1f - Mathf.curve(1f - textFadeTime, 0.9f);
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font.setColor(1f, 1f, 1f, textFadeTime <= 0 || lastText == null ? 1f : visualFadeTime);
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font.setColor(1f, 1f, 1f, textFadeTime <= 0 || lastText == null ? 1f : visualFadeTime);
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@@ -48,7 +48,7 @@ public class ContentDisplay{
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for(BlockStat stat : map.keys()){
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for(BlockStat stat : map.keys()){
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table.table(inset -> {
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table.table(inset -> {
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inset.left();
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inset.left();
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inset.add("[LIGHT_GRAY]" + stat.localized() + ":[] ").left();
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inset.add("[lightgray]" + stat.localized() + ":[] ").left();
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Array<StatValue> arr = map.get(stat);
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Array<StatValue> arr = map.get(stat);
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for(StatValue value : arr){
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for(StatValue value : arr){
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value.display(inset);
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value.display(inset);
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@@ -36,7 +36,7 @@ public class AdminsDialog extends FloatingDialog{
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Table res = new Table(Tex.button);
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Table res = new Table(Tex.button);
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res.margin(14f);
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res.margin(14f);
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res.labelWrap("[LIGHT_GRAY]" + info.lastName).width(w - h - 24f);
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res.labelWrap("[lightgray]" + info.lastName).width(w - h - 24f);
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res.add().growX();
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res.add().growX();
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res.button(Icon.cancel, () -> {
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res.button(Icon.cancel, () -> {
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ui.showConfirm("$confirm", "$confirmunadmin", () -> {
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ui.showConfirm("$confirm", "$confirmunadmin", () -> {
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@@ -37,7 +37,7 @@ public class BansDialog extends FloatingDialog{
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Table res = new Table(Tex.button);
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Table res = new Table(Tex.button);
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res.margin(14f);
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res.margin(14f);
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res.labelWrap("IP: [LIGHT_GRAY]" + info.lastIP + "\n[]Name: [LIGHT_GRAY]" + info.lastName).width(w - h - 24f);
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res.labelWrap("IP: [lightgray]" + info.lastIP + "\n[]Name: [lightgray]" + info.lastName).width(w - h - 24f);
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res.add().growX();
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res.add().growX();
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res.button(Icon.cancel, () -> {
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res.button(Icon.cancel, () -> {
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ui.showConfirm("$confirm", "$confirmunban", () -> {
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ui.showConfirm("$confirm", "$confirmunban", () -> {
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@@ -70,7 +70,7 @@ public class GameOverDialog extends FloatingDialog{
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for(Item item : content.items()){
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for(Item item : content.items()){
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if(state.stats.itemsDelivered.get(item, 0) > 0){
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if(state.stats.itemsDelivered.get(item, 0) > 0){
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t.table(items -> {
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t.table(items -> {
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items.add(" [LIGHT_GRAY]" + state.stats.itemsDelivered.get(item, 0));
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items.add(" [lightgray]" + state.stats.itemsDelivered.get(item, 0));
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items.image(item.icon(Cicon.small)).size(8 * 3).pad(4);
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items.image(item.icon(Cicon.small)).size(8 * 3).pad(4);
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}).left();
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}).left();
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t.row();
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t.row();
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@@ -138,7 +138,7 @@ public class ServerControl implements ApplicationListener{
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nextMapOverride = null;
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nextMapOverride = null;
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if(map != null){
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if(map != null){
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Call.onInfoMessage((state.rules.pvp
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Call.onInfoMessage((state.rules.pvp
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? "[YELLOW]The " + event.winner.name + " team is victorious![]" : "[SCARLET]Game over![]")
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? "[yellow]The " + event.winner.name + " team is victorious![]" : "[scarlet]Game over![]")
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+ "\nNext selected map:[accent] " + map.name() + "[]"
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+ "\nNext selected map:[accent] " + map.name() + "[]"
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+ (map.tags.containsKey("author") && !map.tags.get("author").trim().isEmpty() ? " by[accent] " + map.author() + "[white]" : "") + "." +
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+ (map.tags.containsKey("author") && !map.tags.get("author").trim().isEmpty() ? " by[accent] " + map.author() + "[white]" : "") + "." +
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"\nNew game begins in " + roundExtraTime + " seconds.");
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"\nNew game begins in " + roundExtraTime + " seconds.");
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