Mass-deletion of enemy code

This commit is contained in:
Anuken
2018-03-14 18:02:35 -04:00
parent a023c4fbac
commit 1cd30e9057
56 changed files with 313 additions and 1271 deletions

View File

@@ -4,7 +4,7 @@ import io.anuke.mindustry.Vars;
import io.anuke.mindustry.entities.BulletType;
import io.anuke.mindustry.entities.Player;
import io.anuke.mindustry.entities.TileEntity;
import io.anuke.mindustry.entities.enemies.Enemy;
import io.anuke.mindustry.entities.enemies.BaseUnit;
import io.anuke.mindustry.net.Net.SendMode;
import io.anuke.mindustry.net.Packets.*;
import io.anuke.mindustry.resource.Weapon;
@@ -40,7 +40,7 @@ public class NetEvents {
Net.send(packet, SendMode.udp);
}
public static void handleEnemyDeath(Enemy enemy){
public static void handleEnemyDeath(BaseUnit enemy){
EnemyDeathPacket packet = new EnemyDeathPacket();
packet.id = enemy.id;
Net.send(packet, SendMode.tcp);

View File

@@ -34,8 +34,8 @@ public class ServerDebug {
build.append(player.clientid);
build.append(" / player '");
build.append(player.name);
build.append(" android: ");
build.append(player.isAndroid);
build.append(" mech: ");
build.append(player.mech);
build.append("'\n");
for(Class<?> type : map.orderedKeys()){