Mass-deletion of enemy code
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@@ -4,7 +4,7 @@ import io.anuke.mindustry.Vars;
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import io.anuke.mindustry.entities.BulletType;
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import io.anuke.mindustry.entities.Player;
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import io.anuke.mindustry.entities.TileEntity;
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import io.anuke.mindustry.entities.enemies.Enemy;
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import io.anuke.mindustry.entities.enemies.BaseUnit;
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import io.anuke.mindustry.net.Net.SendMode;
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import io.anuke.mindustry.net.Packets.*;
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import io.anuke.mindustry.resource.Weapon;
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@@ -40,7 +40,7 @@ public class NetEvents {
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Net.send(packet, SendMode.udp);
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}
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public static void handleEnemyDeath(Enemy enemy){
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public static void handleEnemyDeath(BaseUnit enemy){
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EnemyDeathPacket packet = new EnemyDeathPacket();
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packet.id = enemy.id;
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Net.send(packet, SendMode.tcp);
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@@ -34,8 +34,8 @@ public class ServerDebug {
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build.append(player.clientid);
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build.append(" / player '");
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build.append(player.name);
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build.append(" android: ");
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build.append(player.isAndroid);
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build.append(" mech: ");
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build.append(player.mech);
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build.append("'\n");
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for(Class<?> type : map.orderedKeys()){
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