Mass-deletion of enemy code

This commit is contained in:
Anuken
2018-03-14 18:02:35 -04:00
parent a023c4fbac
commit 1cd30e9057
56 changed files with 313 additions and 1271 deletions

View File

@@ -3,8 +3,8 @@ package io.anuke.mindustry.ui.fragments;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.files.FileHandle;
import io.anuke.mindustry.entities.Player;
import io.anuke.mindustry.entities.enemies.Enemy;
import io.anuke.mindustry.entities.enemies.EnemyTypes;
import io.anuke.mindustry.entities.enemies.BaseUnit;
import io.anuke.mindustry.entities.enemies.UnitTypes;
import io.anuke.mindustry.net.Net;
import io.anuke.ucore.core.Timers;
import io.anuke.ucore.scene.builders.button;
@@ -67,7 +67,7 @@ public class DebugFragment implements Fragment {
});
row();
new button("spawn", () -> {
new Enemy(EnemyTypes.healer).set(player.x, player.y).add();
new BaseUnit(UnitTypes.healer).set(player.x, player.y).add();
});
row();
}}.end();
@@ -163,8 +163,8 @@ public class DebugFragment implements Fragment {
result.append(", ");
result.append(player.y);
result.append("\n");
result.append(" android: ");
result.append(player.isAndroid);
result.append(" mech: ");
result.append(player.mech);
result.append("\n");
result.append(" local: ");
result.append(player.isLocal);