Minor changes to step sounds

This commit is contained in:
Anuken
2025-12-12 21:06:21 -05:00
parent a65325d676
commit 1cf734855b
4 changed files with 6 additions and 5 deletions

View File

@@ -88,7 +88,7 @@ public class SoundPriority{
shieldHit.setMaxConcurrent(4);
max(4, mechStep, mechStepHeavy, walkerStep, walkerStepSmall, walkerStepTiny, mechStepSmall);
max(5, mechStep, mechStepHeavy, walkerStep, walkerStepSmall, walkerStepTiny);
//repair sounds are lower priority and generally not important
set(-1f, blockHeal, healWave);

View File

@@ -160,6 +160,7 @@ public class UnitTypes{
armor = 9f;
mechFrontSway = 0.55f;
ammoType = new ItemAmmoType(Items.graphite);
stepSound = Sounds.mechStepSmall;
stepSoundPitch = 0.8f;
stepSoundVolume = 0.65f;
@@ -373,7 +374,6 @@ public class UnitTypes{
mineTier = 2;
mineSpeed = 3f;
stepSound = Sounds.mechStepSmall;
abilities.add(new ShieldRegenFieldAbility(20f, 40f, 60f * 5, 60f));
ammoType = new PowerAmmoType(1300);
@@ -430,6 +430,7 @@ public class UnitTypes{
mechFrontSway = 0.55f;
ammoType = new PowerAmmoType(1500);
stepSound = Sounds.mechStepSmall;
stepSoundPitch = 0.9f;
stepSoundVolume = 0.6f;
@@ -640,7 +641,7 @@ public class UnitTypes{
range = 40f;
ammoType = new ItemAmmoType(Items.coal);
stepSound = Sounds.walkerStepTiny;
stepSoundVolume = 0.4f;
stepSoundVolume = 0.2f;
weapons.add(new Weapon(){{
shootOnDeath = true;
@@ -680,7 +681,7 @@ public class UnitTypes{
stepSound = Sounds.walkerStepSmall;
stepSoundPitch = 1f;
stepSoundVolume = 0.3f;
stepSoundVolume = 0.2f;
legCount = 4;
legLength = 9f;
@@ -3073,7 +3074,7 @@ public class UnitTypes{
legStraightness = 0.3f;
stepShake = 0f;
stepSound = Sounds.walkerStepTiny;
stepSoundVolume = 0.7f;
stepSoundVolume = 0.4f;
legCount = 6;
legLength = 8f;