Minor changes to step sounds
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@@ -88,7 +88,7 @@ public class SoundPriority{
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shieldHit.setMaxConcurrent(4);
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max(4, mechStep, mechStepHeavy, walkerStep, walkerStepSmall, walkerStepTiny, mechStepSmall);
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max(5, mechStep, mechStepHeavy, walkerStep, walkerStepSmall, walkerStepTiny);
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//repair sounds are lower priority and generally not important
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set(-1f, blockHeal, healWave);
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@@ -160,6 +160,7 @@ public class UnitTypes{
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armor = 9f;
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mechFrontSway = 0.55f;
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ammoType = new ItemAmmoType(Items.graphite);
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stepSound = Sounds.mechStepSmall;
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stepSoundPitch = 0.8f;
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stepSoundVolume = 0.65f;
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@@ -373,7 +374,6 @@ public class UnitTypes{
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mineTier = 2;
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mineSpeed = 3f;
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stepSound = Sounds.mechStepSmall;
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abilities.add(new ShieldRegenFieldAbility(20f, 40f, 60f * 5, 60f));
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ammoType = new PowerAmmoType(1300);
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@@ -430,6 +430,7 @@ public class UnitTypes{
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mechFrontSway = 0.55f;
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ammoType = new PowerAmmoType(1500);
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stepSound = Sounds.mechStepSmall;
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stepSoundPitch = 0.9f;
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stepSoundVolume = 0.6f;
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@@ -640,7 +641,7 @@ public class UnitTypes{
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range = 40f;
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ammoType = new ItemAmmoType(Items.coal);
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stepSound = Sounds.walkerStepTiny;
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stepSoundVolume = 0.4f;
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stepSoundVolume = 0.2f;
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weapons.add(new Weapon(){{
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shootOnDeath = true;
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@@ -680,7 +681,7 @@ public class UnitTypes{
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stepSound = Sounds.walkerStepSmall;
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stepSoundPitch = 1f;
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stepSoundVolume = 0.3f;
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stepSoundVolume = 0.2f;
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legCount = 4;
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legLength = 9f;
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@@ -3073,7 +3074,7 @@ public class UnitTypes{
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legStraightness = 0.3f;
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stepShake = 0f;
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stepSound = Sounds.walkerStepTiny;
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stepSoundVolume = 0.7f;
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stepSoundVolume = 0.4f;
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legCount = 6;
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legLength = 8f;
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