Minor changes to step sounds
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@@ -88,7 +88,7 @@ public class SoundPriority{
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shieldHit.setMaxConcurrent(4);
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max(4, mechStep, mechStepHeavy, walkerStep, walkerStepSmall, walkerStepTiny, mechStepSmall);
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max(5, mechStep, mechStepHeavy, walkerStep, walkerStepSmall, walkerStepTiny);
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//repair sounds are lower priority and generally not important
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set(-1f, blockHeal, healWave);
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