Minor changes to step sounds

This commit is contained in:
Anuken
2025-12-12 21:06:21 -05:00
parent a65325d676
commit 1cf734855b
4 changed files with 6 additions and 5 deletions

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@@ -88,7 +88,7 @@ public class SoundPriority{
shieldHit.setMaxConcurrent(4); shieldHit.setMaxConcurrent(4);
max(4, mechStep, mechStepHeavy, walkerStep, walkerStepSmall, walkerStepTiny, mechStepSmall); max(5, mechStep, mechStepHeavy, walkerStep, walkerStepSmall, walkerStepTiny);
//repair sounds are lower priority and generally not important //repair sounds are lower priority and generally not important
set(-1f, blockHeal, healWave); set(-1f, blockHeal, healWave);

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@@ -160,6 +160,7 @@ public class UnitTypes{
armor = 9f; armor = 9f;
mechFrontSway = 0.55f; mechFrontSway = 0.55f;
ammoType = new ItemAmmoType(Items.graphite); ammoType = new ItemAmmoType(Items.graphite);
stepSound = Sounds.mechStepSmall;
stepSoundPitch = 0.8f; stepSoundPitch = 0.8f;
stepSoundVolume = 0.65f; stepSoundVolume = 0.65f;
@@ -373,7 +374,6 @@ public class UnitTypes{
mineTier = 2; mineTier = 2;
mineSpeed = 3f; mineSpeed = 3f;
stepSound = Sounds.mechStepSmall;
abilities.add(new ShieldRegenFieldAbility(20f, 40f, 60f * 5, 60f)); abilities.add(new ShieldRegenFieldAbility(20f, 40f, 60f * 5, 60f));
ammoType = new PowerAmmoType(1300); ammoType = new PowerAmmoType(1300);
@@ -430,6 +430,7 @@ public class UnitTypes{
mechFrontSway = 0.55f; mechFrontSway = 0.55f;
ammoType = new PowerAmmoType(1500); ammoType = new PowerAmmoType(1500);
stepSound = Sounds.mechStepSmall;
stepSoundPitch = 0.9f; stepSoundPitch = 0.9f;
stepSoundVolume = 0.6f; stepSoundVolume = 0.6f;
@@ -640,7 +641,7 @@ public class UnitTypes{
range = 40f; range = 40f;
ammoType = new ItemAmmoType(Items.coal); ammoType = new ItemAmmoType(Items.coal);
stepSound = Sounds.walkerStepTiny; stepSound = Sounds.walkerStepTiny;
stepSoundVolume = 0.4f; stepSoundVolume = 0.2f;
weapons.add(new Weapon(){{ weapons.add(new Weapon(){{
shootOnDeath = true; shootOnDeath = true;
@@ -680,7 +681,7 @@ public class UnitTypes{
stepSound = Sounds.walkerStepSmall; stepSound = Sounds.walkerStepSmall;
stepSoundPitch = 1f; stepSoundPitch = 1f;
stepSoundVolume = 0.3f; stepSoundVolume = 0.2f;
legCount = 4; legCount = 4;
legLength = 9f; legLength = 9f;
@@ -3073,7 +3074,7 @@ public class UnitTypes{
legStraightness = 0.3f; legStraightness = 0.3f;
stepShake = 0f; stepShake = 0f;
stepSound = Sounds.walkerStepTiny; stepSound = Sounds.walkerStepTiny;
stepSoundVolume = 0.7f; stepSoundVolume = 0.4f;
legCount = 6; legCount = 6;
legLength = 8f; legLength = 8f;