UnitType docs
This commit is contained in:
@@ -92,7 +92,7 @@ public class AIController implements UnitController{
|
||||
/** For ground units: Looks at the target, or the movement position. Does not apply to non-omni units. */
|
||||
public void faceTarget(){
|
||||
if(unit.type.omniMovement || unit instanceof Mechc){
|
||||
if(!Units.invalidateTarget(target, unit, unit.range()) && unit.type.rotateShooting && unit.type.hasWeapons()){
|
||||
if(!Units.invalidateTarget(target, unit, unit.range()) && unit.type.faceTarget && unit.type.hasWeapons()){
|
||||
unit.lookAt(Predict.intercept(unit, target, unit.type.weapons.first().bullet.speed));
|
||||
}else if(unit.moving()){
|
||||
unit.lookAt(unit.vel().angle());
|
||||
|
||||
Reference in New Issue
Block a user