sprite tweaks
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Before Width: | Height: | Size: 317 B After Width: | Height: | Size: 310 B |
@@ -103,7 +103,7 @@ public class Items implements ContentList{
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radioactivity = 1.5f;
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radioactivity = 1.5f;
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}};
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}};
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dormantCyst = new Item("dormant-cyst", Color.valueOf("a5221c")){{
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dormantCyst = new Item("dormant-cyst", Color.valueOf("df824d")){{
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flammability = 0.1f;
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flammability = 0.1f;
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}};
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}};
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}
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}
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@@ -54,12 +54,12 @@ public class Liquids implements ContentList{
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Color from = Color.valueOf("f98f4a"), to = Color.valueOf("9e172c");
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Color from = Color.valueOf("f98f4a"), to = Color.valueOf("9e172c");
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//TODO could probably be improved...
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//TODO could probably be improved...
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particleSpacing = 65f;
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particleSpacing = 70f;
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particleEffect = new Effect(40f, e -> {
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particleEffect = new Effect(40f, e -> {
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e.lifetime = Mathf.randomSeed(e.id + 2, 80f, 200f) * 3.2f;
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e.lifetime = Mathf.randomSeed(e.id + 2, 80f, 200f) * 3.2f;
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color(from, to, Mathf.randomSeed(e.id, 1f));
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color(from, to, Mathf.randomSeed(e.id, 1f));
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Fill.circle(e.x, e.y, e.fslope() * Mathf.randomSeed(e.id + 1, 0.6f, 2.4f));
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Fill.circle(e.x, e.y, e.fslope() * Mathf.randomSeed(e.id + 1, 0.6f, 2.5f));
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}).layer(Layer.debris - 0.5f);
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}).layer(Layer.debris - 0.5f);
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}};
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}};
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}
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}
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@@ -11,4 +11,4 @@ android.useAndroidX=true
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#used for slow jitpack builds; TODO see if this actually works
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#used for slow jitpack builds; TODO see if this actually works
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http.socketTimeout=80000
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http.socketTimeout=80000
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http.connectionTimeout=80000
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http.connectionTimeout=80000
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archash=96dbecb52d98b54550bda3d6bb33c69d24884c08
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archash=4410a18d881622cb655c9d48e4cb0ff2ec40782f
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