Alternate overrange approach

This commit is contained in:
Anuken
2025-07-28 11:34:56 -04:00
parent ec6cd2e7ce
commit 1d7b6eb689
2 changed files with 2 additions and 2 deletions

View File

@@ -4361,7 +4361,7 @@ public class Blocks{
buildTime = 60f * 9f;
coolant = consume(new ConsumeLiquid(Liquids.water, 15f / 60f));
limitRange(20f);
limitRange(12f);
}};
diffuse = new ItemTurret("diffuse"){{

View File

@@ -224,7 +224,7 @@ public class Turret extends ReloadTurret{
public void limitRange(BulletType bullet, float margin){
float realRange = bullet.rangeChange + range;
//doesn't handle drag
bullet.lifetime = (realRange + margin + bullet.extraRangeMargin) / bullet.speed;
bullet.lifetime = (realRange + margin + bullet.extraRangeMargin + 10f) / bullet.speed;
}
@Override