Objective marker cleanup & optimization

This commit is contained in:
Anuken
2024-01-14 12:41:20 -05:00
parent 84add050a9
commit 1d894bdacd
9 changed files with 161 additions and 49 deletions
+1 -1
View File
@@ -2326,7 +2326,7 @@ lst.setprop = Sets a property of a unit or building.
lst.effect = Create a particle effect.
lst.sync = Sync a variable across the network.\nLimited to 20 times a second per variable.
lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.\n[accent]null []values are being ignored instead of converting to 0.
lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.\n[accent]null []values are ignored.
lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first.
logic.nounitbuild = [red]Unit building logic is not allowed here.