Objective marker cleanup & optimization
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@@ -242,10 +242,17 @@ public class Shaders{
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@Override
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public void apply(){
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setUniformf("u_progress", progress);
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setUniformf("u_uv", region.u, region.v);
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setUniformf("u_uv2", region.u2, region.v2);
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setUniformf("u_time", time);
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setUniformf("u_texsize", region.texture.width, region.texture.height);
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if(region.texture == null){
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setUniformf("u_uv", 0f, 0f);
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setUniformf("u_uv2", 1f, 1f);
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setUniformf("u_texsize", 1, 1);
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}else{
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setUniformf("u_uv", region.u, region.v);
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setUniformf("u_uv2", region.u2, region.v2);
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setUniformf("u_texsize", region.texture.width, region.texture.height);
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}
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}
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}
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