Support of mods with textures in different resolution (HD or low-res) (#7602)
* HDustry - scl() & private map Co-Authored-By: citrusMarmelade <20476281+citrusMarmelade@users.noreply.github.com> * MEEP stop doing stuff when i work <3 <3 * Replaced Draw.scl Co-authored-by: citrusMarmelade <20476281+citrusMarmelade@users.noreply.github.com> Co-authored-by: Anuken <arnukren@gmail.com>
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citrusMarmelade
Anuken
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0e9e3de11f
commit
1d971231ca
@@ -54,10 +54,10 @@ public class Fx{
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unitSpawn = new Effect(30f, e -> {
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if(!(e.data instanceof UnitType unit)) return;
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float scl = 1f + e.fout() * 2f;
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TextureRegion region = unit.fullIcon;
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float scl = (1f + e.fout() * 2f) * region.scl();
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alpha(e.fout());
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mixcol(Color.white, e.fin());
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@@ -67,7 +67,7 @@ public class Fx{
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alpha(e.fin());
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rect(region, e.x, e.y, region.width * Draw.scl * scl, region.height * Draw.scl * scl, e.rotation - 90);
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rect(region, e.x, e.y, region.width * scl, region.height * scl, e.rotation - 90);
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}),
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unitCapKill = new Effect(80f, e -> {
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