Support of mods with textures in different resolution (HD or low-res) (#7602)
* HDustry - scl() & private map Co-Authored-By: citrusMarmelade <20476281+citrusMarmelade@users.noreply.github.com> * MEEP stop doing stuff when i work <3 <3 * Replaced Draw.scl Co-authored-by: citrusMarmelade <20476281+citrusMarmelade@users.noreply.github.com> Co-authored-by: Anuken <arnukren@gmail.com>
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@@ -402,8 +402,8 @@ public class Drawf{
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float scl = 8f * scale * Draw.scl, rot = Mathf.angle(x2 - x, y2 - y);
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float vx = Mathf.cosDeg(rot) * scl, vy = Mathf.sinDeg(rot) * scl;
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Draw.rect(start, x, y, start.width * scale * Draw.scl, start.height * scale * Draw.scl, rot + 180);
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Draw.rect(end, x2, y2, end.width * scale * Draw.scl, end.height * scale * Draw.scl, rot);
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Draw.rect(start, x, y, start.width * scale * start.scl(), start.height * scale * start.scl(), rot + 180);
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Draw.rect(end, x2, y2, end.width * scale * end.scl(), end.height * scale * end.scl(), rot);
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Lines.stroke(12f * scale);
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Lines.line(line, x + vx, y + vy, x2 - vx, y2 - vy, false);
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