Support of mods with textures in different resolution (HD or low-res) (#7602)
* HDustry - scl() & private map Co-Authored-By: citrusMarmelade <20476281+citrusMarmelade@users.noreply.github.com> * MEEP stop doing stuff when i work <3 <3 * Replaced Draw.scl Co-authored-by: citrusMarmelade <20476281+citrusMarmelade@users.noreply.github.com> Co-authored-by: Anuken <arnukren@gmail.com>
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citrusMarmelade
Anuken
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0e9e3de11f
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@@ -33,7 +33,7 @@ public class DrawPlasma extends DrawFlame{
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public void draw(Building build){
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Draw.blend(Blending.additive);
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for(int i = 0; i < regions.length; i++){
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float r = ((float)regions[i].width * Draw.scl - 3f + Mathf.absin(Time.time, 2f + i * 1f, 5f - i * 0.5f));
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float r = ((float)regions[i].width * regions[i].scl() - 3f + Mathf.absin(Time.time, 2f + i * 1f, 5f - i * 0.5f));
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Draw.color(plasma1, plasma2, (float)i / regions.length);
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Draw.alpha((0.3f + Mathf.absin(Time.time, 2f + i * 2f, 0.3f + i * 0.05f)) * build.warmup());
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