recoil = recoilAmount twice (#6312)
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@@ -419,9 +419,6 @@ public class Turret extends ReloadTurret{
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int ii = i;
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int ii = i;
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Time.run(burstSpacing * i, () -> {
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Time.run(burstSpacing * i, () -> {
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if(dead || !hasAmmo()) return;
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if(dead || !hasAmmo()) return;
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recoil = recoilAmount;
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tr.trns(rotation, shootLength, Mathf.range(xRand));
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tr.trns(rotation, shootLength, Mathf.range(xRand));
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bullet(type, rotation + Mathf.range(inaccuracy + type.inaccuracy) + (ii - (int)(shots / 2f)) * spread);
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bullet(type, rotation + Mathf.range(inaccuracy + type.inaccuracy) + (ii - (int)(shots / 2f)) * spread);
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effects();
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effects();
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@@ -508,4 +505,4 @@ public class Turret extends ReloadTurret{
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return 1;
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return 1;
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}
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}
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}
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}
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}
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}
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