Allow desktop players to configure blocks and view inventories when dead
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@@ -538,10 +538,14 @@ public class DesktopInput extends InputHandler{
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if(Core.input.keyTap(Binding.select) && !Core.scene.hasMouse()){
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tappedOne = false;
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Tile selected = tileAt(Core.input.mouseX(), Core.input.mouseY());
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if(commandMode){
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commandRect = true;
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commandRectX = input.mouseWorldX();
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commandRectY = input.mouseWorldY();
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}else if(selected != null){
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tileTapped(selected.build);
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}
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}
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}
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@@ -11,8 +11,8 @@ import arc.math.geom.*;
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import arc.scene.*;
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import arc.scene.event.*;
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import arc.scene.ui.layout.*;
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import arc.struct.*;
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import arc.struct.Queue;
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import arc.struct.*;
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import arc.util.*;
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import mindustry.*;
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import mindustry.ai.*;
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@@ -40,7 +40,6 @@ import mindustry.world.blocks.*;
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import mindustry.world.blocks.distribution.*;
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import mindustry.world.blocks.payloads.*;
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import mindustry.world.blocks.storage.*;
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import mindustry.world.blocks.storage.CoreBlock.*;
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import mindustry.world.meta.*;
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import java.util.*;
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@@ -664,6 +663,7 @@ public abstract class InputHandler implements InputProcessor, GestureListener{
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return;
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}
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}
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if(player != null) build.updateLastAccess(player);
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build.configured(player == null || player.dead() ? null : player.unit(), value);
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Events.fire(new ConfigEvent(build, player, value));
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}
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