Allow desktop players to configure blocks and view inventories when dead

This commit is contained in:
Anuken
2025-10-31 02:14:18 -04:00
parent fc10ea5b0b
commit 1df6c5d0ca
3 changed files with 10 additions and 4 deletions

View File

@@ -538,10 +538,14 @@ public class DesktopInput extends InputHandler{
if(Core.input.keyTap(Binding.select) && !Core.scene.hasMouse()){
tappedOne = false;
Tile selected = tileAt(Core.input.mouseX(), Core.input.mouseY());
if(commandMode){
commandRect = true;
commandRectX = input.mouseWorldX();
commandRectY = input.mouseWorldY();
}else if(selected != null){
tileTapped(selected.build);
}
}
}

View File

@@ -11,8 +11,8 @@ import arc.math.geom.*;
import arc.scene.*;
import arc.scene.event.*;
import arc.scene.ui.layout.*;
import arc.struct.*;
import arc.struct.Queue;
import arc.struct.*;
import arc.util.*;
import mindustry.*;
import mindustry.ai.*;
@@ -40,7 +40,6 @@ import mindustry.world.blocks.*;
import mindustry.world.blocks.distribution.*;
import mindustry.world.blocks.payloads.*;
import mindustry.world.blocks.storage.*;
import mindustry.world.blocks.storage.CoreBlock.*;
import mindustry.world.meta.*;
import java.util.*;
@@ -664,6 +663,7 @@ public abstract class InputHandler implements InputProcessor, GestureListener{
return;
}
}
if(player != null) build.updateLastAccess(player);
build.configured(player == null || player.dead() ? null : player.unit(), value);
Events.fire(new ConfigEvent(build, player, value));
}