From 1dfd0f7e18761ec6d89ca3b55b2c88e2276832c0 Mon Sep 17 00:00:00 2001 From: Anuken Date: Mon, 31 Oct 2022 22:54:48 -0400 Subject: [PATCH] Pausing on client fix --- core/src/mindustry/content/UnitTypes.java | 2 +- core/src/mindustry/core/GameState.java | 4 ++-- 2 files changed, 3 insertions(+), 3 deletions(-) diff --git a/core/src/mindustry/content/UnitTypes.java b/core/src/mindustry/content/UnitTypes.java index 159e259dd9..83fc5d457b 100644 --- a/core/src/mindustry/content/UnitTypes.java +++ b/core/src/mindustry/content/UnitTypes.java @@ -4257,7 +4257,7 @@ public class UnitTypes{ lowAltitude = false; flying = true; drag = 0.06f; - speed = 3f; + speed = 3.5f; rotateSpeed = 9f; accel = 0.1f; itemCapacity = 100; diff --git a/core/src/mindustry/core/GameState.java b/core/src/mindustry/core/GameState.java index cb7c29b469..7726052765 100644 --- a/core/src/mindustry/core/GameState.java +++ b/core/src/mindustry/core/GameState.java @@ -52,8 +52,8 @@ public class GameState{ public void set(State astate){ //horrible horrible horrible - if(astate == State.paused && net.active() && !headless) serverPaused = true; - if(astate != State.paused && net.active() && !headless) serverPaused = false; + if(astate == State.paused && net.server() && !headless) serverPaused = true; + if(astate != State.paused && net.server() && !headless) serverPaused = false; //cannot pause when in multiplayer if(astate == State.paused && net.active()) return;