More map balance / Fixed 'oh no' on 5x5+ block destruction

This commit is contained in:
Anuken
2019-03-01 17:18:08 -05:00
parent 110def97d9
commit 1e111d29d9
3 changed files with 10 additions and 13 deletions

View File

@@ -542,8 +542,8 @@ public class Zones implements ContentList{
.drops(ItemStack.with(Items.copper, 2000, Items.lead, 1500, Items.silicon, 1000, Items.graphite, 1000, Items.thorium, 200, Items.titanium, 2000, Items.metaglass, 1000))
.decor(new Decoration(Blocks.snow, Blocks.sporeCluster, 0.01))){{
loadout = Loadouts.basicNucleus;
baseLaunchCost = ItemStack.with(Items.copper, 500, Items.lead, 500, Items.silicon, 200, Items.metaglass, 100);
startingItems = ItemStack.list(Items.copper, 2500, Items.lead, 1500, Items.silicon, 800, Items.metaglass, 400);
baseLaunchCost = ItemStack.with(Items.copper, 500, Items.silicon, 200, Items.metaglass, 100);
startingItems = ItemStack.list(Items.copper, 2500, Items.lead, 3000, Items.silicon, 800, Items.metaglass, 400);
itemRequirements = ItemStack.with(Items.copper, 10000, Items.titanium, 8000, Items.metaglass, 6000, Items.plastanium, 2000);
conditionWave = 30;
launchPeriod = 15;