From 1e1fbbc37bab1b7b59fa3af5c64fd1308dab52b3 Mon Sep 17 00:00:00 2001 From: whert-dev <57214741+whert-dev@users.noreply.github.com> Date: Thu, 26 Mar 2020 09:55:33 +1000 Subject: [PATCH] Bind plasma sprite's size to reactor's size (#1754) This will be useful for modded ImpactReactors that have different sizes. (Please correct my code if it is wrong). --- core/src/mindustry/world/blocks/power/ImpactReactor.java | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/core/src/mindustry/world/blocks/power/ImpactReactor.java b/core/src/mindustry/world/blocks/power/ImpactReactor.java index 2c47bdf465..b853136140 100644 --- a/core/src/mindustry/world/blocks/power/ImpactReactor.java +++ b/core/src/mindustry/world/blocks/power/ImpactReactor.java @@ -100,7 +100,7 @@ public class ImpactReactor extends PowerGenerator{ Draw.rect(reg(bottomRegion), tile.drawx(), tile.drawy()); for(int i = 0; i < plasmas; i++){ - float r = 29f + Mathf.absin(Time.time(), 2f + i * 1f, 5f - i * 0.5f); + float r = size * tilesize - 3f + Mathf.absin(Time.time(), 2f + i * 1f, 5f - i * 0.5f); Draw.color(plasma1, plasma2, (float)i / plasmas); Draw.alpha((0.3f + Mathf.absin(Time.time(), 2f + i * 2f, 0.3f + i * 0.05f)) * entity.warmup);