Added more validaiton for sector capture events
This commit is contained in:
@@ -123,7 +123,7 @@ public class Logic implements ApplicationListener{
|
|||||||
});
|
});
|
||||||
|
|
||||||
Events.on(SectorCaptureEvent.class, e -> {
|
Events.on(SectorCaptureEvent.class, e -> {
|
||||||
if(!net.client() && e.sector == state.getSector()){
|
if(!net.client() && e.sector == state.getSector() && e.sector.isBeingPlayed()){
|
||||||
for(Tile tile : world.tiles){
|
for(Tile tile : world.tiles){
|
||||||
//convert all blocks to neutral, randomly killing them
|
//convert all blocks to neutral, randomly killing them
|
||||||
if(tile.isCenter() && tile.build != null && tile.build.team == state.rules.waveTeam){
|
if(tile.isCenter() && tile.build != null && tile.build.team == state.rules.waveTeam){
|
||||||
|
|||||||
Reference in New Issue
Block a user