This commit is contained in:
Anuken
2020-06-06 09:33:25 -04:00
parent 93fe794f63
commit 1e3a190d5a
5 changed files with 24 additions and 12 deletions

View File

@@ -919,9 +919,9 @@ public class Blocks implements ContentList{
size = 3;
range = 200f;
speedBoost = 2.5f;
useTime = 250f;
useTime = 300f;
hasBoost = false;
consumes.item(Items.phasefabric);
consumes.items(ItemStack.with(Items.phasefabric, 1, Items.silicon, 1));
}};
forceProjector = new ForceProjector("force-projector"){{
@@ -1194,8 +1194,8 @@ public class Blocks implements ContentList{
rtgGenerator = new DecayGenerator("rtg-generator"){{
requirements(Category.power, ItemStack.with(Items.lead, 100, Items.silicon, 75, Items.phasefabric, 25, Items.plastanium, 75, Items.thorium, 50));
size = 2;
powerProduction = 3f;
itemDuration = 440f;
powerProduction = 4f;
itemDuration = 500f;
}};
solarPanel = new SolarGenerator("solar-panel"){{
@@ -1855,10 +1855,8 @@ public class Blocks implements ContentList{
requirements(Category.effect, BuildVisibility.campaignOnly, ItemStack.with(Items.copper, 350, Items.silicon, 140, Items.lead, 200, Items.titanium, 150));
size = 5;
itemCapacity = 500;
hasPower = true;
consumes.items(ItemStack.with(Items.copper, 500));
consumes.power(3f);
}};
dataProcessor = new ResearchBlock("data-processor"){{

View File

@@ -119,7 +119,7 @@ public class UnitTypes implements ContentList{
}};
crawler = new UnitType("crawler"){{
speed = 0.65f;
speed = 0.8f;
hitsize = 8f;
health = 120;
sway = 0.25f;
@@ -419,14 +419,21 @@ public class UnitTypes implements ContentList{
hitsize = 8f;
weapons.add(new Weapon("small-basic-weapon"){{
reload = 25f;
reload = 15f;
x = -1f;
y = -1f;
shootX = 3.5f;
alternate = true;
ejectEffect = Fx.none;
//TODO use different ammo
bullet = Bullets.standardCopper;
bullet = new BasicBulletType(2.5f, 9){{
bulletWidth = 7f;
bulletHeight = 9f;
lifetime = 60f;
shootEffect = Fx.shootSmall;
smokeEffect = Fx.shootSmallSmoke;
tileDamageMultiplier = 0.15f;
ammoMultiplier = 2;
}};
}});
}};

View File

@@ -22,6 +22,11 @@ public class BasicBulletType extends BulletType{
this.bulletSprite = bulletSprite;
}
public BasicBulletType(float speed, float damage){
this(speed, damage, "bullet");
}
/** For mods. */
public BasicBulletType(){
this(1f, 1f, "bullet");

View File

@@ -35,6 +35,8 @@ public abstract class BulletType extends Content{
public float ammoMultiplier = 2f;
/** Multiplied by turret reload speed to get final shoot speed. */
public float reloadMultiplier = 1f;
/** Multiplier of how much base damage is done to tiles. */
public float tileDamageMultiplier = 1f;
/** Recoil from shooter entities. */
public float recoil;
/** Whether to kill the shooter when this is shot. For suicide bombers. */

View File

@@ -1037,7 +1037,7 @@ abstract class TileComp implements Posc, Teamc, Healthc, Tilec, Timerc, QuadTree
}
public void collision(Bulletc other){
damage(other.damage());
damage(other.damage() * other.type().tileDamageMultiplier);
}
public void removeFromProximity(){