Added support for export/import of all basic terrain as image

This commit is contained in:
Anuken
2020-02-26 19:37:22 -05:00
parent fdaac290ac
commit 1e53ea50b0
19 changed files with 154 additions and 225 deletions

View File

@@ -1,16 +1,16 @@
package mindustry.io;
import arc.struct.*;
import arc.files.*;
import arc.graphics.*;
import arc.graphics.Pixmap.*;
import arc.math.geom.*;
import arc.struct.*;
import arc.util.io.*;
import mindustry.content.*;
import mindustry.core.*;
import mindustry.game.*;
import mindustry.maps.*;
import mindustry.world.*;
import mindustry.world.LegacyColorMapper.*;
import mindustry.world.blocks.storage.*;
import java.io.*;
@@ -147,32 +147,43 @@ public class MapIO{
if(wall.synthetic()){
return team.color.rgba();
}
return Color.rgba8888(wall.solid ? wall.color : ore == Blocks.air ? floor.color : ore.color);
return Color.rgba8888(wall.solid ? wall.minimapColor : ore == Blocks.air ? floor.minimapColor : ore.minimapColor);
}
/** Reads a pixmap in the 3.5 pixmap format. */
public static void readPixmap(Pixmap pixmap, Tiles tiles){
for(int x = 0; x < pixmap.getWidth(); x++){
for(int y = 0; y < pixmap.getHeight(); y++){
int color = pixmap.getPixel(x, pixmap.getHeight() - 1 - y);
LegacyBlock block = LegacyColorMapper.get(color);
Tile tile = tiles.getn(x, y);
public static Pixmap writeImage(Tiles tiles){
Pixmap pix = new Pixmap(tiles.width, tiles.height);
for(Tile tile : tiles){
int color = tile.block().hasColor && !tile.block().synthetic() ? tile.block().minimapColor.rgba() : tile.floor().minimapColor.rgba();
pix.draw(tile.x, tiles.height - 1 - tile.y, color);
}
return pix;
}
tile.setFloor(block.floor);
tile.setBlock(block.wall);
if(block.ore != null) tile.setOverlay(block.ore);
public static void readImage(Pixmap pixmap, Tiles tiles){
for(Tile tile : tiles){
int color = pixmap.getPixel(tile.x, pixmap.getHeight() - 1 - tile.y);
Block block = ColorMapper.get(color);
//place core
if(color == Color.rgba8888(Color.green)){
//actual core parts
tile.setBlock(Blocks.coreShard);
tile.setTeam(Team.sharded);
if(block.isFloor()){
tile.setFloor(block.asFloor());
}else if(block.isMultiblock()){
tile.set(block, Team.derelict);
}else{
tile.setBlock(block);
}
}
//guess at floors by grabbing a random adjacent floor
for(Tile tile : tiles){
if(tile.floor() == Blocks.air && tile.block() != Blocks.air){
for(Point2 p : Geometry.d4){
Tile other = tiles.get(tile.x + p.x, tile.y + p.y);
if(other != null && other.floor() != Blocks.air){
tile.setFloor(other.floor());
break;
}
}
}
}
}
interface TileProvider{
Tile get(int x, int y);
}
}