Functional loading

This commit is contained in:
Anuken
2019-08-27 09:27:09 -04:00
parent 76cd7ba8d1
commit 1e80bdf19f
209 changed files with 383 additions and 347 deletions
@@ -15,7 +15,7 @@ import io.anuke.mindustry.world.*;
import io.anuke.mindustry.world.blocks.*;
import io.anuke.mindustry.world.meta.*;
import static io.anuke.mindustry.Min.*;
import static io.anuke.mindustry.Vars.*;
/** Class used for indexing special target blocks for AI. */
@SuppressWarnings("unchecked")
@@ -16,7 +16,7 @@ import io.anuke.mindustry.world.Pos;
import io.anuke.mindustry.world.Tile;
import io.anuke.mindustry.world.meta.BlockFlag;
import static io.anuke.mindustry.Min.*;
import static io.anuke.mindustry.Vars.*;
public class Pathfinder{
private static final long maxUpdate = Time.millisToNanos(4);
@@ -17,7 +17,7 @@ import io.anuke.mindustry.game.SpawnGroup;
import io.anuke.mindustry.net.Net;
import io.anuke.mindustry.world.Tile;
import static io.anuke.mindustry.Min.*;
import static io.anuke.mindustry.Vars.*;
public class WaveSpawner{
private static final float margin = 40f, coreMargin = tilesize * 3; //how far away from the edge flying units spawn