Functional loading
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@@ -15,7 +15,7 @@ import io.anuke.mindustry.world.*;
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import io.anuke.mindustry.world.blocks.*;
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import io.anuke.mindustry.world.meta.*;
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import static io.anuke.mindustry.Min.*;
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import static io.anuke.mindustry.Vars.*;
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/** Class used for indexing special target blocks for AI. */
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@SuppressWarnings("unchecked")
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@@ -16,7 +16,7 @@ import io.anuke.mindustry.world.Pos;
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import io.anuke.mindustry.world.Tile;
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import io.anuke.mindustry.world.meta.BlockFlag;
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import static io.anuke.mindustry.Min.*;
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import static io.anuke.mindustry.Vars.*;
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public class Pathfinder{
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private static final long maxUpdate = Time.millisToNanos(4);
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@@ -17,7 +17,7 @@ import io.anuke.mindustry.game.SpawnGroup;
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import io.anuke.mindustry.net.Net;
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import io.anuke.mindustry.world.Tile;
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import static io.anuke.mindustry.Min.*;
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import static io.anuke.mindustry.Vars.*;
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public class WaveSpawner{
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private static final float margin = 40f, coreMargin = tilesize * 3; //how far away from the edge flying units spawn
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