Functional loading

This commit is contained in:
Anuken
2019-08-27 09:27:09 -04:00
parent 76cd7ba8d1
commit 1e80bdf19f
209 changed files with 383 additions and 347 deletions
@@ -13,7 +13,7 @@ import io.anuke.mindustry.game.Team;
import io.anuke.mindustry.world.*;
import static io.anuke.arc.Core.camera;
import static io.anuke.mindustry.Min.*;
import static io.anuke.mindustry.Vars.*;
public class BlockRenderer implements Disposable{
private final static int initialRequests = 32 * 32;
@@ -6,7 +6,7 @@ import io.anuke.arc.graphics.g2d.Draw;
import io.anuke.arc.graphics.glutils.Shader;
import static io.anuke.arc.Core.camera;
import static io.anuke.mindustry.Min.renderer;
import static io.anuke.mindustry.Vars.renderer;
public enum CacheLayer{
water{
@@ -15,8 +15,8 @@ import io.anuke.mindustry.world.blocks.Floor;
import java.util.Arrays;
import static io.anuke.mindustry.Min.tilesize;
import static io.anuke.mindustry.Min.world;
import static io.anuke.mindustry.Vars.tilesize;
import static io.anuke.mindustry.Vars.world;
public class FloorRenderer implements Disposable{
private final static int chunksize = 64;
@@ -19,7 +19,7 @@ import io.anuke.mindustry.world.*;
import io.anuke.mindustry.world.blocks.Floor;
import io.anuke.mindustry.world.blocks.OreBlock;
import static io.anuke.mindustry.Min.*;
import static io.anuke.mindustry.Vars.*;
public class MenuRenderer implements Disposable{
private static final float darkness = 0.3f;
@@ -15,7 +15,7 @@ import io.anuke.mindustry.game.EventType.*;
import io.anuke.mindustry.io.*;
import io.anuke.mindustry.world.*;
import static io.anuke.mindustry.Min.*;
import static io.anuke.mindustry.Vars.*;
public class MinimapRenderer implements Disposable{
private static final float baseSize = 16f;
@@ -9,7 +9,7 @@ import io.anuke.arc.math.geom.Rectangle;
import io.anuke.arc.math.geom.Vector2;
import io.anuke.arc.util.Time;
import io.anuke.arc.util.Tmp;
import io.anuke.mindustry.Min;
import io.anuke.mindustry.Vars;
import io.anuke.mindustry.content.Blocks;
import io.anuke.mindustry.entities.Units;
import io.anuke.mindustry.entities.type.Player;
@@ -18,7 +18,7 @@ import io.anuke.mindustry.input.InputHandler;
import io.anuke.mindustry.type.Item;
import io.anuke.mindustry.world.Tile;
import static io.anuke.mindustry.Min.*;
import static io.anuke.mindustry.Vars.*;
public class OverlayRenderer{
private static final float indicatorLength = 14f;
@@ -38,7 +38,7 @@ public class OverlayRenderer{
if(Core.settings.getBool("indicators")){
for(Player player : playerGroup.all()){
if(Min.player != player && Min.player.getTeam() == player.getTeam()){
if(Vars.player != player && Vars.player.getTeam() == player.getTeam()){
if(!rect.setSize(Core.camera.width * 0.9f, Core.camera.height * 0.9f)
.setCenter(Core.camera.position.x, Core.camera.position.y).contains(player.x, player.y)){
@@ -10,8 +10,8 @@ import io.anuke.mindustry.entities.type.Player;
import static io.anuke.arc.Core.camera;
import static io.anuke.arc.Core.graphics;
import static io.anuke.mindustry.Min.playerGroup;
import static io.anuke.mindustry.Min.renderer;
import static io.anuke.mindustry.Vars.playerGroup;
import static io.anuke.mindustry.Vars.renderer;
public class Pixelator implements Disposable{
private FrameBuffer buffer = new FrameBuffer(2, 2);