Functional loading
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@@ -13,7 +13,7 @@ import io.anuke.mindustry.game.Team;
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import io.anuke.mindustry.world.*;
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import static io.anuke.arc.Core.camera;
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import static io.anuke.mindustry.Min.*;
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import static io.anuke.mindustry.Vars.*;
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public class BlockRenderer implements Disposable{
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private final static int initialRequests = 32 * 32;
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@@ -6,7 +6,7 @@ import io.anuke.arc.graphics.g2d.Draw;
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import io.anuke.arc.graphics.glutils.Shader;
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import static io.anuke.arc.Core.camera;
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import static io.anuke.mindustry.Min.renderer;
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import static io.anuke.mindustry.Vars.renderer;
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public enum CacheLayer{
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water{
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@@ -15,8 +15,8 @@ import io.anuke.mindustry.world.blocks.Floor;
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import java.util.Arrays;
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import static io.anuke.mindustry.Min.tilesize;
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import static io.anuke.mindustry.Min.world;
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import static io.anuke.mindustry.Vars.tilesize;
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import static io.anuke.mindustry.Vars.world;
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public class FloorRenderer implements Disposable{
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private final static int chunksize = 64;
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@@ -19,7 +19,7 @@ import io.anuke.mindustry.world.*;
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import io.anuke.mindustry.world.blocks.Floor;
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import io.anuke.mindustry.world.blocks.OreBlock;
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import static io.anuke.mindustry.Min.*;
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import static io.anuke.mindustry.Vars.*;
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public class MenuRenderer implements Disposable{
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private static final float darkness = 0.3f;
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@@ -15,7 +15,7 @@ import io.anuke.mindustry.game.EventType.*;
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import io.anuke.mindustry.io.*;
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import io.anuke.mindustry.world.*;
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import static io.anuke.mindustry.Min.*;
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import static io.anuke.mindustry.Vars.*;
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public class MinimapRenderer implements Disposable{
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private static final float baseSize = 16f;
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@@ -9,7 +9,7 @@ import io.anuke.arc.math.geom.Rectangle;
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import io.anuke.arc.math.geom.Vector2;
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import io.anuke.arc.util.Time;
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import io.anuke.arc.util.Tmp;
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import io.anuke.mindustry.Min;
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import io.anuke.mindustry.Vars;
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import io.anuke.mindustry.content.Blocks;
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import io.anuke.mindustry.entities.Units;
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import io.anuke.mindustry.entities.type.Player;
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@@ -18,7 +18,7 @@ import io.anuke.mindustry.input.InputHandler;
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import io.anuke.mindustry.type.Item;
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import io.anuke.mindustry.world.Tile;
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import static io.anuke.mindustry.Min.*;
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import static io.anuke.mindustry.Vars.*;
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public class OverlayRenderer{
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private static final float indicatorLength = 14f;
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@@ -38,7 +38,7 @@ public class OverlayRenderer{
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if(Core.settings.getBool("indicators")){
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for(Player player : playerGroup.all()){
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if(Min.player != player && Min.player.getTeam() == player.getTeam()){
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if(Vars.player != player && Vars.player.getTeam() == player.getTeam()){
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if(!rect.setSize(Core.camera.width * 0.9f, Core.camera.height * 0.9f)
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.setCenter(Core.camera.position.x, Core.camera.position.y).contains(player.x, player.y)){
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@@ -10,8 +10,8 @@ import io.anuke.mindustry.entities.type.Player;
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import static io.anuke.arc.Core.camera;
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import static io.anuke.arc.Core.graphics;
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import static io.anuke.mindustry.Min.playerGroup;
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import static io.anuke.mindustry.Min.renderer;
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import static io.anuke.mindustry.Vars.playerGroup;
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import static io.anuke.mindustry.Vars.renderer;
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public class Pixelator implements Disposable{
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private FrameBuffer buffer = new FrameBuffer(2, 2);
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