Cleanup
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@@ -10,10 +10,9 @@ import arc.math.geom.*;
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import arc.scene.ui.layout.*;
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import arc.util.ArcAnnotate.*;
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import arc.util.*;
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import mindustry.*;
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import mindustry.type.*;
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import static mindustry.Vars.renderer;
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import static mindustry.Vars.*;
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public class Shaders{
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public static BlockBuild blockbuild;
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@@ -134,7 +133,7 @@ public class Shaders{
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public static class FogShader extends LoadShader{
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public FogShader(){
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super("fog", "default", true);
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super("fog", "default");
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}
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}
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@@ -144,7 +143,7 @@ public class Shaders{
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public TextureRegion region;
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public UnitBuild(){
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super("unitbuild", "default", true);
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super("unitbuild", "default");
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}
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@Override
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@@ -164,7 +163,7 @@ public class Shaders{
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public TextureRegion region = new TextureRegion();
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public BlockBuild(){
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super("blockbuild", "default", true);
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super("blockbuild", "default");
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}
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@Override
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@@ -227,18 +226,7 @@ public class Shaders{
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public static class LoadShader extends Shader{
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public LoadShader(String frag, String vert){
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this(frag, vert, false);
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}
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public LoadShader(String frag, String vert, boolean preprocess){
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super(
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preprocess && Core.gl30 != null && Vars.useArrayTextures ? ArrayTextureSpriteBatch.preprocessShader(
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Core.files.internal("shaders/" + vert + ".vert").readString(), false) :
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Core.files.internal("shaders/" + vert + ".vert").readString(),
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preprocess && Core.gl30 != null && Vars.useArrayTextures ? ArrayTextureSpriteBatch.preprocessShader(
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Core.files.internal("shaders/" + frag + ".frag").readString(), true) :
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Core.files.internal("shaders/" + frag + ".frag").readString()
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);
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super(Core.files.internal("shaders/" + vert + ".vert").readString(), Core.files.internal("shaders/" + frag + ".frag").readString());
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}
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}
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}
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