GC retention fixes
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@@ -1,8 +1,6 @@
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package mindustry.entities;
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import arc.*;
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import arc.math.geom.*;
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import arc.struct.*;
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import arc.util.*;
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import mindustry.content.*;
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import mindustry.game.EventType.*;
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@@ -14,13 +12,12 @@ import static mindustry.Vars.*;
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public class Fires{
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private static final float baseLifetime = 1000f;
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private static final IntMap<Fire> map = new IntMap<>();
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/** Start a fire on the tile. If there already is a fire there, refreshes its lifetime. */
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public static void create(Tile tile){
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if(net.client() || tile == null || !state.rules.fire || !state.rules.hasEnv(Env.oxygen)) return; //not clientside.
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Fire fire = map.get(tile.pos());
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Fire fire = get(tile);
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if(fire == null){
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fire = Fire.create();
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@@ -28,48 +25,58 @@ public class Fires{
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fire.lifetime = baseLifetime;
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fire.set(tile.worldx(), tile.worldy());
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fire.add();
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map.put(tile.pos(), fire);
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set(tile, fire);
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}else{
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fire.lifetime = baseLifetime;
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fire.time = 0f;
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}
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}
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public static Fire get(int x, int y){
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return map.get(Point2.pack(x, y));
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public static @Nullable Fire get(Tile tile){
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return world.tiles.getFire(tile.array());
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}
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public static @Nullable Fire get(int x, int y){
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return world.tiles.getFire(world.packArray(x, y));
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}
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private static void set(Tile tile, Fire fire){
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world.tiles.setFire(tile.array(), fire);
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}
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public static boolean has(int x, int y){
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if(!Structs.inBounds(x, y, world.width(), world.height()) || !map.containsKey(Point2.pack(x, y))){
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if(!Structs.inBounds(x, y, world.width(), world.height())){
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return false;
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}
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Fire fire = map.get(Point2.pack(x, y));
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return fire.isAdded() && fire.fin() < 1f && fire.tile() != null && fire.tile().x == x && fire.tile().y == y;
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Fire fire = get(x, y);
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return fire != null && fire.isAdded() && fire.fin() < 1f && fire.tile != null && fire.tile.x == x && fire.tile.y == y;
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}
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/**
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* Attempts to extinguish a fire by shortening its life. If there is no fire here, does nothing.
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*/
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public static void extinguish(Tile tile, float intensity){
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if(tile != null && map.containsKey(tile.pos())){
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Fire fire = map.get(tile.pos());
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fire.time(fire.time + intensity * Time.delta);
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Fx.steam.at(fire);
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if(fire.time >= fire.lifetime){
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Events.fire(Trigger.fireExtinguish);
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if(tile != null){
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Fire fire = get(tile);
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if(fire != null){
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fire.time(fire.time + intensity * Time.delta);
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Fx.steam.at(fire);
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if(fire.time >= fire.lifetime){
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Events.fire(Trigger.fireExtinguish);
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}
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}
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}
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}
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public static void remove(Tile tile){
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if(tile != null){
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map.remove(tile.pos());
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set(tile, null);
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}
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}
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public static void register(Fire fire){
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if(fire.tile != null){
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map.put(fire.tile.pos(), fire);
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set(fire.tile, fire);
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}
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}
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}
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