From 1ecc49f9b7cd6849d2cb77a25ccbc967c6f2328a Mon Sep 17 00:00:00 2001 From: MEEP of Faith <54301439+MEEPofFaith@users.noreply.github.com> Date: Sat, 20 Mar 2021 05:38:17 -0700 Subject: [PATCH] Use continuous damage (#4966) --- core/src/mindustry/world/meta/values/AmmoListValue.java | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/core/src/mindustry/world/meta/values/AmmoListValue.java b/core/src/mindustry/world/meta/values/AmmoListValue.java index 3e39819dc0..406d20a598 100644 --- a/core/src/mindustry/world/meta/values/AmmoListValue.java +++ b/core/src/mindustry/world/meta/values/AmmoListValue.java @@ -45,7 +45,7 @@ public class AmmoListValue implements StatValue{ if(type.damage > 0 && (type.collides || type.splashDamage <= 0)){ if(type.continuousDamage() > 0){ - bt.add(Core.bundle.format("bullet.damage", type.damage) + " " + StatUnit.perSecond.localized()); + bt.add(Core.bundle.format("bullet.damage", type.continuousDamage()) + " " + StatUnit.perSecond.localized()); }else{ bt.add(Core.bundle.format("bullet.damage", type.damage)); }