Sublimate nerf
This commit is contained in:
@@ -3792,27 +3792,27 @@ public class Blocks{
|
||||
}};
|
||||
outlineColor = Pal.darkOutline;
|
||||
|
||||
liquidConsumed = 4f / 60f;
|
||||
liquidConsumed = 8f / 60f;
|
||||
|
||||
float r = range = 130f;
|
||||
|
||||
//TODO balance, set up, where is liquid/sec displayed? status effects maybe?
|
||||
ammo(
|
||||
Liquids.ozone, new ContinuousFlameBulletType(){{
|
||||
damage = 90f;
|
||||
damage = 70f;
|
||||
length = r;
|
||||
knockback = 1f;
|
||||
pierceCap = 3;
|
||||
pierceCap = 2;
|
||||
buildingDamageMultiplier = 0.3f;
|
||||
|
||||
colors = new Color[]{Color.valueOf("eb7abe").a(0.55f), Color.valueOf("e189f5").a(0.7f), Color.valueOf("907ef7").a(0.8f), Color.valueOf("91a4ff"), Color.white};
|
||||
}},
|
||||
Liquids.cyanogen, new ContinuousFlameBulletType(){{
|
||||
damage = 200f;
|
||||
damage = 160f;
|
||||
rangeChange = 70f;
|
||||
length = r + rangeChange;
|
||||
knockback = 2f;
|
||||
pierceCap = 4;
|
||||
pierceCap = 3;
|
||||
buildingDamageMultiplier = 0.3f;
|
||||
|
||||
colors = new Color[]{Color.valueOf("465ab8").a(0.55f), Color.valueOf("66a6d2").a(0.7f), Color.valueOf("89e8b6").a(0.8f), Color.valueOf("cafcbe"), Color.white};
|
||||
|
||||
Reference in New Issue
Block a user