Logic hints for draw operations

This commit is contained in:
Anuken
2021-02-17 09:49:01 -05:00
parent b8bfb30c56
commit 1ef7ae7079
4 changed files with 24 additions and 2 deletions

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@@ -1542,6 +1542,19 @@ lenum.shootp = Shoot at a unit/building with velocity prediction.
lenum.configure = Building configuration, e.g. sorter item.
lenum.enabled = Whether the block is enabled.
laccess.color = Illuminator color.
graphicstype.clear = Fill the display with a color.
graphicstype.color = Set color for next drawing operation.
graphicstype.stroke = Set line width.
graphicstype.line = Draw line segment.
graphicstype.rect = Fill a rectangle.
graphicstype.linerect = Draw a rectangle outline.
graphicstype.poly = Fill a regular polygon.
graphicstype.linepoly = Draw a regular polygon outline.
graphicstype.triangle = Fill a triangle.
graphicstype.image = Draw an image of some content.\nex: [accent]@router[] or [accent]@dagger[].
lenum.always = Always true.
lenum.idiv = Integer division.
lenum.div = Division.\nReturns [accent]null[] on divide-by-zero.