Misc erekir turret rebalance (#10676)
* Update Blocks.java * Update Blocks.java * Update Blocks.java * Update Blocks.java * Update Blocks.java * Update Blocks.java * Update Blocks.java * Update Blocks.java * Update Blocks.java * h * h * h * dont mind me * h * h
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@@ -4460,16 +4460,17 @@ public class Blocks{
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shrinkY = 0.1f;
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buildingDamageMultiplier = 0.3f;
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}},
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Items.carbide, new ArtilleryBulletType(2.5f, 500, "shell"){{
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hitEffect = new MultiEffect(Fx.titanExplosion, Fx.titanSmoke);
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Items.carbide, new ArtilleryBulletType(3.25f, 700, "shell"){{
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hitEffect = new MultiEffect(Fx.titanExplosionSmall, Fx.titanSmokeSmall);
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despawnEffect = Fx.none;
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knockback = 3f;
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lifetime = 140f;
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height = 19f;
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width = 17f;
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splashDamageRadius = 55f;
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splashDamage = 650f;
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height = 28f;
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width = 15f;
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splashDamageRadius = 36f;
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splashDamage = 750f;
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rangeChange = 10f*8f;
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reloadMultiplier = 0.8f;
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scaledSplashDamage = true;
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backColor = hitColor = trailColor = Color.valueOf("ab8ec5");
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frontColor = Color.white;
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@@ -4494,6 +4495,30 @@ public class Blocks{
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shrinkX = 0.2f;
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shrinkY = 0.1f;
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buildingDamageMultiplier = 0.2f;
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fragLifeMin = 1.5f;
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fragBullets = 12;
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fragBullet = new ArtilleryBulletType(0.5f, 50, "shell"){{
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hitEffect = new MultiEffect(Fx.titanExplosionFrag, Fx.titanLightSmall, new WaveEffect(){{
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lifetime = 8f;
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strokeFrom = 1f;
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sizeTo = 8f;
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}});
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despawnEffect = Fx.hitBulletColor;
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width = 8f;
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height = 12f;
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lifetime = 50f;
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knockback = 0.5f;
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splashDamageRadius = 22f;
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splashDamage = 50f;
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scaledSplashDamage = true;
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pierceArmor = true;
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backColor = frontColor = hitColor = Color.valueOf("ab8ec5");
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frontColor = Color.white;
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buildingDamageMultiplier = 0.25f;
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shrinkY = 0.3f;
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}};
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}},
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Items.oxide, new ArtilleryBulletType(2.5f, 300, "shell"){{
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hitEffect = new MultiEffect(Fx.titanExplosionLarge, Fx.titanSmokeLarge, Fx.smokeAoeCloud);
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@@ -4502,7 +4527,7 @@ public class Blocks{
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lifetime = 190f;
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height = 19f;
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width = 17f;
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reloadMultiplier = 0.8f;
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reloadMultiplier = 0.65f;
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splashDamageRadius = 110f;
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rangeChange = 8f;
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splashDamage = 300f;
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@@ -4783,7 +4808,8 @@ public class Blocks{
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afflict = new PowerTurret("afflict"){{
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requirements(Category.turret, with(Items.surgeAlloy, 125, Items.silicon, 200, Items.graphite, 250, Items.oxide, 40));
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buildCostMultiplier = 1.5f;
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shootType = new BasicBulletType(){{
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shootEffect = new MultiEffect(Fx.shootTitan, new WaveEffect(){{
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colorTo = Pal.surge;
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@@ -4827,8 +4853,8 @@ public class Blocks{
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width = 9f;
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hitSize = 5f;
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height = 15f;
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pierce = true;
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lifetime = 35f;
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pierceCap = 3;
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lifetime = 28f;
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pierceBuilding = true;
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hitColor = backColor = trailColor = Pal.surge;
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frontColor = Color.white;
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@@ -4841,7 +4867,7 @@ public class Blocks{
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lifetime = 10f;
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}};
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buildingDamageMultiplier = 0.3f;
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homingPower = 0.2f;
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homingPower = 0.1f;
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}};
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bulletInterval = 3f;
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@@ -5010,7 +5036,7 @@ public class Blocks{
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deathExplosionEffect = Fx.massiveExplosion;
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shootOnDeath = true;
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shake = 10f;
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bullet = new ExplosionBulletType(1500f, 65f){{
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bullet = new ExplosionBulletType(1000f, 65f){{
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hitColor = Pal.redLight;
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shootEffect = new MultiEffect(Fx.massiveExplosion, Fx.scatheExplosion, Fx.scatheLight, new WaveEffect(){{
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lifetime = 10f;
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@@ -5034,7 +5060,7 @@ public class Blocks{
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width = height = 18f;
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collidesTiles = false;
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splashDamageRadius = 40f;
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splashDamage = 160f;
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splashDamage = 100f;
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backColor = trailColor = hitColor = Pal.redLight;
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frontColor = Color.white;
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smokeEffect = Fx.shootBigSmoke2;
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@@ -458,6 +458,38 @@ public class Fx{
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Lines.lineAngle(e.x, e.y, angle, e.foutpow() * 50f * rand.random(1f, 0.6f) + 2f, e.finpow() * 100f * lenRand + 6f);
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}
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}),
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titanExplosionSmall = new Effect(22f, 120f, e -> {
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color(e.color);
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stroke(e.fout() * 3f);
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float circleRad = 6f + e.finpow() * 45f;
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Lines.circle(e.x, e.y, circleRad);
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rand.setSeed(e.id);
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for(int i = 0; i < 12; i++){
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float angle = rand.random(360f);
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float lenRand = rand.random(0.5f, 1f);
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Lines.lineAngle(e.x, e.y, angle, e.foutpow() * 50f * rand.random(1f, 0.6f) + 2f, e.finpow() * 50f * lenRand + 6f);
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}
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}),
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titanExplosionFrag = new Effect(20f, 50f, e -> {
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color(e.color);
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stroke(e.fout() * 2f);
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float circleRad = 6f + e.finpow() * 20f;
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Lines.circle(e.x, e.y, circleRad);
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rand.setSeed(e.id);
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for(int i = 0; i < 8; i++){
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float angle = rand.random(360f);
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float lenRand = rand.random(0.5f, 1f);
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Tmp.v1.trns(angle, circleRad);
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for(int s : Mathf.signs){
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Drawf.tri(e.x + Tmp.v1.x, e.y + Tmp.v1.y, e.foutpow() * 15f, e.fout() * 20f * lenRand + 6f, angle + 90f + s * 90f);
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}
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}
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}),
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titanSmoke = new Effect(300f, 300f, b -> {
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float intensity = 3f;
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@@ -498,6 +530,26 @@ public class Fx{
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});
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}
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}),
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titanSmokeSmall = new Effect(200f, 200f, b -> {
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float intensity = 2.5f;
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color(b.color, 0.7f);
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for(int i = 0; i < 4; i++){
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rand.setSeed(b.id*2 + i);
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float lenScl = rand.random(0.5f, 1f);
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int fi = i;
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b.scaled(b.lifetime * lenScl, e -> {
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randLenVectors(e.id + fi - 1, e.fin(Interp.pow10Out), (int)(2.9f * intensity), 18f * intensity, (x, y, in, out) -> {
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float fout = e.fout(Interp.pow5Out) * rand.random(0.5f, 1f);
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float rad = fout * ((2f + intensity) * 2.35f);
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Fill.circle(e.x + x, e.y + y, rad);
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Drawf.light(e.x + x, e.y + y, rad * 2.5f, b.color, 0.5f);
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});
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});
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}
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}),
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smokeAoeCloud = new Effect(60f * 3f, 250f, e -> {
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color(e.color, 0.65f);
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@@ -617,6 +669,13 @@ public class Fx{
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Fill.circle(e.x, e.y, circleRad);
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}).layer(Layer.bullet + 2f),
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titanLightSmall = new Effect(40f, 100f, e -> {
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float circleRad = 6f + e.finpow() * 20f;
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color(e.color, e.foutpow());
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Fill.circle(e.x, e.y, circleRad);
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}).layer(Layer.bullet + 2f),
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scatheSlash = new Effect(40f, 160f, e -> {
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Draw.color(e.color);
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for(int s : Mathf.signs){
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