kinematic lerp
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@@ -214,7 +214,6 @@ public class UnitTypes implements ContentList{
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legLength = 9f;
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legTrns = 0.6f;
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legMoveSpace = 1.4f;
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legBend = 1f;
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weapons.add(new Weapon("eruption"){{
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shootY = 3f;
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@@ -250,8 +249,9 @@ public class UnitTypes implements ContentList{
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legBaseOffset = 10f;
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landShake = 2f;
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legSpeed = 0.1f;
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legBend = 0.3f;
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legLengthScl = 1f;
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rippleScale = 2f;
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legSpeed = 0.2f;
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for(boolean b : Mathf.booleans){
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weapons.add(
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