kinematic lerp
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@@ -5,7 +5,7 @@ import arc.math.geom.*;
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public class InverseKinematics{
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private static final Vec2[] mat1 = {new Vec2(), new Vec2()}, mat2 = {new Vec2(), new Vec2()};
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private static final Vec2 temp = new Vec2(), temp2 = new Vec2(), at1 = new Vec2(), at2 = new Vec2();
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private static final Vec2 temp = new Vec2(), temp2 = new Vec2(), at1 = new Vec2();
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static public boolean solve(float lengthA, float lengthB, Vec2 end, boolean side, Vec2 result){
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at1.set(end).rotate(side ? 1 : -1).setLength(lengthA + lengthB).add(end.x / 2f, end.y / 2f);
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