Duct transparent color tweak
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@@ -1,6 +1,7 @@
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package mindustry.world.blocks.distribution;
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package mindustry.world.blocks.distribution;
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import arc.*;
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import arc.*;
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import arc.graphics.*;
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import arc.graphics.g2d.*;
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import arc.graphics.g2d.*;
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import arc.math.*;
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import arc.math.*;
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import arc.math.geom.*;
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import arc.math.geom.*;
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@@ -24,6 +25,7 @@ import static mindustry.Vars.*;
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public class Duct extends Block implements Autotiler{
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public class Duct extends Block implements Autotiler{
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public float speed = 5f;
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public float speed = 5f;
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public boolean armored = false;
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public boolean armored = false;
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public Color transparentColor = new Color(0.4f, 0.4f, 0.4f, 0.1f);
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public @Load(value = "@-top-#", length = 5) TextureRegion[] topRegions;
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public @Load(value = "@-top-#", length = 5) TextureRegion[] topRegions;
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public @Load(value = "@-bottom-#", length = 5, fallback = "duct-bottom-#") TextureRegion[] botRegions;
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public @Load(value = "@-bottom-#", length = 5, fallback = "duct-bottom-#") TextureRegion[] botRegions;
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@@ -143,7 +145,7 @@ public class Duct extends Block implements Autotiler{
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Draw.rect(sliced(botRegions[bits], slice), x, y, rotation);
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Draw.rect(sliced(botRegions[bits], slice), x, y, rotation);
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Draw.z(Layer.blockUnder + 0.2f);
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Draw.z(Layer.blockUnder + 0.2f);
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Draw.color(0.4f, 0.4f, 0.4f, 0.4f);
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Draw.color(transparentColor);
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Draw.rect(sliced(botRegions[bits], slice), x, y, rotation);
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Draw.rect(sliced(botRegions[bits], slice), x, y, rotation);
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Draw.color();
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Draw.color();
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Draw.rect(sliced(topRegions[bits], slice), x, y, rotation);
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Draw.rect(sliced(topRegions[bits], slice), x, y, rotation);
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