Added splitter, power smelter, new sections
This commit is contained in:
@@ -30,22 +30,19 @@ public class Recipes {
|
||||
new Recipe(distribution, DistributionBlocks.router, stack(Item.stone, 2)),
|
||||
new Recipe(distribution, DistributionBlocks.junction, stack(Item.iron, 2)),
|
||||
new Recipe(distribution, DistributionBlocks.tunnel, stack(Item.iron, 2)),
|
||||
new Recipe(distribution, DistributionBlocks.conduit, stack(Item.steel, 1)),
|
||||
new Recipe(distribution, DistributionBlocks.pulseconduit, stack(Item.titanium, 1), stack(Item.steel, 1)),
|
||||
new Recipe(distribution, DistributionBlocks.liquidrouter, stack(Item.steel, 2)),
|
||||
new Recipe(distribution, DistributionBlocks.liquidjunction, stack(Item.steel, 2)),
|
||||
new Recipe(distribution, DistributionBlocks.sorter, stack(Item.steel, 2)),
|
||||
new Recipe(distribution, DistributionBlocks.splitter, stack(Item.steel, 1)),
|
||||
|
||||
new Recipe(weapon, WeaponBlocks.turret, stack(Item.stone, 4)),
|
||||
//new Recipe(weapon, WeaponBlocks.turret, stack(Item.stone, 4)),
|
||||
new Recipe(weapon, WeaponBlocks.doubleturret, stack(Item.stone, 7)),
|
||||
new Recipe(weapon, WeaponBlocks.machineturret, stack(Item.iron, 8), stack(Item.stone, 10)),
|
||||
new Recipe(weapon, WeaponBlocks.shotgunturret, stack(Item.iron, 10), stack(Item.stone, 10)),
|
||||
//new Recipe(weapon, WeaponBlocks.shotgunturret, stack(Item.iron, 10), stack(Item.stone, 10)),
|
||||
new Recipe(weapon, WeaponBlocks.flameturret, stack(Item.iron, 12), stack(Item.steel, 9)),
|
||||
new Recipe(weapon, WeaponBlocks.sniperturret, stack(Item.iron, 15), stack(Item.steel, 10)),
|
||||
new Recipe(weapon, WeaponBlocks.laserturret, stack(Item.steel, 12), stack(Item.titanium, 12)),
|
||||
new Recipe(weapon, WeaponBlocks.mortarturret, stack(Item.steel, 25), stack(Item.titanium, 15)),
|
||||
new Recipe(weapon, WeaponBlocks.teslaturret, stack(Item.steel, 20), stack(Item.titanium, 25), stack(Item.dirium, 15)),
|
||||
new Recipe(weapon, WeaponBlocks.plasmaturret, stack(Item.steel, 10), stack(Item.titanium, 20), stack(Item.dirium, 15)),
|
||||
//new Recipe(weapon, WeaponBlocks.plasmaturret, stack(Item.steel, 10), stack(Item.titanium, 20), stack(Item.dirium, 15)),
|
||||
new Recipe(weapon, WeaponBlocks.chainturret, stack(Item.steel, 50), stack(Item.titanium, 25), stack(Item.dirium, 40)),
|
||||
new Recipe(weapon, WeaponBlocks.titanturret, stack(Item.steel, 70), stack(Item.titanium, 50), stack(Item.dirium, 55)),
|
||||
|
||||
@@ -82,6 +79,11 @@ public class Recipes {
|
||||
new Recipe(power, DefenseBlocks.repairturret, stack(Item.iron, 30)),
|
||||
new Recipe(power, DefenseBlocks.megarepairturret, stack(Item.iron, 20), stack(Item.steel, 30)),
|
||||
|
||||
new Recipe(liquid, DistributionBlocks.conduit, stack(Item.steel, 1)),
|
||||
new Recipe(liquid, DistributionBlocks.pulseconduit, stack(Item.titanium, 1), stack(Item.steel, 1)),
|
||||
new Recipe(liquid, DistributionBlocks.liquidrouter, stack(Item.steel, 2)),
|
||||
new Recipe(liquid, DistributionBlocks.liquidjunction, stack(Item.steel, 2)),
|
||||
|
||||
new Recipe(production, ProductionBlocks.pump, stack(Item.steel, 10)),
|
||||
new Recipe(production, ProductionBlocks.fluxpump, stack(Item.steel, 10), stack(Item.dirium, 5))
|
||||
);
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
package io.anuke.mindustry.resource;
|
||||
|
||||
public enum Section{
|
||||
weapon, production, distribution, power, defense, crafting;
|
||||
weapon, production, distribution, liquid, power, defense, crafting, units
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user