Fixed #11144
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@@ -39,6 +39,7 @@ public class GameOverDialog extends BaseDialog{
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public void show(Team winner){
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this.winner = winner;
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state.afterGameOver = true;
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show();
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if(winner == player.team()){
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Events.fire(new WinEvent());
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@@ -57,7 +57,7 @@ public class PausedDialog extends BaseDialog{
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.visible(() -> state.rules.sector != null && state.rules.sector.preset != null && state.rules.sector.preset.description != null).padTop(-60f);
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cont.button("@abandon", Icon.cancel, () -> ui.planet.abandonSectorConfirm(state.rules.sector, this::hide)).padTop(-60f)
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.disabled(b -> net.client()).visible(() -> state.rules.sector != null).row();
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.disabled(b -> net.client() || state.gameOver).visible(() -> state.rules.sector != null).row();
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cont.button("@back", Icon.left, this::hide).name("back");
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cont.button("@settings", Icon.settings, ui.settings::show).name("settings");
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