Fixed unit movement overshoot

This commit is contained in:
Anuken
2022-07-31 10:37:55 -04:00
parent 3d64047a91
commit 1fe988adc2
2 changed files with 10 additions and 1 deletions

View File

@@ -127,7 +127,7 @@ public class CommandAI extends AIController{
attackTarget != null && unit.within(attackTarget, engageRange) ? engageRange :
unit.isGrounded() ? 0f :
attackTarget != null ? engageRange :
0f, unit.isFlying() ? 40f : 100f, false, null);
0f, unit.isFlying() ? 40f : 100f, false, null, true);
}
//calculateFlock().limit(unit.speed() * flockMult)