Tar shader / Spritesheet split / Font cleanup

This commit is contained in:
Anuken
2019-03-10 11:11:16 -04:00
parent f861b75c7d
commit 1feb4a5e6d
33 changed files with 4717 additions and 2975 deletions

View File

@@ -36,7 +36,7 @@ public class Blocks implements ContentList{
//environment
air, part, spawn, deepwater, water, tar, stone, craters, charr, sand, ice, snow,
holostone, rocks, icerocks, cliffs, pine, whiteTree, whiteTreeDead, sporeCluster,
iceSnow, sandWater, duneRocks, sandRocks, stainedRocks, stainedStone, stainedRocksRed, stainedStoneRed, stainedRocksYellow, stainedStoneYellow, stainedBoulder,
iceSnow, sandWater, duneRocks, sandRocks, stainedRocks, stainedStone, stainedRocksRed, stainedStoneRed, stainedRocksYellow, stainedStoneYellow, stainedBoulder, grass,
metalFloor, metalFloorDamaged, metalFloor2, metalFloor3, metalFloor5, ignarock, magmarock, hotrock, snowrocks,
//crafting
@@ -141,7 +141,7 @@ public class Blocks implements ContentList{
variants = 0;
liquidDrop = Liquids.oil;
isLiquid = true;
cacheLayer = CacheLayer.oil;
cacheLayer = CacheLayer.tar;
}};
stone = new Floor("stone"){{
@@ -179,6 +179,10 @@ public class Blocks implements ContentList{
edgeStyle = "blocky";
}};
grass = new Floor("grass"){{
}};
iceSnow = new Floor("ice-snow"){{
variants = 3;
}};