Tar shader / Spritesheet split / Font cleanup
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@@ -36,7 +36,7 @@ public class Blocks implements ContentList{
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//environment
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air, part, spawn, deepwater, water, tar, stone, craters, charr, sand, ice, snow,
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holostone, rocks, icerocks, cliffs, pine, whiteTree, whiteTreeDead, sporeCluster,
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iceSnow, sandWater, duneRocks, sandRocks, stainedRocks, stainedStone, stainedRocksRed, stainedStoneRed, stainedRocksYellow, stainedStoneYellow, stainedBoulder,
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iceSnow, sandWater, duneRocks, sandRocks, stainedRocks, stainedStone, stainedRocksRed, stainedStoneRed, stainedRocksYellow, stainedStoneYellow, stainedBoulder, grass,
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metalFloor, metalFloorDamaged, metalFloor2, metalFloor3, metalFloor5, ignarock, magmarock, hotrock, snowrocks,
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//crafting
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@@ -141,7 +141,7 @@ public class Blocks implements ContentList{
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variants = 0;
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liquidDrop = Liquids.oil;
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isLiquid = true;
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cacheLayer = CacheLayer.oil;
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cacheLayer = CacheLayer.tar;
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}};
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stone = new Floor("stone"){{
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@@ -179,6 +179,10 @@ public class Blocks implements ContentList{
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edgeStyle = "blocky";
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}};
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grass = new Floor("grass"){{
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}};
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iceSnow = new Floor("ice-snow"){{
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variants = 3;
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}};
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