Tar shader / Spritesheet split / Font cleanup
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@@ -3,6 +3,7 @@ package io.anuke.mindustry.graphics;
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import io.anuke.arc.Core;
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import io.anuke.arc.graphics.Color;
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import io.anuke.arc.graphics.g2d.Draw;
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import io.anuke.arc.graphics.glutils.Shader;
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import static io.anuke.arc.Core.camera;
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import static io.anuke.mindustry.Vars.renderer;
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@@ -11,31 +12,25 @@ public enum CacheLayer{
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water{
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@Override
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public void begin(){
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if(!Core.settings.getBool("animatedwater")) return;
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renderer.blocks.floor.endc();
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renderer.shieldBuffer.begin();
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Core.graphics.clear(Color.CLEAR);
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renderer.blocks.floor.beginc();
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beginShader();
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}
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@Override
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public void end(){
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if(!Core.settings.getBool("animatedwater")) return;
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endShader(Shaders.water);
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}
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},
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tar{
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@Override
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public void begin(){
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beginShader();
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}
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renderer.blocks.floor.endc();
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renderer.shieldBuffer.end();
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Draw.shader(Shaders.water);
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Draw.rect(Draw.wrap(renderer.shieldBuffer.getTexture()), camera.position.x, camera.position.y, camera.width, -camera.height);
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Draw.shader();
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renderer.blocks.floor.beginc();
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@Override
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public void end(){
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endShader(Shaders.tar);
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}
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},
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lava,
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oil,
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space,
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normal,
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walls;
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@@ -46,4 +41,26 @@ public enum CacheLayer{
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public void end(){
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}
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void beginShader(){
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if(!Core.settings.getBool("animatedwater")) return;
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renderer.blocks.floor.endc();
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renderer.shieldBuffer.begin();
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Core.graphics.clear(Color.CLEAR);
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renderer.blocks.floor.beginc();
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}
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void endShader(Shader shader){
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if(!Core.settings.getBool("animatedwater")) return;
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renderer.blocks.floor.endc();
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renderer.shieldBuffer.end();
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Draw.shader(shader);
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Draw.rect(Draw.wrap(renderer.shieldBuffer.getTexture()), camera.position.x, camera.position.y, camera.width, -camera.height);
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Draw.shader();
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renderer.blocks.floor.beginc();
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}
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}
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@@ -14,7 +14,7 @@ public class Shaders{
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public static UnitBuild build;
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public static FogShader fog;
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public static MenuShader menu;
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public static SurfaceShader water;
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public static SurfaceShader water, tar;
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public static void init(){
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shadow = new Shadow();
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@@ -24,6 +24,7 @@ public class Shaders{
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fog = new FogShader();
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menu = new MenuShader();
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water = new SurfaceShader("water");
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tar = new SurfaceShader("tar");
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}
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public static class MenuShader extends LoadShader{
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