Less aggressive AI pursuit
This commit is contained in:
@@ -19,7 +19,7 @@ import static mindustry.Vars.*;
|
||||
* general implementation:
|
||||
*
|
||||
* caching:
|
||||
* 1. create fixed-size float array fpr rendering into
|
||||
* 1. create fixed-size float array for rendering into
|
||||
* 2. for each chunk, cache each layer into buffer; record layer boundary indices (alternatively, create mesh per layer for fast recache)
|
||||
* 3. create mesh for this chunk based on buffer size, copy buffer into mesh
|
||||
*
|
||||
|
||||
Reference in New Issue
Block a user