Less aggressive AI pursuit

This commit is contained in:
Anuken
2022-04-15 19:26:12 -04:00
parent 9def4b8d88
commit 2014d066e5
4 changed files with 15 additions and 4 deletions

View File

@@ -19,7 +19,7 @@ import static mindustry.Vars.*;
* general implementation:
*
* caching:
* 1. create fixed-size float array fpr rendering into
* 1. create fixed-size float array for rendering into
* 2. for each chunk, cache each layer into buffer; record layer boundary indices (alternatively, create mesh per layer for fast recache)
* 3. create mesh for this chunk based on buffer size, copy buffer into mesh
*