Implemented correct map loading, legacy format support
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@@ -4,6 +4,7 @@ import io.anuke.arc.Core;
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import io.anuke.arc.collection.ObjectMap;
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import io.anuke.arc.files.FileHandle;
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import io.anuke.arc.graphics.Texture;
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import io.anuke.mindustry.io.MapIO;
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public class Map{
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/** Whether this is a custom map.*/
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@@ -12,17 +13,31 @@ public class Map{
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public final ObjectMap<String, String> tags;
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/** Base file of this map.*/
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public final FileHandle file;
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/**Map width/height, shorts.*/
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/** Format version.*/
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public final int version;
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/** Map width/height, shorts.*/
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public int width, height;
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/** Preview texture.*/
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public Texture texture;
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/** Build that this map was created in. -1 = unknown or custom build.*/
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public int build;
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public Map(FileHandle file, int width, int height, ObjectMap<String, String> tags, boolean custom){
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public Map(FileHandle file, int width, int height, ObjectMap<String, String> tags, boolean custom, int version, int build){
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this.custom = custom;
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this.tags = tags;
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this.file = file;
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this.width = width;
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this.height = height;
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this.version = version;
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this.build = build;
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}
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public Map(FileHandle file, int width, int height, ObjectMap<String, String> tags, boolean custom, int version){
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this(file, width, height, tags, custom, version, -1);
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}
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public Map(FileHandle file, int width, int height, ObjectMap<String, String> tags, boolean custom){
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this(file, width, height, tags, custom, MapIO.version);
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}
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public String fileName(){
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@@ -103,7 +103,7 @@ public class Maps implements Disposable{
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}
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/** Import a map, then save it. This updates all values and stored data necessary. */
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public void importMap(FileHandle file, Map map){
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public void importMap(FileHandle file, Map map) throws IOException{
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file.copyTo(customMapDirectory.child(file.name()));
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if(!headless){
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map.texture = new Texture(MapIO.generatePreview(map));
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