More sounds
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@@ -3892,7 +3892,8 @@ public class Blocks{
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envEnabled |= Env.space;
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scaledHealth = 220;
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shootSound = Sounds.fuse;
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shootSound = Sounds.shotgun;
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shootSoundVolume = 0.9f;
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coolant = consumeCoolant(0.3f);
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float brange = range + 10f;
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@@ -4005,7 +4006,7 @@ public class Blocks{
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collidesTiles = false;
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splashDamageRadius = 40f * 0.75f;
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splashDamage = 90f;
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fragBullet = new BasicBulletType(2.5f, 10, "bullet"){{
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fragBullet = new BasicBulletType(2.5f, 14, "bullet"){{
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width = 10f;
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height = 12f;
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shrinkY = 1f;
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@@ -4015,7 +4016,7 @@ public class Blocks{
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despawnEffect = Fx.none;
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collidesAir = false;
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}};
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fragBullets = 10;
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fragBullets = 15;
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backColor = Pal.plastaniumBack;
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frontColor = Pal.plastaniumFront;
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lifeScaleRandMax = 1.08f;
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@@ -4041,7 +4042,7 @@ public class Blocks{
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coolant = consumeCoolant(0.3f);
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scaledHealth = 130;
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shootSound = Sounds.artillery;
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shootSound = Sounds.shootRipple;
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}};
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cyclone = new ItemTurret("cyclone"){{
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