More sounds

This commit is contained in:
Anuken
2025-11-08 19:31:46 -05:00
parent fddc6e53f3
commit 2042d6ef29
5 changed files with 10 additions and 7 deletions

View File

@@ -3892,7 +3892,8 @@ public class Blocks{
envEnabled |= Env.space;
scaledHealth = 220;
shootSound = Sounds.fuse;
shootSound = Sounds.shotgun;
shootSoundVolume = 0.9f;
coolant = consumeCoolant(0.3f);
float brange = range + 10f;
@@ -4005,7 +4006,7 @@ public class Blocks{
collidesTiles = false;
splashDamageRadius = 40f * 0.75f;
splashDamage = 90f;
fragBullet = new BasicBulletType(2.5f, 10, "bullet"){{
fragBullet = new BasicBulletType(2.5f, 14, "bullet"){{
width = 10f;
height = 12f;
shrinkY = 1f;
@@ -4015,7 +4016,7 @@ public class Blocks{
despawnEffect = Fx.none;
collidesAir = false;
}};
fragBullets = 10;
fragBullets = 15;
backColor = Pal.plastaniumBack;
frontColor = Pal.plastaniumFront;
lifeScaleRandMax = 1.08f;
@@ -4041,7 +4042,7 @@ public class Blocks{
coolant = consumeCoolant(0.3f);
scaledHealth = 130;
shootSound = Sounds.artillery;
shootSound = Sounds.shootRipple;
}};
cyclone = new ItemTurret("cyclone"){{