Merge branch 'master' of https://github.com/Anuken/Mindustry
This commit is contained in:
@@ -283,9 +283,9 @@ public class Player extends Unit implements BuilderTrait, CarryTrait, ShooterTra
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@Override
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public void drawShadow(float offsetX, float offsetY){
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float x = snappedX(), y = snappedY();
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float scl = mech.flying ? 1f : boostHeat/2f;
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float scl = mech.flying ? 1f : boostHeat / 2f;
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Draw.rect(mech.iconRegion, x + offsetX*scl, y + offsetY*scl, rotation - 90);
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Draw.rect(mech.iconRegion, x + offsetX * scl, y + offsetY * scl, rotation - 90);
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}
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@Override
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@@ -317,9 +317,9 @@ public class Player extends Unit implements BuilderTrait, CarryTrait, ShooterTra
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for(int i : Mathf.signs){
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Draw.rect(mech.legRegion,
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x + Angles.trnsx(baseRotation, ft * i + boostTrnsY, -boostTrnsX * i),
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y + Angles.trnsy(baseRotation, ft * i + boostTrnsY, -boostTrnsX * i),
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mech.legRegion.getRegionWidth() * i, mech.legRegion.getRegionHeight() - Mathf.clamp(ft * i, 0, 2), baseRotation - 90 + boostAng * i);
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x + Angles.trnsx(baseRotation, ft * i + boostTrnsY, -boostTrnsX * i),
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y + Angles.trnsy(baseRotation, ft * i + boostTrnsY, -boostTrnsX * i),
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mech.legRegion.getRegionWidth() * i, mech.legRegion.getRegionHeight() - Mathf.clamp(ft * i, 0, 2), baseRotation - 90 + boostAng * i);
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}
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Draw.rect(mech.baseRegion, x, y, baseRotation - 90);
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@@ -339,8 +339,8 @@ public class Player extends Unit implements BuilderTrait, CarryTrait, ShooterTra
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float tra = rotation - 90, trY = -mech.weapon.getRecoil(this, i > 0) + mech.weaponOffsetY;
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float w = i > 0 ? -mech.weapon.equipRegion.getRegionWidth() : mech.weapon.equipRegion.getRegionWidth();
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Draw.rect(mech.weapon.equipRegion,
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x + Angles.trnsx(tra, (mech.weaponOffsetX + mech.spreadX(this)) * i, trY),
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y + Angles.trnsy(tra, (mech.weaponOffsetX + mech.spreadX(this)) * i, trY), w, mech.weapon.equipRegion.getRegionHeight(), rotation - 90);
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x + Angles.trnsx(tra, (mech.weaponOffsetX + mech.spreadX(this)) * i, trY),
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y + Angles.trnsy(tra, (mech.weaponOffsetX + mech.spreadX(this)) * i, trY), w, mech.weapon.equipRegion.getRegionHeight(), rotation - 90);
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}
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float backTrns = 4f, itemSize = 5f;
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@@ -352,9 +352,9 @@ public class Player extends Unit implements BuilderTrait, CarryTrait, ShooterTra
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float angT = i == 0 ? 0 : Mathf.randomSeedRange(i + 1, 60f);
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float lenT = i == 0 ? 0 : Mathf.randomSeedRange(i + 2, 1f) - 1f;
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Draw.rect(stack.item.region,
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x + Angles.trnsx(rotation + 180f + angT, backTrns + lenT),
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y + Angles.trnsy(rotation + 180f + angT, backTrns + lenT),
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itemSize, itemSize, rotation);
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x + Angles.trnsx(rotation + 180f + angT, backTrns + lenT),
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y + Angles.trnsy(rotation + 180f + angT, backTrns + lenT),
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itemSize, itemSize, rotation);
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}
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}
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@@ -365,7 +365,7 @@ public class Player extends Unit implements BuilderTrait, CarryTrait, ShooterTra
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public void drawStats(){
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float x = snappedX(), y = snappedY();
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Draw.color(Color.BLACK, team.color, healthf() + Mathf.absin(Timers.time(), healthf()*5f, 1f - healthf()));
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Draw.color(Color.BLACK, team.color, healthf() + Mathf.absin(Timers.time(), healthf() * 5f, 1f - healthf()));
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Draw.alpha(hitTime / hitDuration);
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Draw.rect(getPowerCellRegion(), x + Angles.trnsx(rotation, mech.cellTrnsY, 0f), y + Angles.trnsy(rotation, mech.cellTrnsY, 0f), rotation - 90);
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Draw.color();
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@@ -380,7 +380,7 @@ public class Player extends Unit implements BuilderTrait, CarryTrait, ShooterTra
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if(mech.flying || boostHeat > 0.001f){
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float wobblyness = 0.6f;
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if(!state.isPaused()) trail.update(x + Angles.trnsx(rotation + 180f, 5f) + Mathf.range(wobblyness),
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y + Angles.trnsy(rotation + 180f, 5f) + Mathf.range(wobblyness));
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y + Angles.trnsy(rotation + 180f, 5f) + Mathf.range(wobblyness));
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trail.draw(Hue.mix(mech.trailColor, mech.trailColorTo, mech.flying ? 0f : boostHeat, Tmp.c1), 5f * (isFlying() ? 1f : boostHeat));
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}else{
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trail.clear();
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@@ -422,7 +422,7 @@ public class Player extends Unit implements BuilderTrait, CarryTrait, ShooterTra
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Core.font.setUseIntegerPositions(ints);
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}
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/**Draw all current build requests. Does not draw the beam effect, only the positions.*/
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/** Draw all current build requests. Does not draw the beam effect, only the positions. */
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public void drawBuildRequests(){
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for(BuildRequest request : getPlaceQueue()){
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if(getCurrentRequest() == request) continue;
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@@ -438,16 +438,16 @@ public class Player extends Unit implements BuilderTrait, CarryTrait, ShooterTra
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float rad = Mathf.absin(Timers.time(), 7f, 1f) + block.size * tilesize / 2f - 1;
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Lines.square(
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request.x * tilesize + block.offset(),
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request.y * tilesize + block.offset() - 1,
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rad);
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request.x * tilesize + block.offset(),
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request.y * tilesize + block.offset() - 1,
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rad);
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Draw.color(Palette.remove);
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Lines.square(
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request.x * tilesize + block.offset(),
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request.y * tilesize + block.offset(),
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rad);
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request.x * tilesize + block.offset(),
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request.y * tilesize + block.offset(),
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rad);
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}else{
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//draw place request
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Lines.stroke(2f);
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@@ -457,16 +457,16 @@ public class Player extends Unit implements BuilderTrait, CarryTrait, ShooterTra
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float rad = Mathf.absin(Timers.time(), 7f, 1f) - 2f + request.recipe.result.size * tilesize / 2f;
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Lines.square(
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request.x * tilesize + request.recipe.result.offset(),
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request.y * tilesize + request.recipe.result.offset() - 1,
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rad);
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request.x * tilesize + request.recipe.result.offset(),
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request.y * tilesize + request.recipe.result.offset() - 1,
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rad);
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Draw.color(Palette.accent);
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Lines.square(
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request.x * tilesize + request.recipe.result.offset(),
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request.y * tilesize + request.recipe.result.offset(),
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rad);
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request.x * tilesize + request.recipe.result.offset(),
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request.y * tilesize + request.recipe.result.offset(),
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rad);
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}
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}
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@@ -601,9 +601,10 @@ public class Player extends Unit implements BuilderTrait, CarryTrait, ShooterTra
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float xa = Inputs.getAxis(section, "move_x");
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float ya = Inputs.getAxis(section, "move_y");
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movement.y += ya * speed;
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movement.x += xa * speed;
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if(!Inputs.keyDown("gridMode")){
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movement.y += ya * speed;
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movement.x += xa * speed;
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}
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Vector2 vec = Graphics.world(control.input(playerIndex).getMouseX(), control.input(playerIndex).getMouseY());
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pointerX = vec.x;
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@@ -695,8 +696,8 @@ public class Player extends Unit implements BuilderTrait, CarryTrait, ShooterTra
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getHitbox(rect);
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rect.x -= expansion;
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rect.y -= expansion;
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rect.width += expansion*2f;
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rect.height += expansion*2f;
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rect.width += expansion * 2f;
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rect.height += expansion * 2f;
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isBoosting = EntityQuery.collisions().overlapsTile(rect) || distanceTo(targetX, targetY) > 85f;
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@@ -733,7 +734,7 @@ public class Player extends Unit implements BuilderTrait, CarryTrait, ShooterTra
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if(target != null && distanceTo(target) > getWeapon().getAmmo().getRange()){
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target = null;
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}else if(target != null){
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target = ((Tile)target).entity;
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target = ((Tile) target).entity;
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}
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}
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@@ -742,14 +743,14 @@ public class Player extends Unit implements BuilderTrait, CarryTrait, ShooterTra
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}
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}
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}else if(target.isValid() || (target instanceof TileEntity && ((TileEntity) target).damaged() && target.getTeam() == team &&
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mech.canHeal && distanceTo(target) < getWeapon().getAmmo().getRange())){
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mech.canHeal && distanceTo(target) < getWeapon().getAmmo().getRange())){
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//rotate toward and shoot the target
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if(mech.turnCursor){
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rotation = Mathf.slerpDelta(rotation, angleTo(target), 0.2f);
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}
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Vector2 intercept =
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Predict.intercept(x, y, target.getX(), target.getY(), target.getVelocity().x - velocity.x, target.getVelocity().y - velocity.y, getWeapon().getAmmo().bullet.speed);
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Predict.intercept(x, y, target.getX(), target.getY(), target.getVelocity().x - velocity.x, target.getVelocity().y - velocity.y, getWeapon().getAmmo().bullet.speed);
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pointerX = intercept.x;
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pointerY = intercept.y;
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@@ -760,7 +761,7 @@ public class Player extends Unit implements BuilderTrait, CarryTrait, ShooterTra
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}else if(isShooting()){
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Vector2 vec = Graphics.world(control.input(playerIndex).getMouseX(),
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control.input(playerIndex).getMouseY());
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control.input(playerIndex).getMouseY());
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pointerX = vec.x;
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pointerY = vec.y;
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@@ -773,7 +774,7 @@ public class Player extends Unit implements BuilderTrait, CarryTrait, ShooterTra
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//region utility methods
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/** Resets all values of the player.*/
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/** Resets all values of the player. */
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public void reset(){
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resetNoAdd();
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