Added version info to main menu
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@@ -1,5 +1,6 @@
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package io.anuke.mindustry.ui.fragments;
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import com.badlogic.gdx.Gdx;
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import com.badlogic.gdx.graphics.g2d.TextureRegion;
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import io.anuke.mindustry.core.GameState.State;
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import io.anuke.ucore.core.Core;
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@@ -17,7 +18,7 @@ public class BackgroundFragment implements Fragment {
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Draw.color();
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TextureRegion back = Draw.region("background");
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float backscl = Unit.dp.scl(5f);
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float backscl = Math.max(Gdx.graphics.getWidth() / (float)back.getRegionWidth() * 1.5f, Unit.dp.scl(5f));
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Draw.alpha(0.7f);
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Core.batch.draw(back, w/2 - back.getRegionWidth()*backscl/2 +240f, h/2 - back.getRegionHeight()*backscl/2 + 250f,
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@@ -7,6 +7,7 @@ import io.anuke.mindustry.io.Platform;
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import io.anuke.mindustry.ui.MenuButton;
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import io.anuke.mindustry.ui.PressGroup;
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import io.anuke.ucore.scene.builders.imagebutton;
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import io.anuke.ucore.scene.builders.label;
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import io.anuke.ucore.scene.builders.table;
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import static io.anuke.mindustry.Vars.*;
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@@ -93,5 +94,11 @@ public class MenuFragment implements Fragment{
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new imagebutton("icon-info", 30f, ui.about::show).margin(14);
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}
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}}.end().visible(()->state.is(State.menu));
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//version info
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new table(){{
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abottom().aleft();
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new label(versionName + " " + versionMajor + "." + versionMinor + " " + versionType + " | build " + versionBuild);
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}}.end();
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}
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}
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